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authorJoakim Sindholt <[email protected]>2011-08-04 15:14:06 +0200
committerEmil Velikov <[email protected]>2014-11-18 02:02:54 +0000
commitfdd96578ef2dfe9c4ad5aab5858036298d444a64 (patch)
tree3230b0fb321381250a506503825318facb10ca73 /src/gallium/state_trackers/nine/vertexshader9.c
parent7d2573b5376bb4f9ce9a50e0b965e06032b135a9 (diff)
nine: Add state tracker nine for Direct3D9 (v3)
Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr). DRI3 port done by Axel Davy (mannerov). v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk - Nine improvements by Axel Davy (which also fixed some wine tests) - by Emil Velikov: - convert to static/shared drivers - Sort and cleanup the includes - Use AM_CPPFLAGS for the defines - Add the linker garbage collector - Restrict the exported symbols (think llvm) v3: - small nine fixes - build system improvements by Emil Velikov v4: [Emil Velikov] - Do no link against libudev. No longer needed. Acked-by: Jose Fonseca <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Axel Davy <[email protected]> Signed-off-by: David Heidelberg <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/vertexshader9.c')
-rw-r--r--src/gallium/state_trackers/nine/vertexshader9.c177
1 files changed, 177 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/nine/vertexshader9.c b/src/gallium/state_trackers/nine/vertexshader9.c
new file mode 100644
index 00000000000..e04f3a5da9a
--- /dev/null
+++ b/src/gallium/state_trackers/nine/vertexshader9.c
@@ -0,0 +1,177 @@
+/*
+ * Copyright 2011 Joakim Sindholt <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "nine_helpers.h"
+#include "nine_shader.h"
+
+#include "vertexshader9.h"
+
+#include "device9.h"
+#include "pipe/p_context.h"
+
+#define DBG_CHANNEL DBG_VERTEXSHADER
+
+HRESULT
+NineVertexShader9_ctor( struct NineVertexShader9 *This,
+ struct NineUnknownParams *pParams,
+ const DWORD *pFunction, void *cso )
+{
+ struct NineDevice9 *device;
+ struct nine_shader_info info;
+ HRESULT hr;
+ unsigned i;
+
+ hr = NineUnknown_ctor(&This->base, pParams);
+ if (FAILED(hr))
+ return hr;
+
+ if (cso) {
+ This->variant.cso = cso;
+ return D3D_OK;
+ }
+ device = This->base.device;
+
+ info.type = PIPE_SHADER_VERTEX;
+ info.byte_code = pFunction;
+ info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16;
+ info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
+ info.sampler_mask_shadow = 0x0;
+ info.sampler_ps1xtypes = 0x0;
+
+ hr = nine_translate_shader(device, &info);
+ if (FAILED(hr))
+ return hr;
+ This->byte_code.version = info.version;
+
+ This->byte_code.tokens = mem_dup(pFunction, info.byte_size);
+ if (!This->byte_code.tokens)
+ return E_OUTOFMEMORY;
+ This->byte_code.size = info.byte_size;
+
+ This->variant.cso = info.cso;
+ This->const_used_size = info.const_used_size;
+ if (info.const_used_size == ~0)
+ This->const_used_size = NINE_CONSTBUF_SIZE(device->max_vs_const_f);
+ This->lconstf = info.lconstf;
+ This->sampler_mask = info.sampler_mask;
+ This->position_t = info.position_t;
+ This->point_size = info.point_size;
+
+ for (i = 0; i < info.num_inputs && i < Elements(This->input_map); ++i)
+ This->input_map[i].ndecl = info.input_map[i];
+ This->num_inputs = i;
+
+ return D3D_OK;
+}
+
+void
+NineVertexShader9_dtor( struct NineVertexShader9 *This )
+{
+ DBG("This=%p cso=%p\n", This, This->variant.cso);
+
+ if (This->base.device) {
+ struct pipe_context *pipe = This->base.device->pipe;
+ struct nine_shader_variant *var = &This->variant;
+ do {
+ if (var->cso) {
+ if (This->base.device->state.cso.vs == var->cso)
+ pipe->bind_vs_state(pipe, NULL);
+ pipe->delete_vs_state(pipe, var->cso);
+ }
+ var = var->next;
+ } while (var);
+ }
+ nine_shader_variants_free(&This->variant);
+
+ if (This->byte_code.tokens)
+ FREE((void *)This->byte_code.tokens); /* const_cast */
+
+ FREE(This->lconstf.data);
+ FREE(This->lconstf.ranges);
+
+ NineUnknown_dtor(&This->base);
+}
+
+HRESULT WINAPI
+NineVertexShader9_GetFunction( struct NineVertexShader9 *This,
+ void *pData,
+ UINT *pSizeOfData )
+{
+ user_assert(pSizeOfData, D3DERR_INVALIDCALL);
+
+ if (!pData) {
+ *pSizeOfData = This->byte_code.size;
+ return D3D_OK;
+ }
+ user_assert(*pSizeOfData >= This->byte_code.size, D3DERR_INVALIDCALL);
+
+ memcpy(pData, This->byte_code.tokens, This->byte_code.size);
+
+ return D3D_OK;
+}
+
+void *
+NineVertexShader9_GetVariant( struct NineVertexShader9 *This,
+ uint32_t key )
+{
+ void *cso = nine_shader_variant_get(&This->variant, key);
+ if (!cso) {
+ struct NineDevice9 *device = This->base.device;
+ struct nine_shader_info info;
+ HRESULT hr;
+
+ info.type = PIPE_SHADER_VERTEX;
+ info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16;
+ info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
+ info.byte_code = This->byte_code.tokens;
+ info.sampler_mask_shadow = key & 0xf;
+
+ hr = nine_translate_shader(This->base.device, &info);
+ if (FAILED(hr))
+ return NULL;
+ nine_shader_variant_add(&This->variant, key, info.cso);
+ cso = info.cso;
+ }
+ return cso;
+}
+
+IDirect3DVertexShader9Vtbl NineVertexShader9_vtable = {
+ (void *)NineUnknown_QueryInterface,
+ (void *)NineUnknown_AddRef,
+ (void *)NineUnknown_Release,
+ (void *)NineUnknown_GetDevice,
+ (void *)NineVertexShader9_GetFunction
+};
+
+static const GUID *NineVertexShader9_IIDs[] = {
+ &IID_IDirect3DVertexShader9,
+ &IID_IUnknown,
+ NULL
+};
+
+HRESULT
+NineVertexShader9_new( struct NineDevice9 *pDevice,
+ struct NineVertexShader9 **ppOut,
+ const DWORD *pFunction, void *cso )
+{
+ NINE_DEVICE_CHILD_NEW(VertexShader9, ppOut, pDevice, pFunction, cso);
+}