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authorEric Anholt <[email protected]>2019-04-29 15:38:24 -0700
committerEric Anholt <[email protected]>2019-05-13 12:03:08 -0700
commit0c31fe9ee743f699bcabcb638ccc83e515f0d1bd (patch)
tree7a8e3fba596796d27e75bc40ba110c24a13c0dec /src/gallium/state_trackers/wgl
parentf33cb272f0890f115c36fb96173123bc699b7b2c (diff)
gallium: Redefine the max texture 2d cap from _LEVELS to _SIZE.
The _LEVELS assumes that the max is always power of two. For V3D 4.2, we can support up to 7680 non-power-of-two MSAA textures, which will let X11 support dual 4k displays on newer hardware. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/wgl')
-rw-r--r--src/gallium/state_trackers/wgl/stw_device.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/state_trackers/wgl/stw_device.c b/src/gallium/state_trackers/wgl/stw_device.c
index f04689a974d..f1b1dfd9a14 100644
--- a/src/gallium/state_trackers/wgl/stw_device.c
+++ b/src/gallium/state_trackers/wgl/stw_device.c
@@ -121,8 +121,8 @@ stw_init(const struct stw_winsys *stw_winsys)
stw_dev->smapi->get_param = stw_get_param;
stw_dev->screen = screen;
- stw_dev->max_2d_levels =
- screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS);
+ stw_dev->max_2d_levels = util_last_bit(screen->get_param(screen,
+ PIPE_CAP_MAX_TEXTURE_2D_SIZE));
stw_dev->max_2d_length = 1 << (stw_dev->max_2d_levels - 1);
InitializeCriticalSection(&stw_dev->ctx_mutex);