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authorChristian König <[email protected]>2016-01-14 13:40:25 +0100
committerChristian König <[email protected]>2016-03-29 17:28:43 +0200
commitd180de35320eafa3df3d76f0e82b332656530126 (patch)
tree2e0d3732b196d447196bcd36e1b680aa53c32433 /src/gallium/state_trackers/vdpau
parent7eb5e5b8b4ae51be367050df48d3a9398694d3bc (diff)
st/vdpau: use linear layout for output surfaces
Works around a bug in radeonsi and tiling is actually not very beneficial in this use case. Signed-off-by: Christian König <[email protected]> Reviewed-by: Leo Liu <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/vdpau')
-rw-r--r--src/gallium/state_trackers/vdpau/output.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/vdpau/output.c b/src/gallium/state_trackers/vdpau/output.c
index 3248f76808d..95f15cb1264 100644
--- a/src/gallium/state_trackers/vdpau/output.c
+++ b/src/gallium/state_trackers/vdpau/output.c
@@ -79,7 +79,8 @@ vlVdpOutputSurfaceCreate(VdpDevice device,
res_tmpl.height0 = height;
res_tmpl.depth0 = 1;
res_tmpl.array_size = 1;
- res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
+ res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_LINEAR;
res_tmpl.usage = PIPE_USAGE_DEFAULT;
pipe_mutex_lock(dev->mutex);