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authorYounes Manton <[email protected]>2008-09-04 00:16:51 -0400
committerYounes Manton <[email protected]>2008-09-07 15:47:43 -0400
commit0bfbe834d35946fe75eb991d03ed777e115f418d (patch)
tree91a6919fb003afd2652e45d3ff48f2281d14fa0b /src/gallium/state_trackers
parent7891efdac125185d216a8da8b044db0f06f34f0e (diff)
g3dvl: Define texcoords seperately for luma, Cb, Cr textures.
Need to be able to address each texture separately to do zero-block.
Diffstat (limited to 'src/gallium/state_trackers')
-rw-r--r--src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf.c566
1 files changed, 343 insertions, 223 deletions
diff --git a/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf.c b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf.c
index 4d778e7fe3a..b5aa79cdb44 100644
--- a/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf.c
+++ b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf.c
@@ -74,7 +74,7 @@ struct vlR16SnormBufferedMC
void *i_vs, *p_vs[2], *b_vs[2];
void *i_fs, *p_fs[2], *b_fs[2];
struct pipe_vertex_buffer vertex_bufs[NUM_BUF_SETS][3];
- struct pipe_vertex_element vertex_elems[6];
+ struct pipe_vertex_element vertex_elems[8];
struct pipe_constant_buffer vs_const_buf, fs_const_buf;
};
@@ -315,6 +315,71 @@ static inline int vlGrabMacroBlock
return 0;
}
+#define SET_BLOCK(vb, cbp, mbx, mby, unitx, unity, ofsx, ofsy, hx, hy, lm, cbm, crm, zx, zy) \
+ (vb)[0].pos.x = (mbx) * (unitx) + (ofsx); (vb)[0].pos.y = (mby) * (unity) + (ofsy); \
+ (vb)[1].pos.x = (mbx) * (unitx) + (ofsx); (vb)[1].pos.y = (mby) * (unity) + (ofsy) + (hy); \
+ (vb)[2].pos.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[2].pos.y = (mby) * (unity) + (ofsy); \
+ (vb)[3].pos.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[3].pos.y = (mby) * (unity) + (ofsy); \
+ (vb)[4].pos.x = (mbx) * (unitx) + (ofsx); (vb)[4].pos.y = (mby) * (unity) + (ofsy) + (hy); \
+ (vb)[5].pos.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[5].pos.y = (mby) * (unity) + (ofsy) + (hy); \
+ \
+ /*if ((cbp) & (lm)) \
+ {*/ \
+ (vb)[0].luma_tc.x = (mbx) * (unitx) + (ofsx); (vb)[0].luma_tc.y = (mby) * (unity) + (ofsy); \
+ (vb)[1].luma_tc.x = (mbx) * (unitx) + (ofsx); (vb)[1].luma_tc.y = (mby) * (unity) + (ofsy) + (hy); \
+ (vb)[2].luma_tc.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[2].luma_tc.y = (mby) * (unity) + (ofsy); \
+ (vb)[3].luma_tc.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[3].luma_tc.y = (mby) * (unity) + (ofsy); \
+ (vb)[4].luma_tc.x = (mbx) * (unitx) + (ofsx); (vb)[4].luma_tc.y = (mby) * (unity) + (ofsy) + (hy); \
+ (vb)[5].luma_tc.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[5].luma_tc.y = (mby) * (unity) + (ofsy) + (hy); \
+ /*} \
+ else \
+ { \
+ (vb)[0].luma_tc.x = (zx); (vb)[0].luma_tc.y = (zy); \
+ (vb)[1].luma_tc.x = (zx); (vb)[1].luma_tc.y = (zy) + (hy); \
+ (vb)[2].luma_tc.x = (zx) + (hx); (vb)[2].luma_tc.y = (zy); \
+ (vb)[3].luma_tc.x = (zx) + (hx); (vb)[3].luma_tc.y = (zy); \
+ (vb)[4].luma_tc.x = (zx); (vb)[4].luma_tc.y = (zy) + (hy); \
+ (vb)[5].luma_tc.x = ((zx) + (hx); (vb)[5].luma_tc.y = (zy) + (hy); \
+ }*/ \
+ \
+ /*if ((cbp) & (cbm)) \
+ {*/ \
+ (vb)[0].cb_tc.x = (mbx) * (unitx) + (ofsx); (vb)[0].cb_tc.y = (mby) * (unity) + (ofsy); \
+ (vb)[1].cb_tc.x = (mbx) * (unitx) + (ofsx); (vb)[1].cb_tc.y = (mby) * (unity) + (ofsy) + (hy); \
+ (vb)[2].cb_tc.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[2].cb_tc.y = (mby) * (unity) + (ofsy); \
+ (vb)[3].cb_tc.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[3].cb_tc.y = (mby) * (unity) + (ofsy); \
+ (vb)[4].cb_tc.x = (mbx) * (unitx) + (ofsx); (vb)[4].cb_tc.y = (mby) * (unity) + (ofsy) + (hy); \
+ (vb)[5].cb_tc.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[5].cb_tc.y = (mby) * (unity) + (ofsy) + (hy); \
+ /*} \
+ else \
+ { \
+ (vb)[0].cb_tc.x = (zx); (vb)[0].cb_tc.y = (zy); \
+ (vb)[1].cb_tc.x = (zx); (vb)[1].cb_tc.y = (zy) + (hy); \
+ (vb)[2].cb_tc.x = (zx) + (hx); (vb)[2].cb_tc.y = (zy); \
+ (vb)[3].cb_tc.x = (zx) + (hx); (vb)[3].cb_tc.y = (zy); \
+ (vb)[4].cb_tc.x = (zx); (vb)[4].cb_tc.y = (zy) + (hy); \
+ (vb)[5].cb_tc.x = ((zx) + (hx); (vb)[5].cb_tc.y = (zy) + (hy); \
+ }*/ \
+ \
+ /*if ((cbp) & (crm)) \
+ {*/ \
+ (vb)[0].cr_tc.x = (mbx) * (unitx) + (ofsx); (vb)[0].cr_tc.y = (mby) * (unity) + (ofsy); \
+ (vb)[1].cr_tc.x = (mbx) * (unitx) + (ofsx); (vb)[1].cr_tc.y = (mby) * (unity) + (ofsy) + (hy); \
+ (vb)[2].cr_tc.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[2].cr_tc.y = (mby) * (unity) + (ofsy); \
+ (vb)[3].cr_tc.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[3].cr_tc.y = (mby) * (unity) + (ofsy); \
+ (vb)[4].cr_tc.x = (mbx) * (unitx) + (ofsx); (vb)[4].cr_tc.y = (mby) * (unity) + (ofsy) + (hy); \
+ (vb)[5].cr_tc.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[5].cr_tc.y = (mby) * (unity) + (ofsy) + (hy); \
+ /*} \
+ else \
+ { \
+ (vb)[0].cr_tc.x = (zx); (vb)[0].cb_tc.y = (zy); \
+ (vb)[1].cr_tc.x = (zx); (vb)[1].cb_tc.y = (zy) + (hy); \
+ (vb)[2].cr_tc.x = (zx) + (hx); (vb)[2].cb_tc.y = (zy); \
+ (vb)[3].cr_tc.x = (zx) + (hx); (vb)[3].cb_tc.y = (zy); \
+ (vb)[4].cr_tc.x = (zx); (vb)[4].cb_tc.y = (zy) + (hy); \
+ (vb)[5].cr_tc.x = ((zx) + (hx); (vb)[5].cb_tc.y = (zy) + (hy); \
+ }*/
+
static inline int vlGrabMacroBlockVB
(
struct vlR16SnormBufferedMC *mc,
@@ -322,18 +387,6 @@ static inline int vlGrabMacroBlockVB
