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authorRob Clark <[email protected]>2015-03-08 13:38:51 -0400
committerRob Clark <[email protected]>2015-03-08 17:42:43 -0400
commitfd17db6fe51da8878472582329553cbae663f1db (patch)
tree39ba2304baeb80fc186a86df7dde2bd618eb342c /src/gallium/state_trackers
parent0e8d58b80a0799728bcb8b65a79ce2d27b32170a (diff)
freedreno: replace glsl130 debug flag with glsl120
Now that relative-dst works, we should never fall back to the old compiler. (Which is almost true, other than a couple edge case sched fails in piglit). So replace glsl130 flag to force GLSL 130 and integers on a3xx/a4xx with a glsl120 flag to force GLSL 120 and !integers. If this commit breaks any game/app/etc use FD_MESA_DEBUG=glsl120 as a workaround and please let me know. Signed-off-by: Rob Clark <[email protected]>
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