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authorMichel Dänzer <[email protected]>2009-04-04 19:01:51 +0200
committerMichel Dänzer <[email protected]>2009-04-04 19:01:51 +0200
commiteb168e26aa63f11a47d70c4555cae30691a2cd57 (patch)
tree8dcde608f562fc781027b4e0e21263f9f295e70e /src/gallium/state_trackers/python/samples
parentba14b043bc1ab87e8e5e46e6e909a8def9535028 (diff)
gallium: Clean up driver clear() interface.
Only allows clearing currently bound buffers, but colour and depth/stencil in a single call.
Diffstat (limited to 'src/gallium/state_trackers/python/samples')
-rw-r--r--src/gallium/state_trackers/python/samples/tri.py8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/gallium/state_trackers/python/samples/tri.py b/src/gallium/state_trackers/python/samples/tri.py
index 4c84d121c49..4b9659861df 100644
--- a/src/gallium/state_trackers/python/samples/tri.py
+++ b/src/gallium/state_trackers/python/samples/tri.py
@@ -150,8 +150,12 @@ def test(dev):
fb.set_cbuf(0, cbuf)
fb.set_zsbuf(zbuf)
ctx.set_framebuffer(fb)
- ctx.surface_clear(cbuf, 0x00000000)
- ctx.surface_clear(zbuf, 0xffffffff)
+ rgba = FloatArray(4);
+ rgba[0] = 0.0
+ rgba[1] = 0.0
+ rgba[2] = 0.0
+ rgba[3] = 0.0
+ ctx.clear(PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL, rgba, 1.0, 0xff)
# vertex shader
vs = Shader('''