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author | Nayan Deshmukh <[email protected]> | 2016-06-29 18:54:00 +0530 |
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committer | Christian König <[email protected]> | 2016-07-01 12:54:33 +0200 |
commit | 872dd9ad154b0ef9c91486640f73232a60074292 (patch) | |
tree | 56e4894e55025d04724c7d815bd1219dc48bb97e /src/gallium/state_trackers/vdpau | |
parent | 3fea592c4eb26f6652bef1e5dc430e2296e14bac (diff) |
vl: add a bicubic interpolation filter(v5)
This is a shader based bicubic interpolater which uses cubic
Hermite spline algorithm.
v2: set dst_area and dst_clip during scaling (Christian)
v3: clear the render target before rendering
v4: intialize offsets while initializing shaders
use a constant buffer to send dst_size to frag shader
small changes to reduce calculation in shader
v5: send half pixel offset instead of sending dst_size
Signed-off-by: Nayan Deshmukh <[email protected]>
Reviewed-by: Christian König <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/vdpau')
0 files changed, 0 insertions, 0 deletions