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authorRoland Scheidegger <[email protected]>2015-12-15 18:02:48 +0100
committerRoland Scheidegger <[email protected]>2015-12-16 03:55:25 +0100
commit8e195a62514800b53f8b8766d6c254a05de343bb (patch)
treed74a9a2998795880fab48dd0c230e5c567518920 /src/gallium/state_trackers/vdpau
parent13c0b1c7808dac7e84c9b3e1d2079f70bb0ade35 (diff)
draw: handle edge flags in llvm path
We just ignored them altogether. While this feature is rather old-fashioned supporting it is actually rather trivial. This fixes the associated piglit tests (2 gl-1.0-edgeflag, 2 gl-2.0-edgeflag and all (7) of point-vertex-id). v2: comment fixes, and make the use of the edgeflag in clipmask consistent with when it's actually there (should be impossible to hit a case where the difference would actually matter but still...) Reviewed-by: Brian Paul <[email protected]>
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