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author | Chia-I Wu <[email protected]> | 2010-12-03 00:44:43 +0800 |
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committer | Chia-I Wu <[email protected]> | 2010-12-03 14:23:04 +0800 |
commit | a84a1e344f544ec4da61809d4f09853a94d93e07 (patch) | |
tree | d1d141510e4a3b64c58e7596b2127749b320a067 /src/gallium/state_trackers/vega/shader.h | |
parent | 29bea39fde0b3be89a34bf0d979f33f601412eee (diff) |
st/vega: Move vertex transformation to shader.
It was done in path-to-polygon conversion. That meant that the
results were invalidated when the transformation was modified, and CPU
had to recreate the vertex buffer with new vertices. It could be a
performance hit for apps that animate.
Diffstat (limited to 'src/gallium/state_trackers/vega/shader.h')
-rw-r--r-- | src/gallium/state_trackers/vega/shader.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/vega/shader.h b/src/gallium/state_trackers/vega/shader.h index ff4466cd87c..8b97e537efe 100644 --- a/src/gallium/state_trackers/vega/shader.h +++ b/src/gallium/state_trackers/vega/shader.h @@ -54,6 +54,8 @@ VGboolean shader_drawing_image(struct shader *shader); void shader_set_image(struct shader *shader, struct vg_image *img); +void shader_set_surface_matrix(struct shader *shader, + const struct matrix *mat); void shader_set_paint_matrix(struct shader *shader, const struct matrix *mat); void shader_bind(struct shader *shader); |