unsigned int pos
)
{
- const struct vlVertex2f unit =
- {
- mc->surface_tex_inv_size.x * VL_MACROBLOCK_WIDTH,
- mc->surface_tex_inv_size.y * VL_MACROBLOCK_HEIGHT
- };
- const struct vlVertex2f half =
- {
- mc->surface_tex_inv_size.x * (VL_MACROBLOCK_WIDTH / 2),
- mc->surface_tex_inv_size.y * (VL_MACROBLOCK_HEIGHT / 2)
- };
-
- struct vlVertex2f *vb;
struct vlVertex2f mo_vec[2];
unsigned int i;
@@ -344,6 +397,8 @@ static inline int vlGrabMacroBlockVB
{
case vlMacroBlockTypeBiPredicted:
{
+ struct vlVertex2f *vb;
+
vb = (struct vlVertex2f*)mc->pipe->winsys->buffer_map
(
mc->pipe->winsys,
@@ -383,6 +438,8 @@ static inline int vlGrabMacroBlockVB
case vlMacroBlockTypeFwdPredicted:
case vlMacroBlockTypeBkwdPredicted:
{
+ struct vlVertex2f *vb;
+
vb = (struct vlVertex2f*)mc->pipe->winsys->buffer_map
(
mc->pipe->winsys,
@@ -438,68 +495,63 @@ static inline int vlGrabMacroBlockVB
}
case vlMacroBlockTypeIntra:
{
- vb = (struct vlVertex2f*)mc->pipe->winsys->buffer_map
+ const struct vlVertex2f unit =
+ {
+ mc->surface_tex_inv_size.x * VL_MACROBLOCK_WIDTH,
+ mc->surface_tex_inv_size.y * VL_MACROBLOCK_HEIGHT
+ };
+ const struct vlVertex2f half =
+ {
+ mc->surface_tex_inv_size.x * (VL_MACROBLOCK_WIDTH / 2),
+ mc->surface_tex_inv_size.y * (VL_MACROBLOCK_HEIGHT / 2)
+ };
+
+ struct vlMacroBlockVertexStream0
+ {
+ struct vlVertex2f pos;
+ struct vlVertex2f luma_tc;
+ struct vlVertex2f cb_tc;
+ struct vlVertex2f cr_tc;
+ } *vb;
+
+ vb = (struct vlMacroBlockVertexStream0*)mc->pipe->winsys->buffer_map
(
mc->pipe->winsys,
mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][0].buffer,
PIPE_BUFFER_USAGE_CPU_WRITE
- ) + pos * 2 * 24;
+ ) + pos * 24;
- vb[0].x = macroblock->mbx * unit.x; vb[0].y = macroblock->mby * unit.y;
- vb[1].x = macroblock->mbx * unit.x; vb[1].y = macroblock->mby * unit.y;
- vb[2].x = macroblock->mbx * unit.x; vb[2].y = macroblock->mby * unit.y + half.y;
- vb[3].x = macroblock->mbx * unit.x; vb[3].y = macroblock->mby * unit.y + half.y;
- vb[4].x = macroblock->mbx * unit.x + half.x; vb[4].y = macroblock->mby * unit.y;
- vb[5].x = macroblock->mbx * unit.x + half.x; vb[5].y = macroblock->mby * unit.y;
-
- vb[6].x = macroblock->mbx * unit.x + half.x; vb[6].y = macroblock->mby * unit.y;
- vb[7].x = macroblock->mbx * unit.x + half.x; vb[7].y = macroblock->mby * unit.y;
- vb[8].x = macroblock->mbx * unit.x; vb[8].y = macroblock->mby * unit.y + half.y;
- vb[9].x = macroblock->mbx * unit.x; vb[9].y = macroblock->mby * unit.y + half.y;
- vb[10].x = macroblock->mbx * unit.x + half.x; vb[10].y = macroblock->mby * unit.y + half.y;
- vb[11].x = macroblock->mbx * unit.x + half.x; vb[11].y = macroblock->mby * unit.y + half.y;
-
- vb[12].x = macroblock->mbx * unit.x + half.x; vb[12].y = macroblock->mby * unit.y;
- vb[13].x = macroblock->mbx * unit.x + half.x; vb[13].y = macroblock->mby * unit.y;
- vb[14].x = macroblock->mbx * unit.x + half.x; vb[14].y = macroblock->mby * unit.y + half.y;
- vb[15].x = macroblock->mbx * unit.x + half.x; vb[15].y = macroblock->mby * unit.y + half.y;
- vb[16].x = macroblock->mbx * unit.x + unit.x; vb[16].y = macroblock->mby * unit.y;
- vb[17].x = macroblock->mbx * unit.x + unit.x; vb[17].y = macroblock->mby * unit.y;
-
- vb[18].x = macroblock->mbx * unit.x + unit.x; vb[18].y = macroblock->mby * unit.y;
- vb[19].x = macroblock->mbx * unit.x + unit.x; vb[19].y = macroblock->mby * unit.y;
- vb[20].x = macroblock->mbx * unit.x + half.x; vb[20].y = macroblock->mby * unit.y + half.y;
- vb[21].x = macroblock->mbx * unit.x + half.x; vb[21].y = macroblock->mby * unit.y + half.y;
- vb[22].x = macroblock->mbx * unit.x + unit.x; vb[22].y = macroblock->mby * unit.y + half.y;
- vb[23].x = macroblock->mbx * unit.x + unit.x; vb[23].y = macroblock->mby * unit.y + half.y;
-
- vb[24].x = macroblock->mbx * unit.x; vb[24].y = macroblock->mby * unit.y + half.y;
- vb[25].x = macroblock->mbx * unit.x; vb[25].y = macroblock->mby * unit.y + half.y;
- vb[26].x = macroblock->mbx * unit.x; vb[26].y = macroblock->mby * unit.y + unit.y;
- vb[27].x = macroblock->mbx * unit.x; vb[27].y = macroblock->mby * unit.y + unit.y;
- vb[28].x = macroblock->mbx * unit.x + half.x; vb[28].y = macroblock->mby * unit.y + half.y;
- vb[29].x = macroblock->mbx * unit.x + half.x; vb[29].y = macroblock->mby * unit.y + half.y;
-
- vb[30].x = macroblock->mbx * unit.x + half.x; vb[30].y = macroblock->mby * unit.y + half.y;
- vb[31].x = macroblock->mbx * unit.x + half.x; vb[31].y = macroblock->mby * unit.y + half.y;
- vb[32].x = macroblock->mbx * unit.x; vb[32].y = macroblock->mby * unit.y + unit.y;
- vb[33].x = macroblock->mbx * unit.x; vb[33].y = macroblock->mby * unit.y + unit.y;
- vb[34].x = macroblock->mbx * unit.x + half.x; vb[34].y = macroblock->mby * unit.y + unit.y;
- vb[35].x = macroblock->mbx * unit.x + half.x; vb[35].y = macroblock->mby * unit.y + unit.y;
-
- vb[36].x = macroblock->mbx * unit.x + half.x; vb[36].y = macroblock->mby * unit.y + half.y;
- vb[37].x = macroblock->mbx * unit.x + half.x; vb[37].y = macroblock->mby * unit.y + half.y;
- vb[38].x = macroblock->mbx * unit.x + half.x; vb[38].y = macroblock->mby * unit.y + unit.y;
- vb[39].x = macroblock->mbx * unit.x + half.x; vb[39].y = macroblock->mby * unit.y + unit.y;
- vb[40].x = macroblock->mbx * unit.x + unit.x; vb[40].y = macroblock->mby * unit.y + half.y;
- vb[41].x = macroblock->mbx * unit.x + unit.x; vb[41].y = macroblock->mby * unit.y + half.y;
-
