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authorJose Fonseca <[email protected]>2015-03-03 16:58:21 +0000
committerJose Fonseca <[email protected]>2015-03-04 11:01:45 +0000
commit3acd7a34ab05b87521b74f626ec637e7fdcc6595 (patch)
treeec442924dfbd3e1f10786b28b3c2d9bc17c85ffe /src/gallium/state_trackers/vega/mask.c
parent5564c361b5cc1f5ec4be3622d7f9be601e3c268a (diff)
st/vega: Remove.
OpenVG API seems to have dwindled away. The code would still be interesting if we wanted to implement NV_path_rendering but given the trend of the next gen graphics APIs, it seems unlikely that this becomes ARB or core. v2: Remove a few "openvg" references left, per Emil Velikov. Reviewed-by: Emil Velikov <[email protected]> v3: Update release notes.
Diffstat (limited to 'src/gallium/state_trackers/vega/mask.c')
-rw-r--r--src/gallium/state_trackers/vega/mask.c523
1 files changed, 0 insertions, 523 deletions
diff --git a/src/gallium/state_trackers/vega/mask.c b/src/gallium/state_trackers/vega/mask.c
deleted file mode 100644
index ca8edd01686..00000000000
--- a/src/gallium/state_trackers/vega/mask.c
+++ /dev/null
@@ -1,523 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "mask.h"
-
-#include "path.h"
-#include "image.h"
-#include "shaders_cache.h"
-#include "renderer.h"
-#include "asm_util.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_screen.h"
-#include "util/u_inlines.h"
-#include "util/u_format.h"
-#include "util/u_memory.h"
-#include "util/u_surface.h"
-#include "util/u_sampler.h"
-
-struct vg_mask_layer {
- struct vg_object base;
-
- VGint width;
- VGint height;
-
- struct pipe_sampler_view *sampler_view;
-};
-
-static INLINE VGboolean
-intersect_rectangles(VGint dwidth, VGint dheight,
- VGint swidth, VGint sheight,
- VGint tx, VGint ty,
- VGint twidth, VGint theight,
- VGint *offsets,
- VGint *location)
-{
- if (tx + twidth <= 0 || tx >= dwidth)
- return VG_FALSE;
- if (ty + theight <= 0 || ty >= dheight)
- return VG_FALSE;
-
- offsets[0] = 0;
- offsets[1] = 0;
- location[0] = tx;
- location[1] = ty;
-
- if (tx < 0) {
- offsets[0] -= tx;
- location[0] = 0;
-
- location[2] = MIN2(tx + swidth, MIN2(dwidth, tx + twidth));
- offsets[2] = location[2];
- } else {
- offsets[2] = MIN2(twidth, MIN2(dwidth - tx, swidth ));
- location[2] = offsets[2];
- }
-
- if (ty < 0) {
- offsets[1] -= ty;
- location[1] = 0;
-
- location[3] = MIN2(ty + sheight, MIN2(dheight, ty + theight));
- offsets[3] = location[3];
- } else {
- offsets[3] = MIN2(theight, MIN2(dheight - ty, sheight));
- location[3] = offsets[3];
- }
-
- return VG_TRUE;
-}
-
-#if DEBUG_MASKS
-static void read_alpha_mask(void * data, VGint dataStride,
- VGImageFormat dataFormat,
- VGint sx, VGint sy,
- VGint width, VGint height)
-{
- struct vg_context *ctx = vg_current_context();
- struct pipe_context *pipe = ctx->pipe;
-
- struct st_framebuffer *stfb = ctx->draw_buffer;
- struct st_renderbuffer *strb = stfb->alpha_mask;
-
- VGfloat temp[VEGA_MAX_IMAGE_WIDTH][4];
- VGfloat *df = (VGfloat*)temp;
- VGint y = (stfb->height - sy) - 1, yStep = -1;
- VGint i;
- VGubyte *dst = (VGubyte *)data;
- VGint xoffset = 0, yoffset = 0;
-
- if (sx < 0) {
- xoffset = -sx;
- xoffset *= _vega_size_for_format(dataFormat);
- width += sx;
- sx = 0;
- }
- if (sy < 0) {
- yoffset = -sy;
- height += sy;
- sy = 0;
- y = (stfb->height - sy) - 1;
- yoffset *= dataStride;
- }
-
- {
