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authorJosé Fonseca <[email protected]>2010-01-16 23:21:06 +0000
committerJosé Fonseca <[email protected]>2010-01-16 23:21:06 +0000
commitba5d600c90f7075cf2c33a0c5c679ef822e8746e (patch)
treeec6794fba9f2fe563a8bbc03ca06e288b7f51c28 /src/gallium/state_trackers/vega/mask.c
parentfdfe06ad804ea13e6e436d66c1bcafe0bde2f545 (diff)
parent164fd16cfbc09970676c2e6866e062a5c9b410db (diff)
Merge remote branch 'origin/master' into lp-binning
Conflicts: src/gallium/drivers/llvmpipe/lp_quad.h src/gallium/drivers/llvmpipe/lp_setup.c
Diffstat (limited to 'src/gallium/state_trackers/vega/mask.c')
-rw-r--r--src/gallium/state_trackers/vega/mask.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/gallium/state_trackers/vega/mask.c b/src/gallium/state_trackers/vega/mask.c
index 42300bb6d57..3e260e70736 100644
--- a/src/gallium/state_trackers/vega/mask.c
+++ b/src/gallium/state_trackers/vega/mask.c
@@ -217,7 +217,7 @@ static void setup_mask_framebuffer(struct pipe_surface *surf,
static void setup_mask_operation(VGMaskOperation operation)
{
struct vg_context *ctx = vg_current_context();
- struct pipe_constant_buffer *cbuf = &ctx->mask.cbuf;
+ struct pipe_buffer **cbuf = &ctx->mask.cbuf;
const VGint param_bytes = 4 * sizeof(VGfloat);
const VGfloat ones[4] = {1.f, 1.f, 1.f, 1.f};
void *shader = 0;
@@ -225,17 +225,17 @@ static void setup_mask_operation(VGMaskOperation operation)
/* We always need to get a new buffer, to keep the drivers simple and
* avoid gratuitous rendering synchronization.
*/
- pipe_buffer_reference(&cbuf->buffer, NULL);
+ pipe_buffer_reference(cbuf, NULL);
- cbuf->buffer = pipe_buffer_create(ctx->pipe->screen, 1,
- PIPE_BUFFER_USAGE_CONSTANT,
- param_bytes);
- if (cbuf->buffer) {
- st_no_flush_pipe_buffer_write(ctx, cbuf->buffer,
+ *cbuf = pipe_buffer_create(ctx->pipe->screen, 1,
+ PIPE_BUFFER_USAGE_CONSTANT,
+ param_bytes);
+ if (*cbuf) {
+ st_no_flush_pipe_buffer_write(ctx, *cbuf,
0, param_bytes, ones);
}
- ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
switch (operation) {
case VG_UNION_MASK: {
if (!ctx->mask.union_fs) {
@@ -320,22 +320,22 @@ static void setup_mask_samplers(struct pipe_texture *umask)
static void setup_mask_fill(const VGfloat color[4])
{
struct vg_context *ctx = vg_current_context();
- struct pipe_constant_buffer *cbuf = &ctx->mask.cbuf;
+ struct pipe_buffer **cbuf = &ctx->mask.cbuf;
const VGint param_bytes = 4 * sizeof(VGfloat);
/* We always need to get a new buffer, to keep the drivers simple and
* avoid gratuitous rendering synchronization.
*/
- pipe_buffer_reference(&cbuf->buffer, NULL);
+ pipe_buffer_reference(cbuf, NULL);
- cbuf->buffer = pipe_buffer_create(ctx->pipe->screen, 1,
- PIPE_BUFFER_USAGE_CONSTANT,
- param_bytes);
- if (cbuf->buffer) {
- st_no_flush_pipe_buffer_write(ctx, cbuf->buffer, 0, param_bytes, color);
+ *cbuf = pipe_buffer_create(ctx->pipe->screen, 1,
+ PIPE_BUFFER_USAGE_CONSTANT,
+ param_bytes);
+ if (*cbuf) {
+ st_no_flush_pipe_buffer_write(ctx, *cbuf, 0, param_bytes, color);
}
- ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
cso_set_fragment_shader_handle(ctx->cso_context,
shaders_cache_fill(ctx->sc,
VEGA_SOLID_FILL_SHADER));