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authorKenneth Graunke <[email protected]>2013-07-25 14:47:58 -0700
committerKenneth Graunke <[email protected]>2013-07-29 22:35:37 -0700
commit07cdf426c108eca93ac8ff3c682e2c800a5f5d20 (patch)
treeaf6deaedf488e99ad2b34a54aa233c2479befb9d /src/gallium/state_trackers
parent488b3ed6f40df4608f7d02758ffd4ab7070c782e (diff)
mesa: Remove broken assertion about enabled texture targets.
For GLSL programs, enabledTargets can have more than one bit set. For example, a shader that uses sampler2D and samplerCube uniforms will have both TEXTURE_2D_BIT and TEXTURE_CUBE_BIT set. The code that sets _ReallyEnabled already handles this, selecting the "highest priority" texture target. We should simply use that. Fixes new Piglit test incomplete-textures-of-multiple-types. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62698 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers')
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