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authorTimothy Arceri <[email protected]>2018-01-31 12:58:48 +1100
committerTimothy Arceri <[email protected]>2018-02-01 09:42:57 +1100
commit679e4e7a46c5b37004f8363fb273afcd47e1b1da (patch)
tree8631cbd4a9d9128101cc94e1a96040588815188a /src/gallium/state_trackers
parent5a7aba2e0a7fb3414a94d04d5970a2ed10c1f63e (diff)
st/glsl_to_nir: add more nir opts to st_nir_opts()
All of the current gallium nir driver use these optimisations but they do so in their backends. Having these called in the backend only can cause a number of problems: - Shader compile times are greater because the opts need to do significant passes over all shader variants. - The shader cache is partially defeated due to the significant optimisation passes over variants. - We might miss out on nir linking optimisation opportunities. Adding these passes to st_nir_opts() alleviates these problems. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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