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authorPatrick Rudolph <[email protected]>2015-05-19 20:18:29 +0200
committerAxel Davy <[email protected]>2015-08-21 22:21:46 +0200
commitbc6c80e54714e939e4bc116374f410680e7a3632 (patch)
tree5cc53a7fddaaafcd8fa2d55e45001b22c74a3404 /src/gallium/state_trackers
parentd0a4374e1a04ba16f36ea91fdb390633fe941978 (diff)
st/nine: Return correct error codes in NineDevice9_Reset
Allow more than two errors, and return D3DERR_INVALIDCALL for failed display resolution changes. Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Patrick Rudolph <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers')
-rw-r--r--src/gallium/state_trackers/nine/device9.c4
-rw-r--r--src/gallium/state_trackers/nine/swapchain9.c4
2 files changed, 5 insertions, 3 deletions
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c
index f84364e516b..96d27e185b2 100644
--- a/src/gallium/state_trackers/nine/device9.c
+++ b/src/gallium/state_trackers/nine/device9.c
@@ -769,8 +769,8 @@ NineDevice9_Reset( struct NineDevice9 *This,
for (i = 0; i < This->nswapchains; ++i) {
D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
- if (FAILED(hr))
- return (hr == D3DERR_OUTOFVIDEOMEMORY) ? hr : D3DERR_DEVICELOST;
+ if (hr != D3D_OK)
+ return hr;
}
nine_pipe_context_clear(This);
diff --git a/src/gallium/state_trackers/nine/swapchain9.c b/src/gallium/state_trackers/nine/swapchain9.c
index b6bc9c81f87..bb40960779c 100644
--- a/src/gallium/state_trackers/nine/swapchain9.c
+++ b/src/gallium/state_trackers/nine/swapchain9.c
@@ -184,7 +184,9 @@ NineSwapChain9_Resize( struct NineSwapChain9 *This,
/* Note: It is the role of the backend to fill if necessary
* BackBufferWidth and BackBufferHeight */
- ID3DPresent_SetPresentParameters(This->present, pParams, This->mode);
+ hr = ID3DPresent_SetPresentParameters(This->present, pParams, This->mode);
+ if (hr != D3D_OK)
+ return hr;
/* When we have flip behaviour, d3d9 expects we get back the screen buffer when we flip.
* Here we don't get back the initial content of the screen. To emulate the behaviour