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authorIan Romanick <[email protected]>2011-10-11 16:27:41 -0700
committerIan Romanick <[email protected]>2011-10-28 13:28:55 -0700
commit276000472abbc34d86fcb628bc3a1990e9581af3 (patch)
treeea58c8b163a8a51d98b7b29b9064e5c284d629d2 /src/gallium/state_trackers
parent6da9b21f716d97fc9ef4797abb6368b0a5f92a14 (diff)
ir_to_mesa: Let check_resources halt compilation
Previously check_resources could fail, but we'd still try to optimize the shader, do device-specific code generation, etc. In some cases, this could explode (especially in the device-specific code generation). I haven't found that I could trigger this with the current code. When too many samplers were used with the new uniform handling code, I observed several crashes deep down in the driver. NOTE: This is candidate for the 7.11 branch. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41609 Cc: Eric Anholt <[email protected]> Reviewed-and-tested-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers')
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