- vb[42].x = macroblock->mbx * unit.x + unit.x; vb[42].y = macroblock->mby * unit.y + half.y;
- vb[43].x = macroblock->mbx * unit.x + unit.x; vb[43].y = macroblock->mby * unit.y + half.y;
- vb[44].x = macroblock->mbx * unit.x + half.x; vb[44].y = macroblock->mby * unit.y + unit.y;
- vb[45].x = macroblock->mbx * unit.x + half.x; vb[45].y = macroblock->mby * unit.y + unit.y;
- vb[46].x = macroblock->mbx * unit.x + unit.x; vb[46].y = macroblock->mby * unit.y + unit.y;
- vb[47].x = macroblock->mbx * unit.x + unit.x; vb[47].y = macroblock->mby * unit.y + unit.y;
+ SET_BLOCK
+ (
+ vb,
+ macroblock->cbp, macroblock->mbx, macroblock->mby,
+ unit.x, unit.y, 0, 0, half.x, half.y,
+ 32, 2, 1, mc->zero_block.x, mc->zero_block.y
+ );
+
+ SET_BLOCK
+ (
+ vb + 6,
+ macroblock->cbp, macroblock->mbx, macroblock->mby,
+ unit.x, unit.y, half.x, 0, half.x, half.y,
+ 16, 2, 1, mc->zero_block.x, mc->zero_block.y
+ );
+
+ SET_BLOCK
+ (
+ vb + 12,
+ macroblock->cbp, macroblock->mbx, macroblock->mby,
+ unit.x, unit.y, 0, half.y, half.x, half.y,
+ 8, 2, 1, mc->zero_block.x, mc->zero_block.y
+ );
+
+ SET_BLOCK
+ (
+ vb + 18,
+ macroblock->cbp, macroblock->mbx, macroblock->mby,
+ unit.x, unit.y, half.x, half.y, half.x, half.y,
+ 4, 2, 1, mc->zero_block.x, mc->zero_block.y
+ );
mc->pipe->winsys->buffer_unmap(mc->pipe->winsys, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][0].buffer);
@@ -577,7 +629,7 @@ static int vlFlush
if (num_macroblocks[vlMacroBlockExTypeIntra] > 0)
{
pipe->set_vertex_buffers(pipe, 1, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS]);
- pipe->set_vertex_elements(pipe, 2, mc->vertex_elems);
+ pipe->set_vertex_elements(pipe, 4, mc->vertex_elems);
pipe->set_sampler_textures(pipe, 3, mc->textures[mc->cur_buf % NUM_BUF_SETS]);
pipe->bind_sampler_states(pipe, 3, (void**)mc->samplers);
pipe->bind_vs_state(pipe, mc->i_vs);
@@ -590,7 +642,7 @@ static int vlFlush
if (num_macroblocks[vlMacroBlockExTypeFwdPredictedFrame] > 0)
{
pipe->set_vertex_buffers(pipe, 2, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS]);
- pipe->set_vertex_elements(pipe, 4, mc->vertex_elems);
+ pipe->set_vertex_elements(pipe, 6, mc->vertex_elems);
mc->textures[mc->cur_buf % NUM_BUF_SETS][3] = mc->past_surface->texture;
pipe->set_sampler_textures(pipe, 4, mc->textures[mc->cur_buf % NUM_BUF_SETS]);
pipe->bind_sampler_states(pipe, 4, (void**)mc->samplers);
@@ -604,7 +656,7 @@ static int vlFlush
if (num_macroblocks[vlMacroBlockExTypeFwdPredictedField] > 0)
{
pipe->set_vertex_buffers(pipe, 2, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS]);
- pipe->set_vertex_elements(pipe, 4, mc->vertex_elems);
+ pipe->set_vertex_elements(pipe, 6, mc->vertex_elems);
mc->textures[mc->cur_buf % NUM_BUF_SETS][3] = mc->past_surface->texture;
pipe->set_sampler_textures(pipe, 4, mc->textures[mc->cur_buf % NUM_BUF_SETS]);
pipe->bind_sampler_states(pipe, 4, (void**)mc->samplers);
@@ -618,7 +670,7 @@ static int vlFlush
if (num_macroblocks[vlMacroBlockExTypeBkwdPredictedFrame] > 0)
{
pipe->set_vertex_buffers(pipe, 2, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS]);
- pipe->set_vertex_elements(pipe, 4, mc->vertex_elems);
+ pipe->set_vertex_elements(pipe, 6, mc->vertex_elems);
mc->textures[mc->cur_buf % NUM_BUF_SETS][3] = mc->future_surface->texture;
pipe->set_sampler_textures(pipe, 4, mc->textures[mc->cur_buf % NUM_BUF_SETS]);
pipe->bind_sampler_states(pipe, 4, (void**)mc->samplers);
@@ -632,7 +684,7 @@ static int vlFlush
if (num_macroblocks[vlMacroBlockExTypeBkwdPredictedField] > 0)
{
pipe->set_vertex_buffers(pipe, 2, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS]);
- pipe->set_vertex_elements(pipe, 4, mc->vertex_elems);
+ pipe->set_vertex_elements(pipe, 6, mc->vertex_elems);
mc->textures[mc->cur_buf % NUM_BUF_SETS][3] = mc->future_surface->texture;
pipe->set_sampler_textures(pipe, 4, mc->textures[mc->cur_buf % NUM_BUF_SETS]);
pipe->bind_sampler_states(pipe, 4, (void**)mc->samplers);
@@ -646,7 +698,7 @@ static int vlFlush
if (num_macroblocks[vlMacroBlockExTypeBiPredictedFrame] > 0)
{
pipe->set_vertex_buffers(pipe, 3, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS]);
- pipe->set_vertex_elements(pipe, 6, mc->vertex_elems);
+ pipe->set_vertex_elements(pipe, 8, mc->vertex_elems);
mc->textures[mc->cur_buf % NUM_BUF_SETS][3] = mc->past_surface->texture;
mc->textures[mc->cur_buf % NUM_BUF_SETS][4] = mc->future_surface->texture;
pipe->set_sampler_textures(pipe, 5, mc->textures[mc->cur_buf % NUM_BUF_SETS]);
@@ -661,7 +713,7 @@ static int vlFlush
if (num_macroblocks[vlMacroBlockExTypeBiPredictedField] > 0)
{
pipe->set_vertex_buffers(pipe, 3, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS]);
- pipe->set_vertex_elements(pipe, 6, mc->vertex_elems);
+ pipe->set_vertex_elements(pipe, 8, mc->vertex_elems);
mc->textures[mc->cur_buf % NUM_BUF_SETS][3] = mc->past_surface->texture;
mc->textures[mc->cur_buf % NUM_BUF_SETS][4] = mc->future_surface->texture;
pipe->set_sampler_textures(pipe, 5, mc->textures[mc->cur_buf % NUM_BUF_SETS]);
@@ -831,9 +883,11 @@ static int vlCreateVertexShaderIMB
/*
* decl i0 ; Vertex pos
- * decl i1 ; Luma/chroma texcoords
+ * decl i1 ; Luma texcoords
+ * decl i2 ; Chroma Cb texcoords
+ * decl i3 ; Chroma Cr texcoords
*/
- for (i = 0; i < 2; i++)
+ for (i = 0; i < 4; i++)
{
decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
@@ -841,9 +895,11 @@ static int vlCreateVertexShaderIMB
/*
* decl o0 ; Vertex pos
