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author | Kenneth Graunke <[email protected]> | 2016-06-18 23:05:51 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2018-02-16 10:48:10 -0800 |
commit | 1d6cf433d2d0dfa3edd9eaaed1e8c961bbd22f99 (patch) | |
tree | e219c9514c0929c059c7de6f6baf119bfd673fe7 /src/gallium/state_trackers/vdpau | |
parent | 9bcd31ea90addd7a16802de8a28b2f3242dc8298 (diff) |
i965: Implement GenerateMipmap directly, rather than using Meta.
Meta is awful and we'd like to stop using it. Implementing this using
BLORP allows us to stop trashing a bunch of GL state every time.
This follows the structure of st_generate_mipmap().
compute_num_levels is lifted directly from there.
Improves performance in Gl41HdrBloom by about 11.794% +/- 1.01919% (n=3)
on Kabylake GT2 at 1280x720 (the difference seems much smaller at higher
resolutions).
v2 (idr): Don't try depth or depth-stencil blorp blits on Gen4 or Gen5
because it's not implemented yet.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/vdpau')
0 files changed, 0 insertions, 0 deletions