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authorTom Fogal <[email protected]>2011-10-10 10:33:18 -0600
committerTom Fogal <[email protected]>2011-10-17 10:14:26 -0600
commitc0573fb29df6defe58f4898f0b8a42e8b9214d36 (patch)
treeb96511db2f7436d72866c4e469659f8ead1171ab /src/gallium/targets/Makefile.va
parent53d32600cc1bf69e048ff6f75ead5ab3f627a3a5 (diff)
Add an autoconf option for mangling Mesa.
In addition to setting up the flags correctly, this renames the generated libraries to ensure they get 'Mangled' in the name. This is very useful for distros and the like, where mangled Mesa and non-mangled GL libraries typically need to be installed side-by-side. Reviewed-by: Dan Nicholson <[email protected]>
Diffstat (limited to 'src/gallium/targets/Makefile.va')
0 files changed, 0 insertions, 0 deletions
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/*
 * Mesa 3-D graphics library
 *
 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */

/**
 * \file prog_execute.c
 * Software interpreter for vertex/fragment programs.
 * \author Brian Paul
 */

/*
 * NOTE: we do everything in single-precision floating point; we don't
 * currently observe the single/half/fixed-precision qualifiers.
 *
 */


#include "c99_math.h"
#include "main/glheader.h"
#include "main/colormac.h"
#include "main/macros.h"
#include "prog_execute.h"
#include "prog_instruction.h"
#include "prog_parameter.h"
#include "prog_print.h"
#include "prog_noise.h"


/* debug predicate */
#define DEBUG_PROG 0


/**
 * Set x to positive or negative infinity.
 */
#define SET_POS_INFINITY(x)                  \
   do {                                      \
         fi_type fi;                         \
         fi.i = 0x7F800000;                  \
         x = fi.f;                           \
   } while (0)
#define SET_NEG_INFINITY(x)                  \
   do {                                      \
         fi_type fi;                         \
         fi.i = 0xFF800000;                  \
         x = fi.f;                           \
   } while (0)

#define SET_FLOAT_BITS(x, bits) ((fi_type *) (void *) &(x))->i = bits


static const GLfloat ZeroVec[4] = { 0.0F, 0.0F, 0.0F, 0.0F };


/**
 * Return a pointer to the 4-element float vector specified by the given
 * source register.
 */
static inline const GLfloat *
get_src_register_pointer(const struct prog_src_register *source,
                         const struct gl_program_machine *machine)
{
   const struct gl_program *prog = machine->CurProgram;
   GLint reg = source->Index;

   if (source->RelAddr) {
      /* add address register value to src index/offset */
      reg += machine->AddressReg[0][0];
      if (reg < 0) {
         return ZeroVec;
      }
   }

   switch (source->File) {
   case PROGRAM_TEMPORARY:
      if (reg >= MAX_PROGRAM_TEMPS)
         return ZeroVec;
      return machine->Temporaries[reg];

   case PROGRAM_INPUT:
      if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
         if (reg >= VERT_ATTRIB_MAX)
            return ZeroVec;
         return machine->VertAttribs[reg];
      }
      else {
         if (reg >= VARYING_SLOT_MAX)
            return ZeroVec;
         return machine->Attribs[reg][machine->CurElement];
      }

   case PROGRAM_OUTPUT:
      if (reg >= MAX_PROGRAM_OUTPUTS)
         return ZeroVec;
      return machine->Outputs[reg];

   case PROGRAM_STATE_VAR:
      /* Fallthrough */
   case PROGRAM_CONSTANT:
      /* Fallthrough */
   case PROGRAM_UNIFORM:
      if (reg >= (GLint) prog->Parameters->NumParameters)
         return ZeroVec;
      return (GLfloat *) prog->Parameters->ParameterValues[reg];

   case PROGRAM_SYSTEM_VALUE:
      assert(reg < (GLint) Elements(machine->SystemValues));
      return machine->SystemValues[reg];

   default:
      _mesa_problem(NULL,
         "Invalid src register file %d in get_src_register_pointer()",
         source->File);
      return ZeroVec;
   }
}


/**
 * Return a pointer to the 4-element float vector specified by the given
 * destination register.
 */
static inline GLfloat *
get_dst_register_pointer(const struct prog_dst_register *dest,
                         struct gl_program_machine *machine)
{
   static GLfloat dummyReg[4];
   GLint reg = dest->Index;

   if (dest->RelAddr) {
      /* add address register value to src index/offset */
      reg += machine->AddressReg[0][0];
      if (reg < 0) {
         return dummyReg;
      }
   }

   switch (dest->File) {
   case PROGRAM_TEMPORARY:
      if (reg >= MAX_PROGRAM_TEMPS)
         return dummyReg;
      return machine->Temporaries[reg];

   case PROGRAM_OUTPUT:
      if (reg >= MAX_PROGRAM_OUTPUTS)
         return dummyReg;
      return machine->Outputs[reg];

   default:
      _mesa_problem(NULL,
         "Invalid dest register file %d in get_dst_register_pointer()",
         dest->File);
      return dummyReg;
   }
}