- struct pipe_surface *surf;
-
- surf = pipe->create_surface(pipe, strb->texture, 0, 0, 0,
- PIPE_BIND_TRANSFER_READ);
-
- /* Do a row at a time to flip image data vertically */
- for (i = 0; i < height; i++) {
-#if 0
- debug_printf("%d-%d == %d\n", sy, height, y);
-#endif
- pipe_get_tile_rgba(surf, sx, y, width, 1, df);
- y += yStep;
- _vega_pack_rgba_span_float(ctx, width, temp, dataFormat,
- dst + yoffset + xoffset);
- dst += dataStride;
- }
-
- pipe_surface_reference(&surf, NULL);
- }
-}
-
-void save_alpha_to_file(const char *filename)
-{
- struct vg_context *ctx = vg_current_context();
- struct st_framebuffer *stfb = ctx->draw_buffer;
- VGint *data;
- int i, j;
-
- data = malloc(sizeof(int) * stfb->width * stfb->height);
- read_alpha_mask(data, stfb->width * sizeof(int),
- VG_sRGBA_8888,
- 0, 0, stfb->width, stfb->height);
- fprintf(stderr, "/*---------- start */\n");
- fprintf(stderr, "const int image_width = %d;\n",
- stfb->width);
- fprintf(stderr, "const int image_height = %d;\n",
- stfb->height);
- fprintf(stderr, "const int image_data = {\n");
- for (i = 0; i < stfb->height; ++i) {
- for (j = 0; j < stfb->width; ++j) {
- int rgba = data[i * stfb->height + j];
- int argb = 0;
- argb = (rgba >> 8);
- argb |= ((rgba & 0xff) << 24);
- fprintf(stderr, "0x%x, ", argb);
- }
- fprintf(stderr, "\n");
- }
- fprintf(stderr, "};\n");
- fprintf(stderr, "/*---------- end */\n");
-}
-#endif
-
-/* setup mask shader */
-static void *setup_mask_operation(VGMaskOperation operation)
-{
- struct vg_context *ctx = vg_current_context();
- void *shader = 0;
-
- switch (operation) {
- case VG_UNION_MASK: {
- if (!ctx->mask.union_fs) {
- ctx->mask.union_fs = shader_create_from_text(ctx->pipe,
- union_mask_asm,
- 200,
- PIPE_SHADER_FRAGMENT);
- }
- shader = ctx->mask.union_fs->driver;
- }
- break;
- case VG_INTERSECT_MASK: {
- if (!ctx->mask.intersect_fs) {
- ctx->mask.intersect_fs = shader_create_from_text(ctx->pipe,
- intersect_mask_asm,
- 200,
- PIPE_SHADER_FRAGMENT);
- }
- shader = ctx->mask.intersect_fs->driver;
- }
- break;
- case VG_SUBTRACT_MASK: {
- if (!ctx->mask.subtract_fs) {
- ctx->mask.subtract_fs = shader_create_from_text(ctx->pipe,
- subtract_mask_asm,
- 200,
- PIPE_SHADER_FRAGMENT);
- }
- shader = ctx->mask.subtract_fs->driver;
- }
- break;
- case VG_SET_MASK: {
- if (!ctx->mask.set_fs) {
- ctx->mask.set_fs = shader_create_from_text(ctx->pipe,
- set_mask_asm,
- 200,
- PIPE_SHADER_FRAGMENT);
- }
- shader = ctx->mask.set_fs->driver;
- }
- break;
- default:
- assert(0);
- break;
- }
-
- return shader;
-}
-
-static void mask_resource_fill(struct pipe_resource *dst,
- int x, int y, int width, int height,
- VGfloat coverage)
-{
- struct vg_context *ctx = vg_current_context();
- VGfloat fs_consts[12] = {
- 0.0f, 0.0f, 0.0f, 0.0f, /* not used */
- 0.0f, 0.0f, 0.0f, 0.0f, /* not used */
- 0.0f, 0.0f, 0.0f, coverage /* color */
- };
- void *fs;
-
- if (x < 0) {
- width += x;
- x = 0;
- }
- if (y < 0) {
- height += y;
- y = 0;
- }
-
- fs = shaders_cache_fill(ctx->sc, VEGA_SOLID_FILL_SHADER);
-
- if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE, ~0,
- NULL, NULL, 0, fs, (const void *) fs_consts, sizeof(fs_consts))) {
- renderer_filter(ctx->renderer, x, y, width, height, 0, 0, 0, 0);
- renderer_filter_end(ctx->renderer);
- }
-
-#if DEBUG_MASKS
- save_alpha_to_file(0);
-#endif
-}
-
-
-static void mask_using_texture(struct pipe_sampler_view *sampler_view,
