diff options
author | Roland Scheidegger <[email protected]> | 2009-12-23 20:44:06 +0100 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2009-12-23 20:44:06 +0100 |
commit | f44b0ff84338c2184ef4f2cbb752bf62f4fff1fc (patch) | |
tree | f87fc088544f9d746b4784efd06aa162ece4fa61 /src/gallium/state_trackers/vega | |
parent | beb712ee9adf693f02e5d867344817176189d385 (diff) |
gallium: adapt state trackers etc. to pipe_constant_buffer removal
Diffstat (limited to 'src/gallium/state_trackers/vega')
-rw-r--r-- | src/gallium/state_trackers/vega/api_filters.c | 16 | ||||
-rw-r--r-- | src/gallium/state_trackers/vega/mask.c | 32 | ||||
-rw-r--r-- | src/gallium/state_trackers/vega/paint.c | 3 | ||||
-rw-r--r-- | src/gallium/state_trackers/vega/shader.c | 16 | ||||
-rw-r--r-- | src/gallium/state_trackers/vega/vg_context.c | 24 | ||||
-rw-r--r-- | src/gallium/state_trackers/vega/vg_context.h | 6 |
6 files changed, 49 insertions, 48 deletions
diff --git a/src/gallium/state_trackers/vega/api_filters.c b/src/gallium/state_trackers/vega/api_filters.c index 2f984fb7b9a..8f69ee01099 100644 --- a/src/gallium/state_trackers/vega/api_filters.c +++ b/src/gallium/state_trackers/vega/api_filters.c @@ -147,22 +147,22 @@ static void setup_constant_buffer(struct vg_context *ctx, const void *buffer, VGint param_bytes) { struct pipe_context *pipe = ctx->pipe; - struct pipe_constant_buffer *cbuf = &ctx->filter.buffer; + struct pipe_buffer **cbuf = &ctx->filter.buffer; /* We always need to get a new buffer, to keep the drivers simple and * avoid gratuitous rendering synchronization. */ - pipe_buffer_reference(&cbuf->buffer, NULL); + pipe_buffer_reference(cbuf, NULL); - cbuf->buffer = pipe_buffer_create(pipe->screen, 16, - PIPE_BUFFER_USAGE_CONSTANT, - param_bytes); + *cbuf = pipe_buffer_create(pipe->screen, 16, + PIPE_BUFFER_USAGE_CONSTANT, + param_bytes); - if (cbuf->buffer) { - st_no_flush_pipe_buffer_write(ctx, cbuf->buffer, + if (*cbuf) { + st_no_flush_pipe_buffer_write(ctx, *cbuf, 0, param_bytes, buffer); } - ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf); + ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf); } static void setup_samplers(struct vg_context *ctx, struct filter_info *info) diff --git a/src/gallium/state_trackers/vega/mask.c b/src/gallium/state_trackers/vega/mask.c index 42300bb6d57..3e260e70736 100644 --- a/src/gallium/state_trackers/vega/mask.c +++ b/src/gallium/state_trackers/vega/mask.c @@ -217,7 +217,7 @@ static void setup_mask_framebuffer(struct pipe_surface *surf, static void setup_mask_operation(VGMaskOperation operation) { struct vg_context *ctx = vg_current_context(); - struct pipe_constant_buffer *cbuf = &ctx->mask.cbuf; + struct pipe_buffer **cbuf = &ctx->mask.cbuf; const VGint param_bytes = 4 * sizeof(VGfloat); const VGfloat ones[4] = {1.f, 1.f, 1.f, 1.f}; void *shader = 0; @@ -225,17 +225,17 @@ static void setup_mask_operation(VGMaskOperation operation) /* We always need to get a new buffer, to keep the drivers simple and * avoid gratuitous rendering synchronization. */ - pipe_buffer_reference(&cbuf->buffer, NULL); + pipe_buffer_reference(cbuf, NULL); - cbuf->buffer = pipe_buffer_create(ctx->pipe->screen, 1, - PIPE_BUFFER_USAGE_CONSTANT, - param_bytes); - if (cbuf->buffer) { - st_no_flush_pipe_buffer_write(ctx, cbuf->buffer, + *cbuf = pipe_buffer_create(ctx->pipe->screen, 1, + PIPE_BUFFER_USAGE_CONSTANT, + param_bytes); + if (*cbuf) { + st_no_flush_pipe_buffer_write(ctx, *cbuf, 0, param_bytes, ones); } - ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf); + ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf); switch (operation) { case VG_UNION_MASK: { if (!ctx->mask.union_fs) { @@ -320,22 +320,22 @@ static void setup_mask_samplers(struct pipe_texture *umask) static void setup_mask_fill(const VGfloat color[4]) { struct vg_context *ctx = vg_current_context(); - struct pipe_constant_buffer *cbuf = &ctx->mask.cbuf; + struct pipe_buffer **cbuf = &ctx->mask.cbuf; const VGint param_bytes = 4 * sizeof(VGfloat); /* We always need to get a new buffer, to keep the drivers simple and * avoid gratuitous rendering synchronization. */ - pipe_buffer_reference(&cbuf->buffer, NULL); + pipe_buffer_reference(cbuf, NULL); - cbuf->buffer = pipe_buffer_create(ctx->pipe->screen, 1, - PIPE_BUFFER_USAGE_CONSTANT, - param_bytes); - if (cbuf->buffer) { - st_no_flush_pipe_buffer_write(ctx, cbuf->buffer, 0, param_bytes, color); + *cbuf = pipe_buffer_create(ctx->pipe->screen, 1, + PIPE_BUFFER_USAGE_CONSTANT, + param_bytes); + if (*cbuf) { + st_no_flush_pipe_buffer_write(ctx, *cbuf, 0, param_bytes, color); } - ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf); + ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf); cso_set_fragment_shader_handle(ctx->cso_context, shaders_cache_fill(ctx->sc, VEGA_SOLID_FILL_SHADER)); diff --git a/src/gallium/state_trackers/vega/paint.c b/src/gallium/state_trackers/vega/paint.c index cc73771d358..d8f6299b2db 100644 --- a/src/gallium/state_trackers/vega/paint.c +++ b/src/gallium/state_trackers/vega/paint.c @@ -77,7 +77,8 @@ struct vg_paint { struct pipe_sampler_state sampler; } pattern; - struct pipe_constant_buffer cbuf; + /* XXX next 3 all unneded? */ + struct pipe_buffer *cbuf; struct pipe_shader_state fs_state; void *fs; }; diff --git a/src/gallium/state_trackers/vega/shader.c b/src/gallium/state_trackers/vega/shader.c index d9074a377b3..bd5ae79e551 100644 --- a/src/gallium/state_trackers/vega/shader.c +++ b/src/gallium/state_trackers/vega/shader.c @@ -51,7 +51,7 @@ struct shader { VGImageMode image_mode; float constants[MAX_CONSTANTS]; - struct pipe_constant_buffer cbuf; + struct pipe_buffer *cbuf; struct pipe_shader_state fs_state; void *fs; }; @@ -96,25 +96,25 @@ static void setup_constant_buffer(struct shader *shader) { struct vg_context *ctx = shader->context; struct pipe_context *pipe = shader->context->pipe; - struct pipe_constant_buffer *cbuf = &shader->cbuf; + struct pipe_buffer **cbuf = &shader->cbuf; VGint param_bytes = paint_constant_buffer_size(shader->paint); float temp_buf[MAX_CONSTANTS]; assert(param_bytes <= sizeof(temp_buf)); paint_fill_constant_buffer(shader->paint, temp_buf); - if (cbuf->buffer == NULL || + if (*cbuf == NULL || memcmp(temp_buf, shader->constants, param_bytes) != 0) { - pipe_buffer_reference(&cbuf->buffer, NULL); + pipe_buffer_reference(cbuf, NULL); memcpy(shader->constants, temp_buf, param_bytes); - cbuf->buffer = pipe_user_buffer_create(pipe->screen, - &shader->constants, - sizeof(shader->constants)); + *cbuf = pipe_user_buffer_create(pipe->screen, + &shader->constants, + sizeof(shader->constants)); } - ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf); + ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf); } static VGint blend_bind_samplers(struct vg_context *ctx, diff --git a/src/gallium/state_trackers/vega/vg_context.c b/src/gallium/state_trackers/vega/vg_context.c index 00d23f5c227..c16ac036e3b 100644 --- a/src/gallium/state_trackers/vega/vg_context.c +++ b/src/gallium/state_trackers/vega/vg_context.c @@ -122,8 +122,8 @@ struct vg_context * vg_create_context(struct pipe_context *pipe, void vg_destroy_context(struct vg_context *ctx) { - struct pipe_constant_buffer *cbuf = &ctx->mask.cbuf; - struct pipe_constant_buffer *vsbuf = &ctx->vs_const_buffer; + struct pipe_buffer **cbuf = &ctx->mask.cbuf; + struct pipe_buffer **vsbuf = &ctx->vs_const_buffer; util_destroy_blit(ctx->blit); renderer_destroy(ctx->renderer); @@ -131,11 +131,11 @@ void vg_destroy_context(struct vg_context *ctx) shader_destroy(ctx->shader); paint_destroy(ctx->default_paint); - if (cbuf && cbuf->buffer) - pipe_buffer_reference(&cbuf->buffer, NULL); + if (*cbuf) + pipe_buffer_reference(cbuf, NULL); - if (vsbuf && vsbuf->buffer) - pipe_buffer_reference(&vsbuf->buffer, NULL); + if (*vsbuf) + pipe_buffer_reference(vsbuf, NULL); if (ctx->clear.fs) { cso_delete_fragment_shader(ctx->cso_context, ctx->clear.fs); @@ -371,20 +371,20 @@ void vg_validate_state(struct vg_context *ctx) 2.f/fb->width, 2.f/fb->height, 1, 1, -1, -1, 0, 0 }; - struct pipe_constant_buffer *cbuf = &ctx->vs_const_buffer; + struct pipe_buffer **cbuf = &ctx->vs_const_buffer; vg_set_viewport(ctx, VEGA_Y0_BOTTOM); - pipe_buffer_reference(&cbuf->buffer, NULL); - cbuf->buffer = pipe_buffer_create(ctx->pipe->screen, 16, + pipe_buffer_reference(cbuf, NULL); + *cbuf = pipe_buffer_create(ctx->pipe->screen, 16, PIPE_BUFFER_USAGE_CONSTANT, param_bytes); - if (cbuf->buffer) { - st_no_flush_pipe_buffer_write(ctx, cbuf->buffer, + if (*cbuf) { + st_no_flush_pipe_buffer_write(ctx, *cbuf, 0, param_bytes, vs_consts); } - ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_VERTEX, 0, cbuf); + ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_VERTEX, 0, *cbuf); } if ((ctx->state.dirty & VS_DIRTY)) { cso_set_vertex_shader_handle(ctx->cso_context, diff --git a/src/gallium/state_trackers/vega/vg_context.h b/src/gallium/state_trackers/vega/vg_context.h index ccc8889c8c5..ff8c1a04217 100644 --- a/src/gallium/state_trackers/vega/vg_context.h +++ b/src/gallium/state_trackers/vega/vg_context.h @@ -113,7 +113,7 @@ struct vg_context } clear; struct { - struct pipe_constant_buffer cbuf; + struct pipe_buffer *cbuf; struct pipe_sampler_state sampler; struct vg_shader *union_fs; @@ -135,7 +135,7 @@ struct vg_context struct pipe_sampler_state blend_sampler; struct { - struct pipe_constant_buffer buffer; + struct pipe_buffer *buffer; void *color_matrix_fs; } filter; struct vg_paint *default_paint; @@ -145,7 +145,7 @@ struct vg_context struct vg_shader *plain_vs; struct vg_shader *clear_vs; struct vg_shader *texture_vs; - struct pipe_constant_buffer vs_const_buffer; + struct pipe_buffer *vs_const_buffer; }; struct vg_object { |