- * decl o1 ; Luma/chroma texcoords
+ * decl o1 ; Luma texcoords
+ * decl o2 ; Chroma Cb texcoords
+ * decl o3 ; Chroma Cr texcoords
*/
- for (i = 0; i < 2; i++)
+ for (i = 0; i < 4; i++)
{
decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
@@ -851,9 +907,11 @@ static int vlCreateVertexShaderIMB
/*
* mov o0, i0 ; Move input vertex pos to output
- * mov o1, i1 ; Move input luma/chroma texcoords to output
+ * mov o1, i1 ; Move input luma texcoords to output
+ * mov o2, i2 ; Move input chroma Cb texcoords to output
+ * mov o3, i3 ; Move input chroma Cr texcoords to output
*/
- for (i = 0; i < 2; ++i)
+ for (i = 0; i < 4; ++i)
{
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
@@ -903,9 +961,16 @@ static int vlCreateFragmentShaderIMB
ti = 3;
- /* decl i0 ; Luma/chroma texcoords */
- decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, 1, 0, 0, TGSI_INTERPOLATE_LINEAR);
- ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ /*
+ * decl i0 ; Luma texcoords
+ * decl i1 ; Chroma Cb texcoords
+ * decl i2 ; Chroma Cr texcoords
+ */
+ for (i = 0; i < 3; ++i)
+ {
+ decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, 1, i, i, TGSI_INTERPOLATE_LINEAR);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
/* decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm */
decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 0);
@@ -933,14 +998,14 @@ static int vlCreateFragmentShaderIMB
/*
* tex2d t1, i0, s0 ; Read texel from luma texture
* mov t0.x, t1.x ; Move luma sample into .x component
- * tex2d t1, i0, s1 ; Read texel from chroma Cb texture
+ * tex2d t1, i1, s1 ; Read texel from chroma Cb texture
* mov t0.y, t1.x ; Move Cb sample into .y component
- * tex2d t1, i0, s2 ; Read texel from chroma Cr texture
+ * tex2d t1, i2, s2 ; Read texel from chroma Cr texture
* mov t0.z, t1.x ; Move Cr sample into .z component
*/
for (i = 0; i < 3; ++i)
{
- inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, 0, TGSI_FILE_SAMPLER, i);
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i, TGSI_FILE_SAMPLER, i);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
@@ -1002,11 +1067,13 @@ static int vlCreateVertexShaderFramePMB
/*
* decl i0 ; Vertex pos
- * decl i1 ; Luma/chroma texcoords
- * decl i2 ; Ref surface top field texcoords
- * decl i3 ; Ref surface bottom field texcoords (unused, packed in the same stream)
+ * decl i1 ; Luma texcoords
+ * decl i2 ; Chroma Cb texcoords
+ * decl i3 ; Chroma Cr texcoords
+ * decl i4 ; Ref surface top field texcoords
+ * decl i5 ; Ref surface bottom field texcoords (unused, packed in the same stream)
*/
- for (i = 0; i < 4; i++)
+ for (i = 0; i < 6; i++)
{
decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
@@ -1014,10 +1081,12 @@ static int vlCreateVertexShaderFramePMB
/*
* decl o0 ; Vertex pos
- * decl o1 ; Luma/chroma texcoords
- * decl o2 ; Ref macroblock texcoords
+ * decl o1 ; Luma texcoords
+ * decl o2 ; Chroma Cb texcoords
+ * decl o3 ; Chroma Cr texcoords
+ * decl o4 ; Ref macroblock texcoords
*/
- for (i = 0; i < 3; i++)
+ for (i = 0; i < 5; i++)
{
decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
@@ -1025,16 +1094,18 @@ static int vlCreateVertexShaderFramePMB
/*
* mov o0, i0 ; Move input vertex pos to output
- * mov o1, i1 ; Move input luma/chroma texcoords to output
+ * mov o1, i1 ; Move input luma texcoords to output
+ * mov o2, i2 ; Move input chroma Cb texcoords to output
+ * mov o3, i3 ; Move input chroma Cr texcoords to output
*/
- for (i = 0; i < 2; ++i)
+ for (i = 0; i < 4; ++i)
{
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
- /* add o2, i0, i2 ; Translate vertex pos by motion vec to form ref macroblock texcoords */
- inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 2, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, 2);
+ /* add o4, i0, i4 ; Translate vertex pos by motion vec to form ref macroblock texcoords */
+ inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 4, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, 4);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
/* end */
@@ -1082,12 +1153,14 @@ static int vlCreateVertexShaderFieldPMB
ti = 3;
/*
- * decl i0 ; Vertex pos, luma/chroma texcoords
- * decl i1 ; Texcoord denorm coefficients
- * decl i2 ; Ref surface top field texcoords
- * decl i3 ; Ref surface bottom field texcoords
+ * decl i0 ; Vertex pos
+ * decl i1 ; Luma texcoords
+ * decl i2 ; Chroma Cb texcoords
+ * decl i3 ; Chroma Cr texcoords
+ * decl i4 ; Ref macroblock top field texcoords
+ * decl i5 ; Ref macroblock bottom field texcoords
*/
- for (i = 0; i < 4; i++)
+ for (i = 0; i < 6; i++)
{
decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
@@ -1099,39 +1172,43 @@ static int vlCreateVertexShaderFieldPMB
/*
* decl o0 ; Vertex pos
- * decl o1 ; Luma/chroma texcoords
- * decl o2 ; Top field ref macroblock texcoords
- * decl o3 ; Bottom field ref macroblock texcoords
- * decl o4 ; Denormalized vertex pos
+ * decl o1 ; Luma texcoords
+ * decl o2 ; Chroma Cb texcoords
+ * decl o3 ; Chroma Cr texcoords
+ * decl o4 ; Ref macroblock top field texcoords
+ * decl o5 ; Ref macroblock bottom field texcoords
+ * decl o6 ; Denormalized vertex pos
*/
- for (i = 0; i < 5; i++)
+ for (i = 0; i < 7; i++)
{
- decl = vl_decl_output((i == 0 || i == 5) ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ decl = vl_decl_output((i == 0 || i == 6) ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
