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authorAxel Davy <[email protected]>2014-11-25 00:38:03 +0100
committerEmil Velikov <[email protected]>2014-12-03 22:58:39 +0000
commitc0e0de45dc3e04538cc861ec0bb160d2bed9e999 (patch)
tree967f84aa77c9257d9bc4cf21ae96555da4f4b9d6 /src/gallium/state_trackers/va
parentb75a2856335939ae314b701341169fa4a36e5a43 (diff)
st/nine: rework the way D3DPOOL_SYSTEMMEM is handled
This patch moves the data field from Resource9 to Surface9 and cleans D3DPOOL_SYSTEMMEM handling in Texture9. This fixes HL2 lost coast. It also removes in Texture9 some code written to support importing and exporting non D3DPOOL_SYSTEMMEM shared buffers. This code hadn't the design required to support the feature and wasn't used. Cc: "10.4" <[email protected]> Tested-by: David Heidelberg <[email protected]> Signed-off-by: Axel Davy <[email protected]> (cherry picked from commit 6aeae7442d1d5a8b1ff77b6f50f4ac7333cd22b0)
Diffstat (limited to 'src/gallium/state_trackers/va')
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