- VGboolean is_layer,
- VGMaskOperation operation,
- VGint x, VGint y,
- VGint width, VGint height)
-{
- struct vg_context *ctx = vg_current_context();
- struct pipe_sampler_view *dst_view = vg_get_surface_mask(ctx);
- struct pipe_resource *dst = dst_view->texture;
- struct pipe_resource *texture = sampler_view->texture;
- const struct pipe_sampler_state *samplers[2];
- struct pipe_sampler_view *views[2];
- struct pipe_sampler_state sampler;
- VGint offsets[4], loc[4];
- const VGfloat ones[4] = {1.f, 1.f, 1.f, 1.f};
- void *fs;
-
- if (!intersect_rectangles(dst->width0, dst->height0,
- texture->width0, texture->height0,
- x, y, width, height,
- offsets, loc))
- return;
-#if 0
- debug_printf("Offset = [%d, %d, %d, %d]\n", offsets[0],
- offsets[1], offsets[2], offsets[3]);
- debug_printf("Locati = [%d, %d, %d, %d]\n", loc[0],
- loc[1], loc[2], loc[3]);
-#endif
-
-
- sampler = ctx->mask.sampler;
- sampler.normalized_coords = 1;
- samplers[0] = &sampler;
- views[0] = sampler_view;
-
- /* prepare our blend surface */
- samplers[1] = &ctx->mask.sampler;
- views[1] = vg_prepare_blend_surface_from_mask(ctx);
-
- fs = setup_mask_operation(operation);
-
- if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE,
- ~0, samplers, views, 2, fs, (const void *) ones, sizeof(ones))) {
- /* layer should be flipped when used as a texture */
- if (is_layer) {
- offsets[1] += offsets[3];
- offsets[3] = -offsets[3];
- }
- renderer_filter(ctx->renderer,
- loc[0], loc[1], loc[2], loc[3],
- offsets[0], offsets[1], offsets[2], offsets[3]);
- renderer_filter_end(ctx->renderer);
- }
-}
-
-
-#ifdef OPENVG_VERSION_1_1
-
-struct vg_mask_layer * mask_layer_create(VGint width, VGint height)
-{
- struct vg_context *ctx = vg_current_context();
- struct vg_mask_layer *mask = 0;
-
- mask = CALLOC_STRUCT(vg_mask_layer);
- vg_init_object(&mask->base, ctx, VG_OBJECT_MASK);
- mask->width = width;
- mask->height = height;
-
- {
- struct pipe_resource pt;
- struct pipe_context *pipe = ctx->pipe;
- struct pipe_screen *screen = ctx->pipe->screen;
- struct pipe_sampler_view view_templ;
- struct pipe_sampler_view *view = NULL;
- struct pipe_resource *texture;
-
- memset(&pt, 0, sizeof(pt));
- pt.target = PIPE_TEXTURE_2D;
- pt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
- pt.last_level = 0;
- pt.width0 = width;
- pt.height0 = height;
- pt.depth0 = 1;
- pt.array_size = 1;
- pt.bind = PIPE_BIND_SAMPLER_VIEW;
-
- texture = screen->resource_create(screen, &pt);
-
- if (texture) {
- u_sampler_view_default_template(&view_templ, texture, texture->format);
- view = pipe->create_sampler_view(pipe, texture, &view_templ);
- }
- pipe_resource_reference(&texture, NULL);
- mask->sampler_view = view;
- }
-
- vg_context_add_object(ctx, &mask->base);
-
- return mask;
-}
-
-void mask_layer_destroy(struct vg_mask_layer *layer)
-{
- struct vg_context *ctx = vg_current_context();
-
- vg_context_remove_object(ctx, &layer->base);
- pipe_sampler_view_reference(&layer->sampler_view, NULL);
- vg_free_object(&layer->base);
- FREE(layer);
-}
-
-void mask_layer_fill(struct vg_mask_layer *layer,
- VGint x, VGint y,
- VGint width, VGint height,
- VGfloat value)
-{
- mask_resource_fill(layer->sampler_view->texture,
- x, y, width, height, value);
-}
-
-void mask_copy(struct vg_mask_layer *layer,
- VGint sx, VGint sy,
- VGint dx, VGint dy,