}
/*
* mov o0, i0 ; Move input vertex pos to output
- * mov o1, i1 ; Move input luma/chroma texcoords to output
+ * mov o1, i1 ; Move input luma texcoords to output
+ * mov o2, i2 ; Move input chroma Cb texcoords to output
+ * mov o3, i3 ; Move input chroma Cr texcoords to output
*/
- for (i = 0; i < 2; ++i)
+ for (i = 0; i < 4; ++i)
{
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
/*
- * add o2, i0, i2 ; Translate vertex pos by motion vec to form top field macroblock texcoords
- * add o3, i0, i3 ; Translate vertex pos by motion vec to form bottom field macroblock texcoords
+ * add o4, i0, i4 ; Translate vertex pos by motion vec to form top field macroblock texcoords
+ * add o5, i0, i5 ; Translate vertex pos by motion vec to form bottom field macroblock texcoords
*/
for (i = 0; i < 2; ++i)
{
- inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 2, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, i + 2);
+ inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 4, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, i + 4);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
- /* mul o4, i0, c0 ; Denorm vertex pos */
- inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 5, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0);
+ /* mul o6, i0, c0 ; Denorm vertex pos */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 6, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
/* end */
@@ -1179,10 +1256,12 @@ static int vlCreateFragmentShaderFramePMB
ti = 3;
/*
- * decl i0 ; Texcoords for s0, s1, s2
- * decl i1 ; Texcoords for s3
+ * decl i0 ; Luma texcoords
+ * decl i1 ; Chroma Cb texcoords
+ * decl i2 ; Chroma Cr texcoords
+ * decl i3 ; Ref macroblock texcoords
*/
- for (i = 0; i < 2; ++i)
+ for (i = 0; i < 4; ++i)
{
decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
@@ -1215,14 +1294,14 @@ static int vlCreateFragmentShaderFramePMB
/*
* tex2d t1, i0, s0 ; Read texel from luma texture
* mov t0.x, t1.x ; Move luma sample into .x component
- * tex2d t1, i0, s1 ; Read texel from chroma Cb texture
+ * tex2d t1, i1, s1 ; Read texel from chroma Cb texture
* mov t0.y, t1.x ; Move Cb sample into .y component
- * tex2d t1, i0, s2 ; Read texel from chroma Cr texture
+ * tex2d t1, i2, s2 ; Read texel from chroma Cr texture
* mov t0.z, t1.x ; Move Cr sample into .z component
*/
for (i = 0; i < 3; ++i)
{
- inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, 0, TGSI_FILE_SAMPLER, i);
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i, TGSI_FILE_SAMPLER, i);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
@@ -1238,8 +1317,8 @@ static int vlCreateFragmentShaderFramePMB
inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
- /* tex2d t1, i1, s3 ; Read texel from ref macroblock */
- inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, 1, TGSI_FILE_SAMPLER, 3);
+ /* tex2d t1, i3, s3 ; Read texel from ref macroblock */
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, 3, TGSI_FILE_SAMPLER, 3);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
/* add o0, t0, t1 ; Add ref and differential to form final output */
@@ -1291,12 +1370,14 @@ static int vlCreateFragmentShaderFieldPMB
ti = 3;
/*
- * decl i0 ; Texcoords for s0, s1, s2
- * decl i1 ; Texcoords for s3
- * decl i2 ; Texcoords for s3
- * decl i3 ; Denormalized vertex pos
+ * decl i0 ; Luma texcoords
+ * decl i1 ; Chroma Cb texcoords
+ * decl i2 ; Chroma Cr texcoords
+ * decl i3 ; Ref macroblock top field texcoords
+ * decl i4 ; Ref macroblock bottom field texcoords
+ * decl i5 ; Denormalized vertex pos
*/
- for (i = 0; i < 4; ++i)
+ for (i = 0; i < 6; ++i)
{
decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
@@ -1332,14 +1413,14 @@ static int vlCreateFragmentShaderFieldPMB
/*
* tex2d t1, i0, s0 ; Read texel from luma texture
* mov t0.x, t1.x ; Move luma sample into .x component
- * tex2d t1, i0, s1 ; Read texel from chroma Cb texture
+ * tex2d t1, i1, s1 ; Read texel from chroma Cb texture
* mov t0.y, t1.x ; Move Cb sample into .y component
- * tex2d t1, i0, s2 ; Read texel from chroma Cr texture
+ * tex2d t1, i2, s2 ; Read texel from chroma Cr texture
* mov t0.z, t1.x ; Move Cr sample into .z component
*/
for (i = 0; i < 3; ++i)
{
- inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, 0, TGSI_FILE_SAMPLER, i);
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i, TGSI_FILE_SAMPLER, i);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
@@ -1356,18 +1437,18 @@ static int vlCreateFragmentShaderFieldPMB
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
/*
- * tex2d t1, i1, s3 ; Read texel from ref macroblock top field
- * tex2d t2, i2, s3 ; Read texel from ref macroblock bottom field
+ * tex2d t1, i3, s3 ; Read texel from ref macroblock top field
+ * tex2d t2, i4, s3 ; Read texel from ref macroblock bottom field
*/
for (i = 0; i < 2; ++i)
{
- inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 1, TGSI_FILE_SAMPLER, 3);
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 3, TGSI_FILE_SAMPLER, 3);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
/* XXX: Pos values off by 0.5? */
- /* sub t4, i3.y, c1.x ; Sub 0.5 from denormalized pos */
- inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_INPUT, 3, TGSI_FILE_CONSTANT, 1);
+ /* sub t4, i5.y, c1.x ; Sub 0.5 from denormalized pos */
+ inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_INPUT, 5, TGSI_FILE_CONSTANT, 1);
inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y;
inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y;
inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y;
@@ -1456,14 +1537,16 @@ static int vlCreateVertexShaderFrameBMB
ti = 3;
/*
- * decl i0 ; Vertex pos, luma/chroma texcoords
- * decl i1 ; Luma/chroma texcoords
- * decl i2 ; First ref surface top field texcoords
- * decl i3 ; First ref surface bottom field texcoords (unused, packed in the same stream)
- * decl i4 ; Second ref surface top field texcoords
- * decl i5 ; Second ref surface bottom field texcoords (unused, packed in the same stream)
+ * decl i0 ; Vertex pos
+ * decl i1 ; Luma texcoords
+ * decl i2 ; Chroma Cb texcoords
+ * decl i3 ; Chroma Cr texcoords
+ * decl i4 ; First ref macroblock top field texcoords
+ * decl i5 ; First ref macroblock bottom field texcoords (unused, packed in the same stream)
+ * decl i6 ; Second ref macroblock top field texcoords
+ * decl i7 ; Second ref macroblock bottom field texcoords (unused, packed in the same stream)
*/
- for (i = 0; i < 6; i++)
+ for (i = 0; i < 8; i++)
{
decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
@@ -1471,11 +1554,13 @@ static int vlCreateVertexShaderFrameBMB
/*
* decl o0 ; Vertex pos
- * decl o1 ; Luma/chroma texcoords
- * decl o2 ; First ref macroblock texcoords
- * decl o3 ; Second ref macroblock texcoords
+ * decl o1 ; Luma texcoords
+ * decl o2 ; Chroma Cb texcoords
+ * decl o3 ; Chroma Cr texcoords
+ * decl o4 ; First ref macroblock texcoords
+ * decl o5 ; Second ref macroblock texcoords
*/
- for (i = 0; i < 4; i++)
+ for (i = 0; i < 6; i++)
{
decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
@@ -1483,21 +1568,23 @@ static int vlCreateVertexShaderFrameBMB
/*
* mov o0, i0 ; Move input vertex pos to output
- * mov o1, i1 ; Move input luma/chroma texcoords to output
+ * mov o1, i1 ; Move input luma texcoords to output
+ * mov o2, i2 ; Move input chroma Cb texcoords to output
+ * mov o3, i3 ; Move input chroma Cr texcoords to output
*/
- for (i = 0; i < 2; ++i)
+ for (i = 0; i < 4; ++i)
{
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
/*
- * add o2, i0, i2 ; Translate vertex pos by motion vec to form first ref macroblock texcoords
- * add o3, i0, i4 ; Translate vertex pos by motion vec to form second ref macroblock texcoords
+ * add o4, i0, i4 ; Translate vertex pos by motion vec to form first ref macroblock texcoords
+ * add o5, i0, i6 ; Translate vertex pos by motion vec to form second ref macroblock texcoords
*/
for (i = 0; i < 2; ++i)
{
- inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 2, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, (i + 1) * 2);
+ inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 4, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, (i + 2) * 2);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
@@ -1546,14 +1633,16 @@ static int vlCreateVertexShaderFieldBMB
ti = 3;
/*
- * decl i0 ; Vertex pos, Luma/chroma texcoords
- * decl i1 ; Luma/chroma texcoords
- * decl i2 ; First ref surface top field texcoords
- * decl i3 ; First ref surface bottom field texcoords
- * decl i4 ; Second ref surface top field texcoords
- * decl i5 ; Second ref surface bottom field texcoords
+ * decl i0 ; Vertex pos
+ * decl i1 ; Luma texcoords
+ * decl i2 ; Chroma Cb texcoords
+ * decl i3 ; Chroma Cr texcoords
+ * decl i4 ; First ref macroblock top field texcoords
+ * decl i5 ; First ref macroblock bottom field texcoords
+ * decl i6 ; Second ref macroblock top field texcoords
+ * decl i7 ; Second ref macroblock bottom field texcoords
*/
- for (i = 0; i < 6; i++)
+ for (i = 0; i < 8; i++)
{
decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
@@ -1565,16 +1654,18 @@ static int vlCreateVertexShaderFieldBMB
/*
* decl o0 ; Vertex pos
- * decl o1 ; Luma/chroma texcoords
- * decl o2 ; Top field past ref macroblock texcoords
- * decl o3 ; Bottom field past ref macroblock texcoords
- * decl o4 ; Top field future ref macroblock texcoords
- * decl o5 ; Bottom field future ref macroblock texcoords
- * decl o6 ; Denormalized vertex pos
+ * decl o1 ; Luma texcoords
+ * decl o2 ; Chroma Cb texcoords
+ * decl o3 ; Chroma Cr texcoords
+ * decl o4 ; First ref macroblock top field texcoords
+ * decl o5 ; First ref macroblock Bottom field texcoords
+ * decl o6 ; Second ref macroblock top field texcoords
+ * decl o7 ; Second ref macroblock Bottom field texcoords
+ * decl o8 ; Denormalized vertex pos
*/
- for (i = 0; i < 7; i++)
+ for (i = 0; i < 9; i++)
{
- decl = vl_decl_output((i == 0 || i == 7) ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ decl = vl_decl_output((i == 0 || i == 8) ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
}
@@ -1584,28 +1675,30 @@ static int vlCreateVertexShaderFieldBMB
/*
* mov o0, i0 ; Move input vertex pos to output
- * mov o1, i1 ; Move input luma/chroma texcoords to output
+ * mov o1, i1 ; Move input luma texcoords to output
+ * mov o2, i2 ; Move input chroma Cb texcoords to output
+ * mov o3, i3 ; Move input chroma Cr texcoords to output
*/
- for (i = 0; i < 2; ++i)
+ for (i = 0; i < 4; ++i)
{
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
/*
- * add o2, i0, i2 ; Translate vertex pos by motion vec to form first top field macroblock texcoords
- * add o3, i0, i3 ; Translate vertex pos by motion vec to form first bottom field macroblock texcoords
