diff options
author | Patrick Rudolph <[email protected]> | 2015-05-12 07:27:37 +0200 |
---|---|---|
committer | Axel Davy <[email protected]> | 2015-08-21 22:21:45 +0200 |
commit | 886227d363b7e889e2a9162c27059e2a9fe79cb7 (patch) | |
tree | e3c955ea39f28f40fa725b7859ee10b6a6e3f88c /src/gallium/state_trackers/nine/volume9.c | |
parent | 3c4864fa5539d6b34863c28f3650289fd2a4ce93 (diff) |
st/nine: Align texture memory
Align texture memory on 32 byte boundry to allow
SSE/AVX memcpy to work on locked rects.
This fixes some crashes with games using SSE.
Reviewed-by: David Heidelberg <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Signed-off-by: Patrick Rudolph <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/volume9.c')
-rw-r--r-- | src/gallium/state_trackers/nine/volume9.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/nine/volume9.c b/src/gallium/state_trackers/nine/volume9.c index 4dfc5599a8e..8694d3d2c4f 100644 --- a/src/gallium/state_trackers/nine/volume9.c +++ b/src/gallium/state_trackers/nine/volume9.c @@ -43,7 +43,7 @@ NineVolume9_AllocateData( struct NineVolume9 *This ) DBG("(%p(This=%p),level=%u) Allocating 0x%x bytes of system memory.\n", This->base.container, This, This->level, size); - This->data = (uint8_t *)MALLOC(size); + This->data = (uint8_t *)align_malloc(size, 32); if (!This->data) return E_OUTOFMEMORY; return D3D_OK; |