/**
 * Fetch a 4-element float vector from the given source register.
 * Apply swizzling and negating as needed.
 */
static void
fetch_vector4(const struct prog_src_register *source,
              const struct gl_program_machine *machine, GLfloat result[4])
{
   const GLfloat *src = get_src_register_pointer(source, machine);

   if (source->Swizzle == SWIZZLE_NOOP) {
      /* no swizzling */
      COPY_4V(result, src);
   }
   else {
      assert(GET_SWZ(source->Swizzle, 0) <= 3);
      assert(GET_SWZ(source->Swizzle, 1) <= 3);
      assert(GET_SWZ(source->Swizzle, 2) <= 3);
      assert(GET_SWZ(source->Swizzle, 3) <= 3);
      result[0] = src[GET_SWZ(source->Swizzle, 0)];
      result[1] = src[GET_SWZ(source->Swizzle, 1)];
      result[2] = src[GET_SWZ(source->Swizzle, 2)];
      result[3] = src[GET_SWZ(source->Swizzle, 3)];
   }

   if (source->Abs) {
      result[0] = fabsf(result[0]);
      result[1] = fabsf(result[1]);
      result[2] = fabsf(result[2]);
      result[3] = fabsf(result[3]);
   }
   if (source->Negate) {
      assert(source->Negate == NEGATE_XYZW);
      result[0] = -result[0];
      result[1] = -result[1];
      result[2] = -result[2];
      result[3] = -result[3];
   }

#ifdef NAN_CHECK
   assert(!IS_INF_OR_NAN(result[0]));
   assert(!IS_INF_OR_NAN(result[0]));
   assert(!IS_INF_OR_NAN(result[0]));
   assert(!IS_INF_OR_NAN(result[0]));
#endif
}


/**
 * Fetch the derivative with respect to X or Y for the given register.
 * XXX this currently only works for fragment program input attribs.
 */
static void
fetch_vector4_deriv(struct gl_context * ctx,
                    const struct prog_src_register *source,
                    const struct gl_program_machine *machine,
                    char xOrY, GLfloat result[4])
{
   if (source->File == PROGRAM_INPUT &&
       source->Index < (GLint) machine->NumDeriv) {
      const GLint col = machine->CurElement;
      const GLfloat w = machine->Attribs[VARYING_SLOT_POS][col][3];
      const GLfloat invQ = 1.0f / w;
      GLfloat deriv[4];

      if (xOrY == 'X') {
         deriv[0] = machine->DerivX[source->Index][0] * invQ;
         deriv[1] = machine->DerivX[source->Index][1] * invQ;
         deriv[2] = machine->DerivX[source->Index][2] * invQ;
         deriv[3] = machine->DerivX[source->Index][3] * invQ;
      }
      else {
         deriv[0] = machine->DerivY[source->Index][0] * invQ;
         deriv[1] = machine->DerivY[source->Index][1] * invQ;
         deriv[2] = machine->DerivY[source->Index][2] * invQ;
         deriv[3] = machine->DerivY[source->Index][3] * invQ;
      }

      result[0] = deriv[GET_SWZ(source->Swizzle, 0)];
      result[1] = deriv[GET_SWZ(source->Swizzle, 1)];
      result[2] = deriv[GET_SWZ(source->Swizzle, 2)];
      result[3] = deriv[GET_SWZ(source->Swizzle, 3)];
      
      if (source->Abs) {
         result[0] = fabsf(result[0]);
         result[1] = fabsf(result[1]);
         result[2] = fabsf(result[2]);
         result[3] = fabsf(result[3]);
      }
      if (source->Negate) {
         assert(source->Negate == NEGATE_XYZW);
         result[0] = -result[0];
         result[1] = -result[1];
         result[2] = -result[2];
         result[3] = -result[3];
      }
   }
   else {
      ASSIGN_4V(result, 0.0, 0.0, 0.0, 0.0);
   }
}


/**
 * As above, but only return result[0] element.
 */
static void
fetch_vector1(const struct prog_src_register *source,
              const struct gl_program_machine *machine, GLfloat result[4])
{
   const GLfloat *src = get_src_register_pointer(source, machine);

   result[0] = src[GET_SWZ(source->Swizzle, 0)];

   if (source->Abs) {
      result[0] = fabsf(result[0]);
   }
   if (source->Negate) {
      result[0] = -result[0];
   }
}


/**
 * Fetch texel from texture.  Use partial derivatives when possible.
 */
static inline void
fetch_texel(struct gl_context *ctx,
            const struct gl_program_machine *machine,
            const struct prog_instruction *inst,
            const GLfloat texcoord[4], GLfloat lodBias,
            GLfloat color[4])
{
   const GLuint unit = machine->Samplers[inst->TexSrcUnit];

   /* Note: we only have the right derivatives for fragment input attribs.
    */
   if (machine->NumDeriv > 0 &&
       inst->SrcReg[0].File == PROGRAM_INPUT &&
       inst->SrcReg[0].Index == VARYING_SLOT_TEX0 + inst->TexSrcUnit) {
      /* simple texture fetch for which we should have derivatives */
      GLuint attr = inst->SrcReg[0].Index;
      machine->FetchTexelDeriv(ctx, texcoord,
                               machine->DerivX[attr],
                               machine->DerivY[attr],
                               lodBias, unit, color);
   }
   else {
      machine->FetchTexelLod(ctx, texcoord, lodBias, unit, color);
   }
}


