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authorEric Anholt <[email protected]>2016-10-06 14:45:23 -0700
committerEric Anholt <[email protected]>2016-10-06 18:29:12 -0700
commitcb328123fe2fda48add8a754b84b22e54f9c5912 (patch)
tree907a74e308eae112ab8274fa16f59be4e0090f9e /src/gallium/targets/d3dadapter9/d3d.pc.in
parentbca9a58d04b556077c540984f2328eaa0ff26f15 (diff)
vc4: Try to fix the HW-2116 workaround.
We were incrementing the count at the end of vc4_start_draw(), except that that function returns immediately if we've already started drawing on this batch. It also failed to count the statechanges from the GFXH-515 workaround. This incidentally allows repeated glClear() to be coalesced, because the fast clears aren't counted in draw_calls_queued any more. Fixes most of the extra flushes in Processing, which emits glClear(Z|S); glClear(Z); glClear(C) during its frame setup. Improves performance of Processing's QuadRendering demo at 5000 quads by 3.33538% +/- 2.05846% (n=21 before, 15 after)
Diffstat (limited to 'src/gallium/targets/d3dadapter9/d3d.pc.in')
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