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author | Olivier Galibert <[email protected]> | 2012-06-19 21:01:37 +0200 |
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committer | Brian Paul <[email protected]> | 2012-07-18 08:02:39 -0600 |
commit | 229a1a7e4da1a9c60b35b79f2a63e0bab451a76e (patch) | |
tree | 312277c6cd59a45eef2309f194133507edd17c7e /src/gallium/state_trackers | |
parent | 99c65bac341f808279a8a847158ace4f058aa72e (diff) |
softpipe: Take all lods into account when texture sampling.
This patch churns a lot because it needs to change 4-wide filters into
single pixel filters, since each fragment may use a different filter.
The only case not entirely supported is the anisotropic filtering.
Not sure what we want to do there, since a full quad is required by
that filter.
Signed-off-by: Olivier Galibert <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers')
0 files changed, 0 insertions, 0 deletions