/**
 * Test value against zero and return GT, LT, EQ or UN if NaN.
 */
static inline GLuint
generate_cc(float value)
{
   if (value != value)
      return COND_UN;           /* NaN */
   if (value > 0.0F)
      return COND_GT;
   if (value < 0.0F)
      return COND_LT;
   return COND_EQ;
}


/**
 * Test if the ccMaskRule is satisfied by the given condition code.
 * Used to mask destination writes according to the current condition code.
 */
static inline GLboolean
test_cc(GLuint condCode, GLuint ccMaskRule)
{
   switch (ccMaskRule) {
   case COND_EQ: return (condCode == COND_EQ);
   case COND_NE: return (condCode != COND_EQ);
   case COND_LT: return (condCode == COND_LT);
   case COND_GE: return (condCode == COND_GT || condCode == COND_EQ);
   case COND_LE: return (condCode == COND_LT || condCode == COND_EQ);
   case COND_GT: return (condCode == COND_GT);
   case COND_TR: return GL_TRUE;
   case COND_FL: return GL_FALSE;
   default:      return GL_TRUE;
   }
}


/**
 * Evaluate the 4 condition codes against a predicate and return GL_TRUE
 * or GL_FALSE to indicate result.
 */
static inline GLboolean
eval_condition(const struct gl_program_machine *machine,
               const struct prog_instruction *inst)
{
   const GLuint swizzle = inst->DstReg.CondSwizzle;
   const GLuint condMask = inst->DstReg.CondMask;
   if (test_cc(machine->CondCodes[GET_SWZ(swizzle, 0)], condMask) ||
       test_cc(machine->CondCodes[GET_SWZ(swizzle, 1)], condMask) ||
       test_cc(machine->CondCodes[GET_SWZ(swizzle, 2)], condMask) ||
       test_cc(machine->CondCodes[GET_SWZ(swizzle, 3)], condMask)) {
      return GL_TRUE;
   }
   else {
      return GL_FALSE;
   }
}



/**
 * Store 4 floats into a register.  Observe the instructions saturate and
 * set-condition-code flags.
 */
static void
store_vector4(const struct prog_instruction *inst,
              struct gl_program_machine *machine, const GLfloat value[4])
{
   const struct prog_dst_register *dstReg = &(inst->DstReg);
   const GLboolean clamp = inst->SaturateMode == SATURATE_ZERO_ONE;
   GLuint writeMask = dstReg->WriteMask;
   GLfloat clampedValue[4];
   GLfloat *dst = get_dst_register_pointer(dstReg, machine);

#if 0
   if (value[0] > 1.0e10 ||
       IS_INF_OR_NAN(value[0]) ||
       IS_INF_OR_NAN(value[1]) ||
       IS_INF_OR_NAN(value[2]) || IS_INF_OR_NAN(value[3]))
      printf("store %g %g %g %g\n", value[0], value[1], value[2], value[3]);
#endif

   if (clamp) {
      clampedValue[0] = CLAMP(value[0], 0.0F, 1.0F);
      clampedValue[1] = CLAMP(value[1], 0.0F, 1.0F);
      clampedValue[2] = CLAMP(value[2], 0.0F, 1.0F);
      clampedValue[3] = CLAMP(value[3], 0.0F, 1.0F);
      value = clampedValue;
   }

   if (dstReg->CondMask != COND_TR) {
      /* condition codes may turn off some writes */
      if (writeMask & WRITEMASK_X) {
         if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 0)],
                      dstReg->CondMask))
            writeMask &= ~WRITEMASK_X;
      }
      if (writeMask & WRITEMASK_Y) {
         if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 1)],
                      dstReg->CondMask))
            writeMask &= ~WRITEMASK_Y;
      }
      if (writeMask & WRITEMASK_Z) {
         if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 2)],
                      dstReg->CondMask))
            writeMask &= ~WRITEMASK_Z;
      }
      if (writeMask & WRITEMASK_W) {
         if (!test_cc(machine->CondCodes[GET_SWZ(dstReg->CondSwizzle, 3)],
                      dstReg->CondMask))
            writeMask &= ~WRITEMASK_W;
      }
   }

#ifdef NAN_CHECK
   assert(!IS_INF_OR_NAN(value[0]));
   assert(!IS_INF_OR_NAN(value[0]));
   assert(!IS_INF_OR_NAN(value[0]));
   assert(!IS_INF_OR_NAN(value[0]));
#endif

   if (writeMask & WRITEMASK_X)
      dst[0] = value[0];
   if (writeMask & WRITEMASK_Y)
      dst[1] = value[1];
   if (writeMask & WRITEMASK_Z)
      dst[2] = value[2];
   if (writeMask & WRITEMASK_W)
      dst[3] = value[3];

   if (inst->CondUpdate) {
      if (writeMask & WRITEMASK_X)
         machine->CondCodes[0] = generate_cc(value[0]);
      if (writeMask & WRITEMASK_Y)
         machine->CondCodes[1] = generate_cc(value[1]);
      if (writeMask & WRITEMASK_Z)
         machine->CondCodes[2] = generate_cc(value[2]);
      if (writeMask & WRITEMASK_W)
         machine->CondCodes[3] = generate_cc(value[3]);
#if DEBUG_PROG
      printf("CondCodes=(%s,%s,%s,%s) for:\n",
             _mesa_condcode_string(machine->CondCodes[0]),
             _mesa_condcode_string(machine->CondCodes[1]),
             _mesa_condcode_string(machine->CondCodes[2]),
             _mesa_condcode_string(machine->CondCodes[3]));
#endif
   }
}