- * add o4, i0, i4 ; Translate vertex pos by motion vec to form second top field macroblock texcoords
- * add o5, i0, i5 ; Translate vertex pos by motion vec to form second bottom field macroblock texcoords
+ * add o4, i0, i4 ; Translate vertex pos by motion vec to form first top field macroblock texcoords
+ * add o5, i0, i5 ; Translate vertex pos by motion vec to form first bottom field macroblock texcoords
+ * add o6, i0, i6 ; Translate vertex pos by motion vec to form second top field macroblock texcoords
+ * add o7, i0, i7 ; Translate vertex pos by motion vec to form second bottom field macroblock texcoords
*/
for (i = 0; i < 4; ++i)
{
- inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 2, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, i + 2);
+ inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 4, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, i + 4);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
- /* mul o6, i0, c0 ; Denorm vertex pos */
- inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 6, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0);
+ /* mul o8, i0, c0 ; Denorm vertex pos */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 8, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
/* end */
@@ -1653,11 +1746,13 @@ static int vlCreateFragmentShaderFrameBMB
ti = 3;
/*
- * decl i0 ; Texcoords for s0, s1, s2
- * decl i1 ; Texcoords for s3
- * decl i2 ; Texcoords for s4
+ * decl i0 ; Luma texcoords
+ * decl i1 ; Chroma Cb texcoords
+ * decl i2 ; Chroma Cr texcoords
+ * decl i3 ; First ref macroblock texcoords
+ * decl i4 ; Second ref macroblock texcoords
*/
- for (i = 0; i < 3; ++i)
+ for (i = 0; i < 5; ++i)
{
decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
@@ -1682,8 +1777,8 @@ static int vlCreateFragmentShaderFrameBMB
* decl s0 ; Sampler for luma texture
* decl s1 ; Sampler for chroma Cb texture
* decl s2 ; Sampler for chroma Cr texture
- * decl s3 ; Sampler for past ref surface texture
- * decl s4 ; Sampler for future ref surface texture
+ * decl s3 ; Sampler for first ref surface texture
+ * decl s4 ; Sampler for second ref surface texture
*/
for (i = 0; i < 5; ++i)
{
@@ -1694,14 +1789,14 @@ static int vlCreateFragmentShaderFrameBMB
/*
* tex2d t1, i0, s0 ; Read texel from luma texture
* mov t0.x, t1.x ; Move luma sample into .x component
- * tex2d t1, i0, s1 ; Read texel from chroma Cb texture
+ * tex2d t1, i1, s1 ; Read texel from chroma Cb texture
* mov t0.y, t1.x ; Move Cb sample into .y component
- * tex2d t1, i0, s2 ; Read texel from chroma Cr texture
+ * tex2d t1, i2, s2 ; Read texel from chroma Cr texture
* mov t0.z, t1.x ; Move Cr sample into .z component
*/
for (i = 0; i < 3; ++i)
{
- inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, 0, TGSI_FILE_SAMPLER, i);
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i, TGSI_FILE_SAMPLER, i);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
@@ -1718,12 +1813,12 @@ static int vlCreateFragmentShaderFrameBMB
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
/*
- * tex2d t1, i1, s3 ; Read texel from past ref macroblock
- * tex2d t2, i2, s4 ; Read texel from future ref macroblock
+ * tex2d t1, i3, s3 ; Read texel from first ref macroblock
+ * tex2d t2, i4, s4 ; Read texel from second ref macroblock
*/
for (i = 0; i < 2; ++i)
{
- inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 1, TGSI_FILE_SAMPLER, i + 3);
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 3, TGSI_FILE_SAMPLER, i + 3);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
@@ -1784,14 +1879,16 @@ static int vlCreateFragmentShaderFieldBMB
ti = 3;
/*
- * decl i0 ; Texcoords for s0, s1, s2
- * decl i1 ; Texcoords for s3
- * decl i2 ; Texcoords for s3
- * decl i3 ; Texcoords for s4
- * decl i4 ; Texcoords for s4
- * decl i5 ; Denormalized vertex pos
+ * decl i0 ; Luma texcoords
+ * decl i1 ; Chroma Cb texcoords
+ * decl i2 ; Chroma Cr texcoords
+ * decl i3 ; First ref macroblock top field texcoords
+ * decl i4 ; First ref macroblock bottom field texcoords
+ * decl i5 ; Second ref macroblock top field texcoords
+ * decl i6 ; Second ref macroblock bottom field texcoords
+ * decl i7 ; Denormalized vertex pos
*/
- for (i = 0; i < 6; ++i)
+ for (i = 0; i < 8; ++i)
{
decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR);
ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
@@ -1817,8 +1914,8 @@ static int vlCreateFragmentShaderFieldBMB
* decl s0 ; Sampler for luma texture
* decl s1 ; Sampler for chroma Cb texture
* decl s2 ; Sampler for chroma Cr texture
- * decl s3 ; Sampler for past ref surface texture
- * decl s4 ; Sampler for future ref surface texture
+ * decl s3 ; Sampler for first ref surface texture
+ * decl s4 ; Sampler for second ref surface texture
*/
for (i = 0; i < 5; ++i)
{
@@ -1829,14 +1926,14 @@ static int vlCreateFragmentShaderFieldBMB
/*
* tex2d t1, i0, s0 ; Read texel from luma texture
* mov t0.x, t1.x ; Move luma sample into .x component
- * tex2d t1, i0, s1 ; Read texel from chroma Cb texture
+ * tex2d t1, i1, s1 ; Read texel from chroma Cb texture
* mov t0.y, t1.x ; Move Cb sample into .y component
- * tex2d t1, i0, s2 ; Read texel from chroma Cr texture
+ * tex2d t1, i2, s2 ; Read texel from chroma Cr texture
* mov t0.z, t1.x ; Move Cr sample into .z component
*/
for (i = 0; i < 3; ++i)
{
- inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, 0, TGSI_FILE_SAMPLER, i);
