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authorJosé Fonseca <[email protected]>2010-12-02 17:27:05 +0000
committerJosé Fonseca <[email protected]>2010-12-02 17:35:03 +0000
commite3659329e0b91ea78afe32e231f2f75d3d728af9 (patch)
treeaeee753d498c148238dbfc9531255078eebbaf60 /src/gallium/state_trackers/wgl
parentaf4f75c8fe1c53b8def966f480e7fda8021f1b63 (diff)
WIN32_THREADS -> WIN32
Fixes nasty bug where some parts of the code didn't define WIN32_THREADS and were using the integer mutex implementation, causing even confusion to the debuggers. And there is little interest of other thread implemenation on Win32 besides Win32 threads.
Diffstat (limited to 'src/gallium/state_trackers/wgl')
-rw-r--r--src/gallium/state_trackers/wgl/SConscript1
-rw-r--r--src/gallium/state_trackers/wgl/stw_device.c6
2 files changed, 0 insertions, 7 deletions
diff --git a/src/gallium/state_trackers/wgl/SConscript b/src/gallium/state_trackers/wgl/SConscript
index 936f5502bc8..1b7597de440 100644
--- a/src/gallium/state_trackers/wgl/SConscript
+++ b/src/gallium/state_trackers/wgl/SConscript
@@ -13,7 +13,6 @@ env.Append(CPPPATH = [
env.AppendUnique(CPPDEFINES = [
'_GDI32_', # prevent wgl* being declared __declspec(dllimport)
'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
- 'WIN32_THREADS', # use Win32 thread API
'WIN32_LEAN_AND_MEAN', # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx
])
diff --git a/src/gallium/state_trackers/wgl/stw_device.c b/src/gallium/state_trackers/wgl/stw_device.c
index 7227dc276ab..c4822d4d8aa 100644
--- a/src/gallium/state_trackers/wgl/stw_device.c
+++ b/src/gallium/state_trackers/wgl/stw_device.c
@@ -41,9 +41,7 @@
#include "stw_framebuffer.h"
#include "stw_st.h"
-#ifdef WIN32_THREADS
extern _glthread_Mutex OneTimeLock;
-#endif
struct stw_device *stw_dev = NULL;
@@ -76,9 +74,7 @@ stw_init(const struct stw_winsys *stw_winsys)
stw_dev->stw_winsys = stw_winsys;
-#ifdef WIN32_THREADS
_glthread_INIT_MUTEX(OneTimeLock);
-#endif
stw_dev->stapi = stw_st_create_api();
stw_dev->smapi = CALLOC_STRUCT(st_manager);
@@ -172,11 +168,9 @@ stw_cleanup(void)
stw_dev->screen->destroy(stw_dev->screen);
-#ifdef WIN32_THREADS
_glthread_DESTROY_MUTEX(OneTimeLock);
_glapi_destroy_multithread();
-#endif
#ifdef DEBUG
debug_memory_end(stw_dev->memdbg_no);