/**
 * Execute the given vertex/fragment program.
 *
 * \param ctx  rendering context
 * \param program  the program to execute
 * \param machine  machine state (must be initialized)
 * \return GL_TRUE if program completed or GL_FALSE if program executed KIL.
 */
GLboolean
_mesa_execute_program(struct gl_context * ctx,
                      const struct gl_program *program,
                      struct gl_program_machine *machine)
{
   const GLuint numInst = program->NumInstructions;
   const GLuint maxExec = 65536;
   GLuint pc, numExec = 0;

   machine->CurProgram = program;

   if (DEBUG_PROG) {
      printf("execute program %u --------------------\n", program->Id);
   }

   if (program->Target == GL_VERTEX_PROGRAM_ARB) {
      machine->EnvParams = ctx->VertexProgram.Parameters;
   }
   else {
      machine->EnvParams = ctx->FragmentProgram.Parameters;
   }

   for (pc = 0; pc < numInst; pc++) {
      const struct prog_instruction *inst = program->Instructions + pc;

      if (DEBUG_PROG) {
         _mesa_print_instruction(inst);
      }

      switch (inst->Opcode) {
      case OPCODE_ABS:
         {
            GLfloat a[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            result[0] = fabsf(a[0]);
            result[1] = fabsf(a[1]);
            result[2] = fabsf(a[2]);
            result[3] = fabsf(a[3]);
            store_vector4(inst, machine, result);
         }
         break;
      case OPCODE_ADD:
         {
            GLfloat a[4], b[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            fetch_vector4(&inst->SrcReg[1], machine, b);
            result[0] = a[0] + b[0];
            result[1] = a[1] + b[1];
            result[2] = a[2] + b[2];
            result[3] = a[3] + b[3];
            store_vector4(inst, machine, result);
            if (DEBUG_PROG) {
               printf("ADD (%g %g %g %g) = (%g %g %g %g) + (%g %g %g %g)\n",
                      result[0], result[1], result[2], result[3],
                      a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
            }
         }
         break;
      case OPCODE_ARL:
         {
            GLfloat t[4];
            fetch_vector4(&inst->SrcReg[0], machine, t);
            machine->AddressReg[0][0] = IFLOOR(t[0]);
            if (DEBUG_PROG) {
               printf("ARL %d\n", machine->AddressReg[0][0]);
            }
         }
         break;
      case OPCODE_BGNLOOP:
         /* no-op */
         assert(program->Instructions[inst->BranchTarget].Opcode
                == OPCODE_ENDLOOP);
         break;
      case OPCODE_ENDLOOP:
         /* subtract 1 here since pc is incremented by for(pc) loop */
         assert(program->Instructions[inst->BranchTarget].Opcode
                == OPCODE_BGNLOOP);
         pc = inst->BranchTarget - 1;   /* go to matching BNGLOOP */
         break;
      case OPCODE_BGNSUB:      /* begin subroutine */
         break;
      case OPCODE_ENDSUB:      /* end subroutine */
         break;
      case OPCODE_BRK:         /* break out of loop (conditional) */
         assert(program->Instructions[inst->BranchTarget].Opcode
                == OPCODE_ENDLOOP);
         if (eval_condition(machine, inst)) {
            /* break out of loop */
            /* pc++ at end of for-loop will put us after the ENDLOOP inst */
            pc = inst->BranchTarget;
         }
         break;
      case OPCODE_CONT:        /* continue loop (conditional) */
         assert(program->Instructions[inst->BranchTarget].Opcode
                == OPCODE_ENDLOOP);
         if (eval_condition(machine, inst)) {
            /* continue at ENDLOOP */
            /* Subtract 1 here since we'll do pc++ at end of for-loop */
            pc = inst->BranchTarget - 1;
         }
         break;
      case OPCODE_CAL:         /* Call subroutine (conditional) */
         if (eval_condition(machine, inst)) {
            /* call the subroutine */
            if (machine->StackDepth >= MAX_PROGRAM_CALL_DEPTH) {
               return GL_TRUE;  /* Per GL_NV_vertex_program2 spec */
            }
            machine->CallStack[machine->StackDepth++] = pc + 1; /* next inst */
            /* Subtract 1 here since we'll do pc++ at end of for-loop */
            pc = inst->BranchTarget - 1;
         }
         break;
      case OPCODE_CMP:
         {
            GLfloat a[4], b[4], c[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            fetch_vector4(&inst->SrcReg[1], machine, b);
            fetch_vector4(&inst->SrcReg[2], machine, c);
            result[0] = a[0] < 0.0F ? b[0] : c[0];
            result[1] = a[1] < 0.0F ? b[1] : c[1];
            result[2] = a[2] < 0.0F ? b[2] : c[2];
            result[3] = a[3] < 0.0F ? b[3] : c[3];
            store_vector4(inst, machine, result);
            if (DEBUG_PROG) {
               printf("CMP (%g %g %g %g) = (%g %g %g %g) < 0 ? (%g %g %g %g) : (%g %g %g %g)\n",
                      result[0], result[1], result[2], result[3],
                      a[0], a[1], a[2], a[3],
                      b[0], b[1], b[2], b[3],
                      c[0], c[1], c[2], c[3]);
            }
         }
         break;
      case OPCODE_COS:
         {
            GLfloat a[4], result[4];
            fetch_vector1(&inst->SrcReg[0], machine, a);
            result[0] = result[1] = result[2] = result[3]
               = (GLfloat) cos(a[0]);
            store_vector4(inst, machine, result);
         }
         break;
      case OPCODE_DDX:         /* Partial derivative with respect to X */
         {
            GLfloat result[4];
            fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine,
                                'X', result);
            store_vector4(inst, machine, result);
         }
         break;
      case OPCODE_DDY:         /* Partial derivative with respect to Y */
         {
            GLfloat result[4];
            fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine,
                                'Y', result);
            store_vector4(inst, machine, result);
         }
