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author | Axel Davy <[email protected]> | 2016-04-03 13:04:39 +0200 |
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committer | Axel Davy <[email protected]> | 2016-05-18 23:37:14 +0200 |
commit | 9cae3cdc890b2aa261d635667a5850929a0913f5 (patch) | |
tree | 5e5e4fb4ea7d3ba8de4ad833972a4d70a6e0d248 /src/gallium/targets/d3dadapter9/drm.c | |
parent | f297e7de0f3fc0bd4fec483d4bf778a9678992c7 (diff) |
st/nine: Fix usage of rasterizer multisample bit.
pipe_rasterizer multisample bit should be enabled only when really
wanting to do multisampling, thus we should disable when not having
msaa render target.
This fixes some depth calculation precision issues on radeon.
Also disable it when depth and stencil tests are disabled, since in that
case multisampling is same as not multisampled.
Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium/targets/d3dadapter9/drm.c')
0 files changed, 0 insertions, 0 deletions