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author | Zack Rusin <[email protected]> | 2013-08-02 01:50:05 -0400 |
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committer | Zack Rusin <[email protected]> | 2013-08-03 00:36:39 -0400 |
commit | 8a94d15fbaf46caf1a25034acbbdbed33f46f911 (patch) | |
tree | b16b73f0005b6e994a8ad92f0b69288db35df278 /src/gallium/state_trackers/vega/handle.h | |
parent | 4c9f12d69c7e8a24ac6281481f579b1088c505b0 (diff) |
draw: fix front face injection
Inject front face only if the fragment shader uses it and
propagate through all channels because otherwise we'll
need to figure out the exact swizzle that the fs expects and
it's just simpler to make sure all the components within
the front face register are correctly set.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/vega/handle.h')
0 files changed, 0 insertions, 0 deletions