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authorOlivier Galibert <[email protected]>2012-06-19 21:01:37 +0200
committerBrian Paul <[email protected]>2012-07-18 08:02:39 -0600
commit229a1a7e4da1a9c60b35b79f2a63e0bab451a76e (patch)
tree312277c6cd59a45eef2309f194133507edd17c7e /src/gallium/state_trackers
parent99c65bac341f808279a8a847158ace4f058aa72e (diff)
softpipe: Take all lods into account when texture sampling.
This patch churns a lot because it needs to change 4-wide filters into single pixel filters, since each fragment may use a different filter. The only case not entirely supported is the anisotropic filtering. Not sure what we want to do there, since a full quad is required by that filter. Signed-off-by: Olivier Galibert <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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