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authorMarek Olšák <[email protected]>2013-03-01 16:31:49 +0100
committerMarek Olšák <[email protected]>2013-03-11 13:43:36 +0100
commit4bf0ebdd4fc8dbcab9333ff8805af35a91e6848b (patch)
treed13a030d3fcbe39cbd80be796647bdc9ab86d462 /src/gallium/state_trackers
parent2ca73bc7f7a2983556b132395c73739a01f167b5 (diff)
r600g: use a single env var R600_DEBUG, disable bytecode dumping
Only the disassembler is used to dump shaders. Here's a few examples how to use R600_DEBUG. Log compute info: R600_DEBUG=compute Dump all shaders: R600_DEBUG=fs,vs,gs,ps,cs Dump pixel shaders only: R600_DEBUG=ps Disable Hyper-Z: R600_DEBUG=nohyperz Disable the LLVM backend: R600_DEBUG=nollvm Or use any combination of the above, or print all options: R600_DEBUG=help Reviewed-by: Tom Stellard <[email protected]>
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