- VGint width, VGint height)
-{
- struct vg_context *ctx = vg_current_context();
- struct pipe_sampler_view *src = vg_get_surface_mask(ctx);
- struct pipe_surface *surf, surf_tmpl;
-
- /* get the destination surface */
- u_surface_default_template(&surf_tmpl, layer->sampler_view->texture);
- surf = ctx->pipe->create_surface(ctx->pipe, layer->sampler_view->texture,
- &surf_tmpl);
- if (surf && renderer_copy_begin(ctx->renderer, surf, VG_FALSE, src)) {
- /* layer should be flipped when used as a texture */
- sy += height;
- height = -height;
-
- renderer_copy(ctx->renderer,
- dx, dy, width, height,
- sx, sy, width, height);
- renderer_copy_end(ctx->renderer);
- }
-
- pipe_surface_reference(&surf, NULL);
-}
-
-static void mask_layer_render_to(struct vg_mask_layer *layer,
- struct path *path,
- VGbitfield paint_modes)
-{
- struct vg_context *ctx = vg_current_context();
- struct pipe_context *pipe = ctx->pipe;
- struct pipe_sampler_view *view = vg_get_surface_mask(ctx);
- struct matrix *mat = &ctx->state.vg.path_user_to_surface_matrix;
- struct pipe_surface *surf, surf_tmpl;
- u_surface_default_template(&surf_tmpl, view->texture);
- surf = pipe->create_surface(pipe, view->texture, &surf_tmpl);
-
- renderer_validate_for_mask_rendering(ctx->renderer, surf, mat);
-
- if (paint_modes & VG_FILL_PATH) {
- path_fill(path);
- }
-
- if (paint_modes & VG_STROKE_PATH){
- path_stroke(path);
- }
-
- pipe_surface_reference(&surf, NULL);
-}
-
-void mask_render_to(struct path *path,
- VGbitfield paint_modes,
- VGMaskOperation operation)
-{
- struct vg_context *ctx = vg_current_context();
- struct st_framebuffer *stfb = ctx->draw_buffer;
- struct vg_mask_layer *temp_layer;
- VGint width, height;
-
- width = stfb->width;
- height = stfb->height;
-
- temp_layer = mask_layer_create(width, height);
- mask_layer_fill(temp_layer, 0, 0, width, height, 0.0f);
-
- mask_layer_render_to(temp_layer, path, paint_modes);
-
- mask_using_layer(temp_layer, operation, 0, 0, width, height);
-
- mask_layer_destroy(temp_layer);
-}
-
-void mask_using_layer(struct vg_mask_layer *layer,
- VGMaskOperation operation,
- VGint x, VGint y,
- VGint width, VGint height)
-{
- mask_using_texture(layer->sampler_view, VG_TRUE, operation,
- x, y, width, height);
-}
-
-VGint mask_layer_width(struct vg_mask_layer *layer)
-{
- return layer->width;
-}
-
-VGint mask_layer_height(struct vg_mask_layer *layer)
-{
- return layer->height;
-}
-
-
-#endif
-
-void mask_using_image(struct vg_image *image,
- VGMaskOperation operation,
- VGint x, VGint y,
- VGint width, VGint height)
-{
- mask_using_texture(image->sampler_view, VG_FALSE, operation,
- x, y, width, height);
-}
-
-void mask_fill(VGint x, VGint y, VGint width, VGint height,
- VGfloat value)
-{
- struct vg_context *ctx = vg_current_context();
- struct pipe_sampler_view *view = vg_get_surface_mask(ctx);
-
-#if DEBUG_MASKS
- debug_printf("mask_fill(%d, %d, %d, %d) with rgba(%f, %f, %f, %f)\n",
- x, y, width, height,
- 0.0f, 0.0f, 0.0f, value);
-#endif
-
- mask_resource_fill(view->texture, x, y, width, height, value);
-}
-
-VGint mask_bind_samplers(struct pipe_sampler_state **samplers,
- struct pipe_sampler_view **sampler_views)
-{
- struct vg_context *ctx = vg_current_context();
-
- if (ctx->state.vg.masking) {
- samplers[1] = &ctx->mask.sampler;
- sampler_views[1] = vg_get_surface_mask(ctx);
- return 1;
- } else
- return 0;
-}