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authorChia-I Wu <[email protected]>2010-12-03 00:44:43 +0800
committerChia-I Wu <[email protected]>2010-12-03 14:23:04 +0800
commita84a1e344f544ec4da61809d4f09853a94d93e07 (patch)
treed1d141510e4a3b64c58e7596b2127749b320a067 /src/gallium/state_trackers/vega/mask.c
parent29bea39fde0b3be89a34bf0d979f33f601412eee (diff)
st/vega: Move vertex transformation to shader.
It was done in path-to-polygon conversion. That meant that the results were invalidated when the transformation was modified, and CPU had to recreate the vertex buffer with new vertices. It could be a performance hit for apps that animate.
Diffstat (limited to 'src/gallium/state_trackers/vega/mask.c')
-rw-r--r--src/gallium/state_trackers/vega/mask.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/state_trackers/vega/mask.c b/src/gallium/state_trackers/vega/mask.c
index 17912cb552d..dfd0600e444 100644
--- a/src/gallium/state_trackers/vega/mask.c
+++ b/src/gallium/state_trackers/vega/mask.c
@@ -435,14 +435,14 @@ static void mask_layer_render_to(struct vg_mask_layer *layer,
PIPE_BIND_RENDER_TARGET);
surf = pipe->create_surface(pipe, view->texture, &surf_tmpl);
- renderer_validate_for_mask_rendering(ctx->renderer, surf);
+ renderer_validate_for_mask_rendering(ctx->renderer, surf, mat);
if (paint_modes & VG_FILL_PATH) {
- path_fill(path, mat);
+ path_fill(path);
}
if (paint_modes & VG_STROKE_PATH){
- path_stroke(path, mat);
+ path_stroke(path);
}
pipe_surface_reference(&surf, NULL);