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authorYounes Manton <[email protected]>2008-07-23 23:35:23 -0400
committerYounes Manton <[email protected]>2008-07-23 23:46:45 -0400
commita8da04cb861b8f9caf3acd33f52f64621f0c15e2 (patch)
treebacbfd492330e23f9d670e4319c3f8c07f004153 /src/gallium/state_trackers
parentb4d198e47704f3b79c5a61877846172ae9d4b4c0 (diff)
nv all: Copy shader tokens on create, free on delete.
Must copy token stream on shader create, client is allowed to free their copy after creating the state object.
Diffstat (limited to 'src/gallium/state_trackers')
-rw-r--r--src/gallium/state_trackers/g3dvl/vl_context.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/gallium/state_trackers/g3dvl/vl_context.c b/src/gallium/state_trackers/g3dvl/vl_context.c
index 850a769376e..638900b3f47 100644
--- a/src/gallium/state_trackers/g3dvl/vl_context.c
+++ b/src/gallium/state_trackers/g3dvl/vl_context.c
@@ -358,7 +358,7 @@ static int vlCreateVertexShaderIMC(struct VL_CONTEXT *context)
vs.tokens = tokens;
context->states.mc.i_vs = pipe->create_vs_state(pipe, &vs);
- //free(tokens);
+ free(tokens);
return 0;
}
@@ -436,7 +436,7 @@ static int vlCreateFragmentShaderIMC(struct VL_CONTEXT *context)
fs.tokens = tokens;
context->states.mc.i_fs = pipe->create_fs_state(pipe, &fs);
- //free(tokens);
+ free(tokens);
return 0;
}
@@ -535,7 +535,7 @@ static int vlCreateVertexShaderFramePMC(struct VL_CONTEXT *context)
vs.tokens = tokens;
context->states.mc.p_vs[0] = pipe->create_vs_state(pipe, &vs);
- //free(tokens);
+ free(tokens);
return 0;
}
@@ -655,7 +655,7 @@ static int vlCreateVertexShaderFieldPMC(struct VL_CONTEXT *context)
vs.tokens = tokens;
context->states.mc.p_vs[1] = pipe->create_vs_state(pipe, &vs);
- //free(tokens);
+ free(tokens);
return 0;
}
@@ -777,7 +777,7 @@ static int vlCreateFragmentShaderFramePMC(struct VL_CONTEXT *context)
fs.tokens = tokens;
context->states.mc.p_fs[0] = pipe->create_fs_state(pipe, &fs);
- //free(tokens);
+ free(tokens);
return 0;
}
@@ -948,7 +948,7 @@ static int vlCreateFragmentShaderFieldPMC(struct VL_CONTEXT *context)
fs.tokens = tokens;
context->states.mc.p_fs[1] = pipe->create_fs_state(pipe, &fs);
- //free(tokens);
+ free(tokens);
return 0;
}
@@ -1054,7 +1054,7 @@ static int vlCreateVertexShaderFrameBMC(struct VL_CONTEXT *context)
vs.tokens = tokens;
context->states.mc.b_vs[0] = pipe->create_vs_state(pipe, &vs);
- //free(tokens);
+ free(tokens);
return 0;
}
@@ -1176,7 +1176,7 @@ static int vlCreateVertexShaderFieldBMC(struct VL_CONTEXT *context)
vs.tokens = tokens;
context->states.mc.b_vs[1] = pipe->create_vs_state(pipe, &vs);
- //free(tokens);
+ free(tokens);
return 0;
}
@@ -1315,7 +1315,7 @@ static int vlCreateFragmentShaderFrameBMC(struct VL_CONTEXT *context)
fs.tokens = tokens;
context->states.mc.b_fs[0] = pipe->create_fs_state(pipe, &fs);
- //free(tokens);
+ free(tokens);
return 0;
}
@@ -1515,7 +1515,7 @@ static int vlCreateFragmentShaderFieldBMC(struct VL_CONTEXT *context)
fs.tokens = tokens;
context->states.mc.b_fs[1] = pipe->create_fs_state(pipe, &fs);
- //free(tokens);
+ free(tokens);
return 0;
}