         break;
      case OPCODE_DP2:
         {
            GLfloat a[4], b[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            fetch_vector4(&inst->SrcReg[1], machine, b);
            result[0] = result[1] = result[2] = result[3] = DOT2(a, b);
            store_vector4(inst, machine, result);
            if (DEBUG_PROG) {
               printf("DP2 %g = (%g %g) . (%g %g)\n",
                      result[0], a[0], a[1], b[0], b[1]);
            }
         }
         break;
      case OPCODE_DP3:
         {
            GLfloat a[4], b[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            fetch_vector4(&inst->SrcReg[1], machine, b);
            result[0] = result[1] = result[2] = result[3] = DOT3(a, b);
            store_vector4(inst, machine, result);
            if (DEBUG_PROG) {
               printf("DP3 %g = (%g %g %g) . (%g %g %g)\n",
                      result[0], a[0], a[1], a[2], b[0], b[1], b[2]);
            }
         }
         break;
      case OPCODE_DP4:
         {
            GLfloat a[4], b[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            fetch_vector4(&inst->SrcReg[1], machine, b);
            result[0] = result[1] = result[2] = result[3] = DOT4(a, b);
            store_vector4(inst, machine, result);
            if (DEBUG_PROG) {
               printf("DP4 %g = (%g, %g %g %g) . (%g, %g %g %g)\n",
                      result[0], a[0], a[1], a[2], a[3],
                      b[0], b[1], b[2], b[3]);
            }
         }
         break;
      case OPCODE_DPH:
         {
            GLfloat a[4], b[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            fetch_vector4(&inst->SrcReg[1], machine, b);
            result[0] = result[1] = result[2] = result[3] = DOT3(a, b) + b[3];
            store_vector4(inst, machine, result);
         }
         break;
      case OPCODE_DST:         /* Distance vector */
         {
            GLfloat a[4], b[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            fetch_vector4(&inst->SrcReg[1], machine, b);
            result[0] = 1.0F;
            result[1] = a[1] * b[1];
            result[2] = a[2];
            result[3] = b[3];
            store_vector4(inst, machine, result);
         }
         break;
      case OPCODE_EXP:
         {
            GLfloat t[4], q[4], floor_t0;
            fetch_vector1(&inst->SrcReg[0], machine, t);
            floor_t0 = floorf(t[0]);
            if (floor_t0 > FLT_MAX_EXP) {
               SET_POS_INFINITY(q[0]);
               SET_POS_INFINITY(q[2]);
            }
            else if (floor_t0 < FLT_MIN_EXP) {
               q[0] = 0.0F;
               q[2] = 0.0F;
            }
            else {
               q[0] = ldexpf(1.0, (int) floor_t0);
               /* Note: GL_NV_vertex_program expects 
                * result.z = result.x * APPX(result.y)
                * We do what the ARB extension says.
                */
               q[2] = (GLfloat) pow(2.0, t[0]);
            }
            q[1] = t[0] - floor_t0;
            q[3] = 1.0F;
            store_vector4( inst, machine, q );
         }
         break;
      case OPCODE_EX2:         /* Exponential base 2 */
         {
            GLfloat a[4], result[4], val;
            fetch_vector1(&inst->SrcReg[0], machine, a);
            val = (GLfloat) pow(2.0, a[0]);
            /*
            if (IS_INF_OR_NAN(val))
               val = 1.0e10;
            */
            result[0] = result[1] = result[2] = result[3] = val;
            store_vector4(inst, machine, result);
         }
         break;
      case OPCODE_FLR:
         {
            GLfloat a[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            result[0] = floorf(a[0]);
            result[1] = floorf(a[1]);
            result[2] = floorf(a[2]);
            result[3] = floorf(a[3]);
            store_vector4(inst, machine, result);
         }
         break;
      case OPCODE_FRC:
         {
            GLfloat a[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            result[0] = a[0] - floorf(a[0]);
            result[1] = a[1] - floorf(a[1]);
            result[2] = a[2] - floorf(a[2]);
            result[3] = a[3] - floorf(a[3]);
            store_vector4(inst, machine, result);
         }
         break;
      case OPCODE_IF:
         {
            GLboolean cond;
            assert(program->Instructions[inst->BranchTarget].Opcode
                   == OPCODE_ELSE ||
                   program->Instructions[inst->BranchTarget].Opcode
                   == OPCODE_ENDIF);
            /* eval condition */
            if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) {
               GLfloat a[4];
               fetch_vector1(&inst->SrcReg[0], machine, a);
               cond = (a[0] != 0.0);
            }
            else {
               cond = eval_condition(machine, inst);
            }
            if (DEBUG_PROG) {
               printf("IF: %d\n", cond);
            }
            /* do if/else */
            if (cond) {
               /* do if-clause (just continue execution) */
            }
            else {
               /* go to the instruction after ELSE or ENDIF */
               assert(inst->BranchTarget >= 0);
               pc = inst->BranchTarget;
            }
         }
         break;
      case OPCODE_ELSE:
         /* goto ENDIF */
         assert(program->Instructions[inst->BranchTarget].Opcode
                == OPCODE_ENDIF);
         assert(inst->BranchTarget >= 0);
         pc = inst->BranchTarget;
         break;
      case OPCODE_ENDIF:
         /* nothing */
         break;
      case OPCODE_KIL_NV:      /* NV_f_p only (conditional) */
         if (eval_condition(machine, inst)) {
            return GL_FALSE;
         }
         break;
      case OPCODE_KIL:         /* ARB_f_p only */
         {
            GLfloat a[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            if (DEBUG_PROG) {
               printf("KIL if (%g %g %g %g) <= 0.0\n",
                      a[0], a[1], a[2], a[3]);
            }

