diff options
author | Chia-I Wu <[email protected]> | 2010-12-03 00:44:43 +0800 |
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committer | Chia-I Wu <[email protected]> | 2010-12-03 14:23:04 +0800 |
commit | a84a1e344f544ec4da61809d4f09853a94d93e07 (patch) | |
tree | d1d141510e4a3b64c58e7596b2127749b320a067 /src/gallium/state_trackers/vega/mask.c | |
parent | 29bea39fde0b3be89a34bf0d979f33f601412eee (diff) |
st/vega: Move vertex transformation to shader.
It was done in path-to-polygon conversion. That meant that the
results were invalidated when the transformation was modified, and CPU
had to recreate the vertex buffer with new vertices. It could be a
performance hit for apps that animate.
Diffstat (limited to 'src/gallium/state_trackers/vega/mask.c')
-rw-r--r-- | src/gallium/state_trackers/vega/mask.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/state_trackers/vega/mask.c b/src/gallium/state_trackers/vega/mask.c index 17912cb552d..dfd0600e444 100644 --- a/src/gallium/state_trackers/vega/mask.c +++ b/src/gallium/state_trackers/vega/mask.c @@ -435,14 +435,14 @@ static void mask_layer_render_to(struct vg_mask_layer *layer, PIPE_BIND_RENDER_TARGET); surf = pipe->create_surface(pipe, view->texture, &surf_tmpl); - renderer_validate_for_mask_rendering(ctx->renderer, surf); + renderer_validate_for_mask_rendering(ctx->renderer, surf, mat); if (paint_modes & VG_FILL_PATH) { - path_fill(path, mat); + path_fill(path); } if (paint_modes & VG_STROKE_PATH){ - path_stroke(path, mat); + path_stroke(path); } pipe_surface_reference(&surf, NULL); |