diff options
author | Axel Davy <[email protected]> | 2015-12-12 19:20:28 +0100 |
---|---|---|
committer | Axel Davy <[email protected]> | 2016-02-04 22:12:17 +0100 |
commit | 04e22a04a61e0388ccc5d8c65f79bc3cfa5ac3bc (patch) | |
tree | 628ffbe241e5713140407ee008a3689cec7844d8 /src/gallium/state_trackers/nine | |
parent | 15ce2778fb7a530ab000f453b2a18c1edbaee59c (diff) |
st/nine: Introduce STREAMFREQ state
Previous vertex elements code update
was protected by
'if ((group & (NINE_STATE_VDECL | NINE_STATE_VS)) ||
state->changed.stream_freq & ~1)'
itself protected by
'if (group & (NINE_STATE_COMMON | NINE_STATE_VS))'
If no state is changed except the stream frequency,
no update would happen.
This patch solves the problem by adding a new
NINE_STATE_STREAMFREQ state.
Another way would be to add state->changed.stream_freq & ~1
check to the main test.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Patrick Rudolph <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine')
-rw-r--r-- | src/gallium/state_trackers/nine/device9.c | 4 | ||||
-rw-r--r-- | src/gallium/state_trackers/nine/nine_state.c | 6 | ||||
-rw-r--r-- | src/gallium/state_trackers/nine/nine_state.h | 35 |
3 files changed, 24 insertions, 21 deletions
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c index 760b8e84010..496a6c96e5b 100644 --- a/src/gallium/state_trackers/nine/device9.c +++ b/src/gallium/state_trackers/nine/device9.c @@ -3565,7 +3565,9 @@ NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This, else state->stream_instancedata_mask &= ~(1 << StreamNumber); - state->changed.stream_freq |= 1 << StreamNumber; + state->changed.stream_freq |= 1 << StreamNumber; /* Used for stateblocks */ + if (StreamNumber != 0) + state->changed.group |= NINE_STATE_STREAMFREQ; return D3D_OK; } diff --git a/src/gallium/state_trackers/nine/nine_state.c b/src/gallium/state_trackers/nine/nine_state.c index f994ba98410..7a8231ae7e3 100644 --- a/src/gallium/state_trackers/nine/nine_state.c +++ b/src/gallium/state_trackers/nine/nine_state.c @@ -913,7 +913,8 @@ commit_ps(struct NineDevice9 *device) NINE_STATE_DSA | \ NINE_STATE_VIEWPORT | \ NINE_STATE_VDECL | \ - NINE_STATE_IDXBUF) + NINE_STATE_IDXBUF | \ + NINE_STATE_STREAMFREQ) #define NINE_STATE_RARE \ (NINE_STATE_SCISSOR | \ @@ -984,8 +985,7 @@ nine_update_state(struct NineDevice9 *device) prepare_dsa(device); if (group & NINE_STATE_VIEWPORT) update_viewport(device); - if ((group & (NINE_STATE_VDECL | NINE_STATE_VS)) || - state->changed.stream_freq & ~1) + if (group & (NINE_STATE_VDECL | NINE_STATE_VS | NINE_STATE_STREAMFREQ)) update_vertex_elements(device); if (group & NINE_STATE_IDXBUF) commit_index_buffer(device); diff --git a/src/gallium/state_trackers/nine/nine_state.h b/src/gallium/state_trackers/nine/nine_state.h index 88e5665c8c2..19bf02b0419 100644 --- a/src/gallium/state_trackers/nine/nine_state.h +++ b/src/gallium/state_trackers/nine/nine_state.h @@ -61,23 +61,24 @@ #define NINE_STATE_SAMPLER (1 << 11) #define NINE_STATE_VDECL (1 << 12) #define NINE_STATE_IDXBUF (1 << 13) -#define NINE_STATE_PRIM (1 << 14) -#define NINE_STATE_MATERIAL (1 << 15) -#define NINE_STATE_BLEND_COLOR (1 << 16) -#define NINE_STATE_STENCIL_REF (1 << 17) -#define NINE_STATE_SAMPLE_MASK (1 << 18) -#define NINE_STATE_FF (0x1f << 19) -#define NINE_STATE_FF_VS (0x17 << 19) -#define NINE_STATE_FF_PS (0x18 << 19) -#define NINE_STATE_FF_LIGHTING (1 << 19) -#define NINE_STATE_FF_MATERIAL (1 << 20) -#define NINE_STATE_FF_VSTRANSF (1 << 21) -#define NINE_STATE_FF_PSSTAGES (1 << 22) -#define NINE_STATE_FF_OTHER (1 << 23) -#define NINE_STATE_FOG_SHADER (1 << 24) -#define NINE_STATE_PS1X_SHADER (1 << 25) -#define NINE_STATE_ALL 0x3ffffff -#define NINE_STATE_UNHANDLED (1 << 26) +#define NINE_STATE_STREAMFREQ (1 << 14) +#define NINE_STATE_PRIM (1 << 15) +#define NINE_STATE_MATERIAL (1 << 16) +#define NINE_STATE_BLEND_COLOR (1 << 17) +#define NINE_STATE_STENCIL_REF (1 << 18) +#define NINE_STATE_SAMPLE_MASK (1 << 19) +#define NINE_STATE_FF (0x1f << 20) +#define NINE_STATE_FF_VS (0x17 << 20) +#define NINE_STATE_FF_PS (0x18 << 20) +#define NINE_STATE_FF_LIGHTING (1 << 20) +#define NINE_STATE_FF_MATERIAL (1 << 21) +#define NINE_STATE_FF_VSTRANSF (1 << 22) +#define NINE_STATE_FF_PSSTAGES (1 << 23) +#define NINE_STATE_FF_OTHER (1 << 24) +#define NINE_STATE_FOG_SHADER (1 << 25) +#define NINE_STATE_PS1X_SHADER (1 << 26) +#define NINE_STATE_ALL 0x7ffffff +#define NINE_STATE_UNHANDLED (1 << 27) #define NINE_STATE_COMMIT_DSA (1 << 0) #define NINE_STATE_COMMIT_RASTERIZER (1 << 1) |