            if (a[0] < 0.0F || a[1] < 0.0F || a[2] < 0.0F || a[3] < 0.0F) {
               return GL_FALSE;
            }
         }
         break;
      case OPCODE_LG2:         /* log base 2 */
         {
            GLfloat a[4], result[4], val;
            fetch_vector1(&inst->SrcReg[0], machine, a);
	    /* The fast LOG2 macro doesn't meet the precision requirements.
	     */
            if (a[0] == 0.0F) {
               val = -FLT_MAX;
            }
            else {
               val = (float)(log(a[0]) * 1.442695F);
            }
            result[0] = result[1] = result[2] = result[3] = val;
            store_vector4(inst, machine, result);
         }
         break;
      case OPCODE_LIT:
         {
            const GLfloat epsilon = 1.0F / 256.0F;      /* from NV VP spec */
            GLfloat a[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            a[0] = MAX2(a[0], 0.0F);
            a[1] = MAX2(a[1], 0.0F);
            /* XXX ARB version clamps a[3], NV version doesn't */
            a[3] = CLAMP(a[3], -(128.0F - epsilon), (128.0F - epsilon));
            result[0] = 1.0F;
            result[1] = a[0];
            /* XXX we could probably just use pow() here */
            if (a[0] > 0.0F) {
               if (a[1] == 0.0 && a[3] == 0.0)
                  result[2] = 1.0F;
               else
                  result[2] = (GLfloat) pow(a[1], a[3]);
            }
            else {
               result[2] = 0.0F;
            }
            result[3] = 1.0F;
            store_vector4(inst, machine, result);
            if (DEBUG_PROG) {
               printf("LIT (%g %g %g %g) : (%g %g %g %g)\n",
                      result[0], result[1], result[2], result[3],
                      a[0], a[1], a[2], a[3]);
            }
         }
         break;
      case OPCODE_LOG:
         {
            GLfloat t[4], q[4], abs_t0;
            fetch_vector1(&inst->SrcReg[0], machine, t);
            abs_t0 = fabsf(t[0]);
            if (abs_t0 != 0.0F) {
               if (IS_INF_OR_NAN(abs_t0))
               {
                  SET_POS_INFINITY(q[0]);
                  q[1] = 1.0F;
                  SET_POS_INFINITY(q[2]);
               }
               else {
                  int exponent;
                  GLfloat mantissa = frexpf(t[0], &exponent);
                  q[0] = (GLfloat) (exponent - 1);
                  q[1] = (GLfloat) (2.0 * mantissa); /* map [.5, 1) -> [1, 2) */

