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author | Axel Davy <[email protected]> | 2015-05-16 18:41:51 +0200 |
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committer | Axel Davy <[email protected]> | 2015-08-21 22:21:45 +0200 |
commit | 3c4864fa5539d6b34863c28f3650289fd2a4ce93 (patch) | |
tree | 90d3c0f793f723515685f8eb93a558807a68dcb9 /src/gallium/state_trackers/nine/vertexshader9.h | |
parent | 74de849bd44ee4a99d36d4d0c43d2a82a6ec07c2 (diff) |
st/nine: Always set point_quad_rasterization to 1
Both Points and Point Sprites are rasterized like quads,
according to d3d9 doc and gallium rasterizer doc.
Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/vertexshader9.h')
0 files changed, 0 insertions, 0 deletions