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authorTimothy Arceri <[email protected]>2018-06-14 11:00:24 +1000
committerTimothy Arceri <[email protected]>2018-06-19 12:09:56 +1000
commit725b1a406dbe98d7cd187b0dcdfdd0933977de89 (patch)
tree388d90d9c8b72a4b0d3d724b137147af48b7e2de /src/gallium/state_trackers
parent781c23ece62cc9bf0f28035572be7a4eadf23d42 (diff)
mesa/util: add allow_glsl_relaxed_es driconfig override
This relaxes a number of ES shader restrictions allowing shaders to follow more desktop GLSL like rules. This initial implementation relaxes the following: - allows linking ES shaders with desktop shaders - allows mismatching precision qualifiers - always enables standard derivative builtins These relaxations allow Google Earth VR shaders to compile. Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers')
-rw-r--r--src/gallium/state_trackers/dri/dri_screen.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/dri/dri_screen.c b/src/gallium/state_trackers/dri/dri_screen.c
index a86b7519364..6228425d9a2 100644
--- a/src/gallium/state_trackers/dri/dri_screen.c
+++ b/src/gallium/state_trackers/dri/dri_screen.c
@@ -76,6 +76,8 @@ dri_fill_st_options(struct dri_screen *screen)
driQueryOptionb(optionCache, "allow_glsl_extension_directive_midshader");
options->allow_glsl_builtin_const_expression =
driQueryOptionb(optionCache, "allow_glsl_builtin_const_expression");
+ options->allow_glsl_relaxed_es =
+ driQueryOptionb(optionCache, "allow_glsl_relaxed_es");
options->allow_glsl_builtin_variable_redeclaration =
driQueryOptionb(optionCache, "allow_glsl_builtin_variable_redeclaration");
options->allow_higher_compat_version =