		  /* The fast LOG2 macro doesn't meet the precision
		   * requirements.
		   */
                  q[2] = (float)(log(t[0]) * 1.442695F);
               }
            }
            else {
               SET_NEG_INFINITY(q[0]);
               q[1] = 1.0F;
               SET_NEG_INFINITY(q[2]);
            }
            q[3] = 1.0;
            store_vector4(inst, machine, q);
         }
         break;
      case OPCODE_LRP:
         {
            GLfloat a[4], b[4], c[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            fetch_vector4(&inst->SrcReg[1], machine, b);
            fetch_vector4(&inst->SrcReg[2], machine, c);
            result[0] = a[0] * b[0] + (1.0F - a[0]) * c[0];
            result[1] = a[1] * b[1] + (1.0F - a[1]) * c[1];
            result[2] = a[2] * b[2] + (1.0F - a[2]) * c[2];
            result[3] = a[3] * b[3] + (1.0F - a[3]) * c[3];
            store_vector4(inst, machine, result);
            if (DEBUG_PROG) {
               printf("LRP (%g %g %g %g) = (%g %g %g %g), "
                      "(%g %g %g %g), (%g %g %g %g)\n",
                      result[0], result[1], result[2], result[3],
                      a[0], a[1], a[2], a[3],
                      b[0], b[1], b[2], b[3], c[0], c[1], c[2], c[3]);
            }
         }
         break;
      case OPCODE_MAD:
         {
            GLfloat a[4], b[4], c[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            fetch_vector4(&inst->SrcReg[1], machine, b);
            fetch_vector4(&inst->SrcReg[2], machine, c);
            result[0] = a[0] * b[0] + c[0];
            result[1] = a[1] * b[1] + c[1];
            result[2] = a[2] * b[2] + c[2];
            result[3] = a[3] * b[3] + c[3];
            store_vector4(inst, machine, result);
            if (DEBUG_PROG) {
               printf("MAD (%g %g %g %g) = (%g %g %g %g) * "
                      "(%g %g %g %g) + (%g %g %g %g)\n",
                      result[0], result[1], result[2], result[3],
                      a[0], a[1], a[2], a[3],
                      b[0], b[1], b[2], b[3], c[0], c[1], c[2], c[3]);
            }
         }
         break;
      case OPCODE_MAX:
         {
            GLfloat a[4], b[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            fetch_vector4(&inst->SrcReg[1], machine, b);
            result[0] = MAX2(a[0], b[0]);
            result[1] = MAX2(a[1], b[1]);
            result[2] = MAX2(a[2], b[2]);
            result[3] = MAX2(a[3], b[3]);
            store_vector4(inst, machine, result);
            if (DEBUG_PROG) {
               printf("MAX (%g %g %g %g) = (%g %g %g %g), (%g %g %g %g)\n",
                      result[0], result[1], result[2], result[3],
                      a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
            }
         }
         break;
      case OPCODE_MIN:
         {
            GLfloat a[4], b[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            fetch_vector4(&inst->SrcReg[1], machine, b);
            result[0] = MIN2(a[0], b[0]);
            result[1] = MIN2(a[1], b[1]);
            result[2] = MIN2(a[2], b[2]);
            result[3] = MIN2(a[3], b[3]);
            store_vector4(inst, machine, result);
         }
         break;
      case OPCODE_MOV:
         {
            GLfloat result[4];
            fetch_vector4(&inst->SrcReg[0], machine, result);
            store_vector4(inst, machine, result);
            if (DEBUG_PROG) {
               printf("MOV (%g %g %g %g)\n",
                      result[0], result[1], result[2], result[3]);
            }
         }
         break;
      case OPCODE_MUL:
         {
            GLfloat a[4], b[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            fetch_vector4(&inst->SrcReg[1], machine, b);
            result[0] = a[0] * b[0];
            result[1] = a[1] * b[1];
            result[2] = a[2] * b[2];
            result[3] = a[3] * b[3];
            store_vector4(inst, machine, result);
            if (DEBUG_PROG) {
               printf("MUL (%g %g %g %g) = (%g %g %g %g) * (%g %g %g %g)\n",
                      result[0], result[1], result[2], result[3],
                      a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
            }
         }
         break;
      case OPCODE_NOISE1:
         {
            GLfloat a[4], result[4];
            fetch_vector1(&inst->SrcReg[0], machine, a);
            result[0] =
               result[1] =
               result[2] =
               result[3] = _mesa_noise1(a[0]);
            store_vector4(inst, machine, result);
         }
         break;
      case OPCODE_NOISE2:
         {
            GLfloat a[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            result[0] =
               result[1] =
               result[2] = result[3] = _mesa_noise2(a[0], a[1]);
            store_vector4(inst, machine, result);
         }
         break;
      case OPCODE_NOISE3:
         {
            GLfloat a[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            result[0] =
               result[1] =
               result[2] =
               result[3] = _mesa_noise3(a[0], a[1], a[2]);
            store_vector4(inst, machine, result);
         }
         break;
      case OPCODE_NOISE4:
         {
            GLfloat a[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            result[0] =
               result[1] =
               result[2] =
               result[3] = _mesa_noise4(a[0], a[1], a[2], a[3]);
            store_vector4(inst, machine, result);
         }
         break;
      case OPCODE_NOP:
         break;
      case OPCODE_POW:
         {
            GLfloat a[4], b[4], result[4];
            fetch_vector1(&inst->SrcReg[0], machine, a);
            fetch_vector1(&inst->SrcReg[1], machine, b);
            result[0] = result[1] = result[2] = result[3]
               = (GLfloat) pow(a[0], b[0]);
            store_vector4(inst, machine, result);
         }
         break;

