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authorStéphane Marchesin <[email protected]>2012-10-01 01:57:33 -0700
committerStéphane Marchesin <[email protected]>2012-10-02 17:54:50 -0700
commitfe3aeb7ea38770fce59b8261d8e2d37d4f68708f (patch)
treec69b0655a34f247d4824353fd6176015c39d96e9 /src/gallium/targets/dri-vmwgfx/target.c
parent2acc7193743199701f8f6d1877a59ece0ec4fa5b (diff)
i915g: Implement srgb textures the easy way.
Since the hw can do it, let's use the hw. It's less accurate but doesn't have the shader instruction count shortcomings.
Diffstat (limited to 'src/gallium/targets/dri-vmwgfx/target.c')
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