diff options
author | Axel Davy <[email protected]> | 2019-04-09 23:57:37 +0200 |
---|---|---|
committer | Axel Davy <[email protected]> | 2019-04-30 19:18:50 +0200 |
commit | 1fc0714039ce5fced2317d258fbc467af39f3dca (patch) | |
tree | 30140e31727897b16ee076f478c239436bb76e95 /src/gallium/state_trackers | |
parent | d9a4025fa3232876b586fd80f4d77681abf923ec (diff) |
st/nine: Always return OK on SetSoftwareVertexProcessing
This would need more tests to know exactly
if INVALIDCALL can be returned in some
situations.
It seems some games expect D3D_OK,
even when noop and illegal.
Fixes:
https://github.com/iXit/Mesa-3D/issues/302
https://github.com/iXit/Mesa-3D/issues/338
Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers')
-rw-r--r-- | src/gallium/state_trackers/nine/device9.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c index f165f24ee46..e7317238e6c 100644 --- a/src/gallium/state_trackers/nine/device9.c +++ b/src/gallium/state_trackers/nine/device9.c @@ -2716,7 +2716,7 @@ NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This, nine_context_set_swvp(This, bSoftware); return D3D_OK; } else - return D3DERR_INVALIDCALL; /* msdn. TODO: check in practice */ + return D3D_OK; /* msdn seems to indicate INVALIDCALL, but at least Halo expects OK */ } BOOL NINE_WINAPI |