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authorMarek Olšák <[email protected]>2017-06-20 22:44:53 +0200
committerMarek Olšák <[email protected]>2017-06-23 19:50:20 +0200
commit118b2008ba18d6cf5d511e0a0bacbb846aad6982 (patch)
treefa55539ece957d80882b4a814a4e77e6983bb8e6 /src/gallium/state_trackers
parent6b0f6e693ba4b682679e31cc528974bbf0291e45 (diff)
st/dri: add a drirc workaround for Rocket League
This needs to be passed to gallium drivers. No game fix is planned at this time. The addition of glsl_correct_derivatives_after_discard is generally a good thing for mesa compatibility with the broader GL driver ecosystem. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100070 Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers')
-rw-r--r--src/gallium/state_trackers/dri/dri_screen.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/dri/dri_screen.c b/src/gallium/state_trackers/dri/dri_screen.c
index 1b414b28d1a..aa215b09a2d 100644
--- a/src/gallium/state_trackers/dri/dri_screen.c
+++ b/src/gallium/state_trackers/dri/dri_screen.c
@@ -80,6 +80,7 @@ const __DRIconfigOptionsExtension gallium_config_options = {
DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION("false")
DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION("false")
DRI_CONF_FORCE_GLSL_ABS_SQRT("false")
+ DRI_CONF_GLSL_CORRECT_DERIVATIVES_AFTER_DISCARD("false")
DRI_CONF_SECTION_END
DRI_CONF_SECTION_MISCELLANEOUS
@@ -473,6 +474,10 @@ dri_init_options_get_screen_flags(struct dri_screen *screen,
driver_name);
dri_fill_st_options(screen);
+ if (driQueryOptionb(&screen->optionCache,
+ "glsl_correct_derivatives_after_discard"))
+ flags |= PIPE_SCREEN_ENABLE_CORRECT_TGSI_DERIVATIVES_AFTER_KILL;
+
return flags;
}