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i, TGSI_FILE_SAMPLER, i);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
@@ -1853,8 +1950,8 @@ static int vlCreateFragmentShaderFieldBMB
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
/* XXX: Pos values off by 0.5? */
- /* sub t4, i5.y, c1.x ; Sub 0.5 from denormalized pos */
- inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_INPUT, 5, TGSI_FILE_CONSTANT, 1);
+ /* sub t4, i7.y, c1.x ; Sub 0.5 from denormalized pos */
+ inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_INPUT, 7, TGSI_FILE_CONSTANT, 1);
inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y;
inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y;
inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y;
@@ -1890,12 +1987,12 @@ static int vlCreateFragmentShaderFieldBMB
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
/*
- * tex2d t1, i1, s3 ; Read texel from past ref macroblock top field
- * tex2d t2, i2, s3 ; Read texel from past ref macroblock bottom field
+ * tex2d t1, i3, s3 ; Read texel from past ref macroblock top field
+ * tex2d t2, i4, s3 ; Read texel from past ref macroblock bottom field
*/
for (i = 0; i < 2; ++i)
{
- inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 1, TGSI_FILE_SAMPLER, 3);
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 3, TGSI_FILE_SAMPLER, 3);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
@@ -1905,12 +2002,12 @@ static int vlCreateFragmentShaderFieldBMB
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
/*
- * tex2d t4, i3, s4 ; Read texel from future ref macroblock top field
- * tex2d t5, i4, s4 ; Read texel from future ref macroblock bottom field
+ * tex2d t4, i5, s4 ; Read texel from future ref macroblock top field
+ * tex2d t5, i6, s4 ; Read texel from future ref macroblock bottom field
*/
for (i = 0; i < 2; ++i)
{
- inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 4, TGSI_FILE_INPUT, i + 3, TGSI_FILE_SAMPLER, 4);
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 4, TGSI_FILE_INPUT, i + 5, TGSI_FILE_SAMPLER, 4);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
@@ -1961,7 +2058,18 @@ static int vlCreateDataBufs
/* Create our vertex buffers */
for (h = 0; h < NUM_BUF_SETS; ++h)
{
- for (i = 0; i < 3; ++i)
+ mc->vertex_bufs[h][0].pitch = sizeof(struct vlVertex2f) * 4;
+ mc->vertex_bufs[h][0].max_index = 24 * num_mb_per_frame - 1;
+ mc->vertex_bufs[h][0].buffer_offset = 0;
+ mc->vertex_bufs[h][0].buffer = pipe->winsys->buffer_create
+ (
+ pipe->winsys,
+ 1,
+ PIPE_BUFFER_USAGE_VERTEX,
+ sizeof(struct vlVertex2f) * 4 * 24 * num_mb_per_frame
+ );
+
+ for (i = 1; i < 3; ++i)
{
mc->vertex_bufs[h][i].pitch = sizeof(struct vlVertex2f) * 2;
mc->vertex_bufs[h][i].max_index = 24 * num_mb_per_frame - 1;
@@ -1982,36 +2090,48 @@ static int vlCreateDataBufs
mc->vertex_elems[0].nr_components = 2;
mc->vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
- /* Block luma, block chroma texcoord element */
+ /* Luma, texcoord element */
mc->vertex_elems[1].src_offset = sizeof(struct vlVertex2f);
mc->vertex_elems[1].vertex_buffer_index = 0;
mc->vertex_elems[1].nr_components = 2;
mc->vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
- /* First ref surface top field texcoord element */
- mc->vertex_elems[2].src_offset = 0;
- mc->vertex_elems[2].vertex_buffer_index = 1;
+ /* Chroma Cr texcoord element */
+ mc->vertex_elems[2].src_offset = sizeof(struct vlVertex2f) * 2;
+ mc->vertex_elems[2].vertex_buffer_index = 0;
mc->vertex_elems[2].nr_components = 2;
mc->vertex_elems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
- /* First ref surface bottom field texcoord element */
- mc->vertex_elems[3].src_offset = sizeof(struct vlVertex2f);
- mc->vertex_elems[3].vertex_buffer_index = 1;
+ /* Chroma Cb texcoord element */
+ mc->vertex_elems[3].src_offset = sizeof(struct vlVertex2f) * 3;
+ mc->vertex_elems[3].vertex_buffer_index = 0;
mc->vertex_elems[3].nr_components = 2;
mc->vertex_elems[3].src_format = PIPE_FORMAT_R32G32_FLOAT;
- /* Second ref surface top field texcoord element */
+ /* First ref surface top field texcoord element */
mc->vertex_elems[4].src_offset = 0;
- mc->vertex_elems[4].vertex_buffer_index = 2;
+ mc->vertex_elems[4].vertex_buffer_index = 1;
mc->vertex_elems[4].nr_components = 2;
mc->vertex_elems[4].src_format = PIPE_FORMAT_R32G32_FLOAT;
- /* Second ref surface bottom field texcoord element */
+ /* First ref surface bottom field texcoord element */
mc->vertex_elems[5].src_offset = sizeof(struct vlVertex2f);
- mc->vertex_elems[5].vertex_buffer_index = 2;
+ mc->vertex_elems[5].vertex_buffer_index = 1;
mc->vertex_elems[5].nr_components = 2;
mc->vertex_elems[5].src_format = PIPE_FORMAT_R32G32_FLOAT;
+ /* Second ref surface top field texcoord element */
+ mc->vertex_elems[6].src_offset = 0;
+ mc->vertex_elems[6].vertex_buffer_index = 2;
+ mc->vertex_elems[6].nr_components = 2;
+ mc->vertex_elems[6].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /* Second ref surface bottom field texcoord element */
+ mc->vertex_elems[7].src_offset = sizeof(struct vlVertex2f);
+ mc->vertex_elems[7].vertex_buffer_index = 2;
+ mc->vertex_elems[7].nr_components = 2;
+ mc->vertex_elems[7].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
/* Create our constant buffer */
mc->vs_const_buf.size = sizeof(struct vlVertexShaderConsts);
mc->vs_const_buf.buffer = pipe->winsys->buffer_create