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authorNayan Deshmukh <[email protected]>2016-06-29 18:54:00 +0530
committerChristian König <[email protected]>2016-07-01 12:54:33 +0200
commit872dd9ad154b0ef9c91486640f73232a60074292 (patch)
tree56e4894e55025d04724c7d815bd1219dc48bb97e /src/gallium/state_trackers/vdpau
parent3fea592c4eb26f6652bef1e5dc430e2296e14bac (diff)
vl: add a bicubic interpolation filter(v5)
This is a shader based bicubic interpolater which uses cubic Hermite spline algorithm. v2: set dst_area and dst_clip during scaling (Christian) v3: clear the render target before rendering v4: intialize offsets while initializing shaders use a constant buffer to send dst_size to frag shader small changes to reduce calculation in shader v5: send half pixel offset instead of sending dst_size Signed-off-by: Nayan Deshmukh <[email protected]> Reviewed-by: Christian König <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/vdpau')
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