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authorMarek Olšák <[email protected]>2016-08-06 16:41:42 +0200
committerMarek Olšák <[email protected]>2016-08-10 01:11:10 +0200
commit54272e18a682c8b82d4a86b2c07b51c303d8cead (patch)
treec9c0ac7ad2fb4144ebeb9c7851eaa19a8103973c /src/gallium/state_trackers/nine
parentc6043e7d54fc48771856a50235f9141b711151f3 (diff)
gallium: add a pipe_context parameter to fence_finish
required by glClientWaitSync (GL 4.5 Core spec) that can optionally flush the context Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine')
-rw-r--r--src/gallium/state_trackers/nine/swapchain9.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/state_trackers/nine/swapchain9.c b/src/gallium/state_trackers/nine/swapchain9.c
index bc01c2dd4cf..08ee482f0d3 100644
--- a/src/gallium/state_trackers/nine/swapchain9.c
+++ b/src/gallium/state_trackers/nine/swapchain9.c
@@ -621,7 +621,7 @@ static void work_present(void *data)
{
struct end_present_struct *work = data;
if (work->fence_to_wait) {
- (void) work->screen->fence_finish(work->screen, work->fence_to_wait, PIPE_TIMEOUT_INFINITE);
+ (void) work->screen->fence_finish(work->screen, NULL, work->fence_to_wait, PIPE_TIMEOUT_INFINITE);
work->screen->fence_reference(work->screen, &(work->fence_to_wait), NULL);
}
ID3DPresent_PresentBuffer(work->present, work->present_handle, work->hDestWindowOverride, NULL, NULL, NULL, 0);
@@ -743,7 +743,7 @@ bypass_rendering:
BOOL still_draw = FALSE;
fence = swap_fences_see_front(This);
if (fence) {
- still_draw = !This->screen->fence_finish(This->screen, fence, 0);
+ still_draw = !This->screen->fence_finish(This->screen, NULL, fence, 0);
This->screen->fence_reference(This->screen, &fence, NULL);
}
if (still_draw)
@@ -754,7 +754,7 @@ bypass_rendering:
This->tasks[0]=NULL;
fence = swap_fences_pop_front(This);
if (fence) {
- (void) This->screen->fence_finish(This->screen, fence, PIPE_TIMEOUT_INFINITE);
+ (void) This->screen->fence_finish(This->screen, NULL, fence, PIPE_TIMEOUT_INFINITE);
This->screen->fence_reference(This->screen, &fence, NULL);
}