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authorAxel Davy <[email protected]>2016-09-17 14:16:41 +0200
committerAxel Davy <[email protected]>2016-10-10 23:43:49 +0200
commit3bf02d383fe94a69dfec3ff54ede3e3b2e9dff6b (patch)
treefc45cd758c5ceffcbe95f053430a1a778ecf9c8f /src/gallium/state_trackers/nine/vertexshader9.c
parentf8c8f4424405c4789a044470e64df810720358c8 (diff)
st/nine: Partial software vertex processing support
Software Vertex Processing allows: . Less limitations for shaders (more loops, etc) . Less limitations for ff (more enabled lights, 255 matrices for VertexBlend) In particular shaders can get more constants. This patch implements support for this (not using software rendering, but hardware rendering, as llvmpipe and dx10+ hw have the same limits...) This is considered a second class path. Even apps asking for "Mixed Vertex processing" (ie the ability to switch to swvp on demand) do not use the feature much. Some just initialize more constants than the normal limit at the start of the application, but never use more than the normal limit. When the apps do not need the software vertex processing features, they do not seem to turn it on. This means it is ok if that path is slow. Thus no care has been made to make the path optimized. Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/vertexshader9.c')
-rw-r--r--src/gallium/state_trackers/nine/vertexshader9.c15
1 files changed, 12 insertions, 3 deletions
diff --git a/src/gallium/state_trackers/nine/vertexshader9.c b/src/gallium/state_trackers/nine/vertexshader9.c
index bc09a413fab..92f8f6bb581 100644
--- a/src/gallium/state_trackers/nine/vertexshader9.c
+++ b/src/gallium/state_trackers/nine/vertexshader9.c
@@ -63,12 +63,21 @@ NineVertexShader9_ctor( struct NineVertexShader9 *This,
info.fog_enable = 0;
info.point_size_min = 0;
info.point_size_max = 0;
- info.swvp_on = false;
+ info.swvp_on = !!(device->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING);
hr = nine_translate_shader(device, &info);
+ if (hr == D3DERR_INVALIDCALL &&
+ (device->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING)) {
+ /* Retry with a swvp shader. It will require swvp to be on. */
+ info.swvp_on = true;
+ hr = nine_translate_shader(device, &info);
+ }
+ if (hr == D3DERR_INVALIDCALL)
+ ERR("Encountered buggy shader\n");
if (FAILED(hr))
return hr;
This->byte_code.version = info.version;
+ This->swvp_only = info.swvp_on;
This->byte_code.tokens = mem_dup(pFunction, info.byte_size);
if (!This->byte_code.tokens)
@@ -77,7 +86,7 @@ NineVertexShader9_ctor( struct NineVertexShader9 *This,
This->variant.cso = info.cso;
This->last_cso = info.cso;
- This->last_key = 0;
+ This->last_key = (uint32_t) (info.swvp_on << 9);
This->const_used_size = info.const_used_size;
This->lconstf = info.lconstf;
@@ -168,7 +177,7 @@ NineVertexShader9_GetVariant( struct NineVertexShader9 *This )
info.fog_enable = device->state.rs[D3DRS_FOGENABLE];
info.point_size_min = asfloat(device->state.rs[D3DRS_POINTSIZE_MIN]);
info.point_size_max = asfloat(device->state.rs[D3DRS_POINTSIZE_MAX]);
- info.swvp_on = false;
+ info.swvp_on = device->swvp;
hr = nine_translate_shader(This->base.device, &info);
if (FAILED(hr))