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authorLucas Stach <[email protected]>2012-07-19 21:09:28 +0200
committerMichel Dänzer <[email protected]>2012-07-20 18:47:54 +0200
commitcdad337fec39d788a4b04de080a51d0ea1325e10 (patch)
tree23d7bc5c5d58ba2382e96d2610f7d6943cc0611a /src/gallium/state_trackers/xorg
parent60c3e69dbf297426c42e4b8f94c5f0493bd9be5f (diff)
st/xorg: fix masked transformations
Someone tried to be clever and "optimized" add_vertex_data2() to just use two points for the texture coordinates and then reuse individual components. Sadly this is not how matrix multiplication works. Fixes rendercheck -t tmcoords Signed-off-by: Lucas Stach <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/xorg')
-rw-r--r--src/gallium/state_trackers/xorg/xorg_renderer.c60
1 files changed, 40 insertions, 20 deletions
diff --git a/src/gallium/state_trackers/xorg/xorg_renderer.c b/src/gallium/state_trackers/xorg/xorg_renderer.c
index bf2d5b75dd7..286ab34149a 100644
--- a/src/gallium/state_trackers/xorg/xorg_renderer.c
+++ b/src/gallium/state_trackers/xorg/xorg_renderer.c
@@ -213,53 +213,73 @@ add_vertex_data2(struct xorg_renderer *r,
struct pipe_resource *mask,
float *src_matrix, float *mask_matrix)
{
- float src_s0, src_t0, src_s1, src_t1;
- float mask_s0, mask_t0, mask_s1, mask_t1;
- float spt0[2], spt1[2];
- float mpt0[2], mpt1[2];
+ float src_s0, src_t0, src_s1, src_t1, src_s2, src_t2, src_s3, src_t3;
+ float mask_s0, mask_t0, mask_s1, mask_t1, mask_s2, mask_t2, mask_s3, mask_t3;
+ float spt0[2], spt1[2], spt2[2], spt3[2];
+ float mpt0[2], mpt1[2], mpt2[2], mpt3[2];
spt0[0] = srcX;
spt0[1] = srcY;
- spt1[0] = srcX + width;
- spt1[1] = srcY + height;
+ spt1[0] = (srcX + width);
+ spt1[1] = srcY;
+ spt2[0] = (srcX + width);
+ spt2[1] = (srcY + height);
+ spt3[0] = srcX;
+ spt3[1] = (srcY + height);
mpt0[0] = maskX;
mpt0[1] = maskY;
- mpt1[0] = maskX + width;
- mpt1[1] = maskY + height;
+ mpt1[0] = (maskX + width);
+ mpt1[1] = maskY;
+ mpt2[0] = (maskX + width);
+ mpt2[1] = (maskY + height);
+ mpt3[0] = maskX;
+ mpt3[1] = (maskY + height);
if (src_matrix) {
map_point(src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]);
map_point(src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]);
+ map_point(src_matrix, spt2[0], spt2[1], &spt2[0], &spt2[1]);
+ map_point(src_matrix, spt3[0], spt3[1], &spt3[0], &spt3[1]);
}
if (mask_matrix) {
map_point(mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]);
map_point(mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]);
+ map_point(mask_matrix, mpt2[0], mpt2[1], &mpt2[0], &mpt2[1]);
+ map_point(mask_matrix, mpt3[0], mpt3[1], &mpt3[0], &mpt3[1]);
}
- src_s0 = spt0[0] / src->width0;
- src_t0 = spt0[1] / src->height0;
- src_s1 = spt1[0] / src->width0;
- src_t1 = spt1[1] / src->height0;
-
- mask_s0 = mpt0[0] / mask->width0;
- mask_t0 = mpt0[1] / mask->height0;
- mask_s1 = mpt1[0] / mask->width0;
- mask_t1 = mpt1[1] / mask->height0;
+ src_s0 = spt0[0] / src->width0;
+ src_s1 = spt1[0] / src->width0;
+ src_s2 = spt2[0] / src->width0;
+ src_s3 = spt3[0] / src->width0;
+ src_t0 = spt0[1] / src->height0;
+ src_t1 = spt1[1] / src->height0;
+ src_t2 = spt2[1] / src->height0;
+ src_t3 = spt3[1] / src->height0;
+
+ mask_s0 = mpt0[0] / mask->width0;
+ mask_s1 = mpt1[0] / mask->width0;
+ mask_s2 = mpt2[0] / mask->width0;
+ mask_s3 = mpt3[0] / mask->width0;
+ mask_t0 = mpt0[1] / mask->height0;
+ mask_t1 = mpt1[1] / mask->height0;
+ mask_t2 = mpt2[1] / mask->height0;
+ mask_t3 = mpt3[1] / mask->height0;
/* 1st vertex */
add_vertex_2tex(r, dstX, dstY,
src_s0, src_t0, mask_s0, mask_t0);
/* 2nd vertex */
add_vertex_2tex(r, dstX + width, dstY,
- src_s1, src_t0, mask_s1, mask_t0);
+ src_s1, src_t1, mask_s1, mask_t1);
/* 3rd vertex */
add_vertex_2tex(r, dstX + width, dstY + height,
- src_s1, src_t1, mask_s1, mask_t1);
+ src_s2, src_t2, mask_s2, mask_t2);
/* 4th vertex */
add_vertex_2tex(r, dstX, dstY + height,
- src_s0, src_t1, mask_s0, mask_t1);
+ src_s3, src_t3, mask_s3, mask_t3);
}
static void