      case OPCODE_RCP:
         {
            GLfloat a[4], result[4];
            fetch_vector1(&inst->SrcReg[0], machine, a);
            if (DEBUG_PROG) {
               if (a[0] == 0)
                  printf("RCP(0)\n");
               else if (IS_INF_OR_NAN(a[0]))
                  printf("RCP(inf)\n");
            }
            result[0] = result[1] = result[2] = result[3] = 1.0F / a[0];
            store_vector4(inst, machine, result);
         }
         break;
      case OPCODE_RET:         /* return from subroutine (conditional) */
         if (eval_condition(machine, inst)) {
            if (machine->StackDepth == 0) {
               return GL_TRUE;  /* Per GL_NV_vertex_program2 spec */
            }
            /* subtract one because of pc++ in the for loop */
            pc = machine->CallStack[--machine->StackDepth] - 1;
         }
         break;
      case OPCODE_RSQ:         /* 1 / sqrt() */
         {
            GLfloat a[4], result[4];
            fetch_vector1(&inst->SrcReg[0], machine, a);
            a[0] = fabsf(a[0]);
            result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]);
            store_vector4(inst, machine, result);
            if (DEBUG_PROG) {
               printf("RSQ %g = 1/sqrt(|%g|)\n", result[0], a[0]);
            }
         }
         break;
      case OPCODE_SCS:         /* sine and cos */
         {
            GLfloat a[4], result[4];
            fetch_vector1(&inst->SrcReg[0], machine, a);
            result[0] = (GLfloat) cos(a[0]);
            result[1] = (GLfloat) sin(a[0]);
            result[2] = 0.0;    /* undefined! */
            result[3] = 0.0;    /* undefined! */
            store_vector4(inst, machine, result);
         }
         break;
      case OPCODE_SEQ:         /* set on equal */
         {
            GLfloat a[4], b[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            fetch_vector4(&inst->SrcReg[1], machine, b);
            result[0] = (a[0] == b[0]) ? 1.0F : 0.0F;
            result[1] = (a[1] == b[1]) ? 1.0F : 0.0F;
            result[2] = (a[2] == b[2]) ? 1.0F : 0.0F;
            result[3] = (a[3] == b[3]) ? 1.0F : 0.0F;
            store_vector4(inst, machine, result);
            if (DEBUG_PROG) {
               printf("SEQ (%g %g %g %g) = (%g %g %g %g) == (%g %g %g %g)\n",
                      result[0], result[1], result[2], result[3],
                      a[0], a[1], a[2], a[3],
                      b[0], b[1], b[2], b[3]);
            }
         }
         break;
      case OPCODE_SGE:         /* set on greater or equal */
         {
            GLfloat a[4], b[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            fetch_vector4(&inst->SrcReg[1], machine, b);
            result[0] = (a[0] >= b[0]) ? 1.0F : 0.0F;
            result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F;
            result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F;
            result[3] = (a[3] >= b[3]) ? 1.0F : 0.0F;
            store_vector4(inst, machine, result);
            if (DEBUG_PROG) {
               printf("SGE (%g %g %g %g) = (%g %g %g %g) >= (%g %g %g %g)\n",
                      result[0], result[1], result[2], result[3],
                      a[0], a[1], a[2], a[3],
                      b[0], b[1], b[2], b[3]);
            }
         }
         break;
      case OPCODE_SGT:         /* set on greater */
         {
            GLfloat a[4], b[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            fetch_vector4(&inst->SrcReg[1], machine, b);
            result[0] = (a[0] > b[0]) ? 1.0F : 0.0F;
            result[1] = (a[1] > b[1]) ? 1.0F : 0.0F;
            result[2] = (a[2] > b[2]) ? 1.0F : 0.0F;
            result[3] = (a[3] > b[3]) ? 1.0F : 0.0F;
            store_vector4(inst, machine, result);
            if (DEBUG_PROG) {
               printf("SGT (%g %g %g %g) = (%g %g %g %g) > (%g %g %g %g)\n",
                      result[0], result[1], result[2], result[3],
                      a[0], a[1], a[2], a[3],
                      b[0], b[1], b[2], b[3]);
            }
         }
         break;
      case OPCODE_SIN:
         {
            GLfloat a[4], result[4];
            fetch_vector1(&inst->SrcReg[0], machine, a);
            result[0] = result[1] = result[2] = result[3]
               = (GLfloat) sin(a[0]);
            store_vector4(inst, machine, result);
         }
         break;
      case OPCODE_SLE:         /* set on less or equal */
         {
            GLfloat a[4], b[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            fetch_vector4(&inst->SrcReg[1], machine, b);
            result[0] = (a[0] <= b[0]) ? 1.0F : 0.0F;
            result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F;
            result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F;
            result[3] = (a[3] <= b[3]) ? 1.0F : 0.0F;
            store_vector4(inst, machine, result);
            if (DEBUG_PROG) {
               printf("SLE (%g %g %g %g) = (%g %g %g %g) <= (%g %g %g %g)\n",
                      result[0], result[1], result[2], result[3],
                      a[0], a[1], a[2], a[3],
                      b[0], b[1], b[2], b[3]);
            }
         }
         break;
      case OPCODE_SLT:         /* set on less */
         {
            GLfloat a[4], b[4], result[4];
            fetch_vector4(&inst->SrcReg[0], machine, a);
            fetch_vector4(&inst->SrcReg[1], machine, b);
            result[0] = (a[0] < b[0]) ? 1.0F : 0.0F;