diff options
author | Joakim Sindholt <[email protected]> | 2011-08-04 15:14:06 +0200 |
---|---|---|
committer | Emil Velikov <[email protected]> | 2014-11-18 02:02:54 +0000 |
commit | fdd96578ef2dfe9c4ad5aab5858036298d444a64 (patch) | |
tree | 3230b0fb321381250a506503825318facb10ca73 /src/gallium/state_trackers/nine/vertexdeclaration9.c | |
parent | 7d2573b5376bb4f9ce9a50e0b965e06032b135a9 (diff) |
nine: Add state tracker nine for Direct3D9 (v3)
Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr).
DRI3 port done by Axel Davy (mannerov).
v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk
- Nine improvements by Axel Davy (which also fixed some wine tests)
- by Emil Velikov:
- convert to static/shared drivers
- Sort and cleanup the includes
- Use AM_CPPFLAGS for the defines
- Add the linker garbage collector
- Restrict the exported symbols (think llvm)
v3: - small nine fixes
- build system improvements by Emil Velikov
v4: [Emil Velikov]
- Do no link against libudev. No longer needed.
Acked-by: Jose Fonseca <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Signed-off-by: David Heidelberg <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/vertexdeclaration9.c')
-rw-r--r-- | src/gallium/state_trackers/nine/vertexdeclaration9.c | 518 |
1 files changed, 518 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/nine/vertexdeclaration9.c b/src/gallium/state_trackers/nine/vertexdeclaration9.c new file mode 100644 index 00000000000..1a33e9348c0 --- /dev/null +++ b/src/gallium/state_trackers/nine/vertexdeclaration9.c @@ -0,0 +1,518 @@ +/* + * Copyright 2011 Joakim Sindholt <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +#include "vertexdeclaration9.h" +#include "vertexbuffer9.h" +#include "device9.h" +#include "nine_helpers.h" + +#include "pipe/p_format.h" +#include "pipe/p_context.h" +#include "util/u_math.h" +#include "util/u_format.h" +#include "util/u_box.h" +#include "translate/translate.h" + +#define DBG_CHANNEL DBG_VERTEXDECLARATION + +static INLINE enum pipe_format decltype_format(BYTE type) +{ + switch (type) { + case D3DDECLTYPE_FLOAT1: return PIPE_FORMAT_R32_FLOAT; + case D3DDECLTYPE_FLOAT2: return PIPE_FORMAT_R32G32_FLOAT; + case D3DDECLTYPE_FLOAT3: return PIPE_FORMAT_R32G32B32_FLOAT; + case D3DDECLTYPE_FLOAT4: return PIPE_FORMAT_R32G32B32A32_FLOAT; + case D3DDECLTYPE_D3DCOLOR: return PIPE_FORMAT_B8G8R8A8_UNORM; + case D3DDECLTYPE_UBYTE4: return PIPE_FORMAT_R8G8B8A8_USCALED; + case D3DDECLTYPE_SHORT2: return PIPE_FORMAT_R16G16_SSCALED; + case D3DDECLTYPE_SHORT4: return PIPE_FORMAT_R16G16B16A16_SSCALED; + case D3DDECLTYPE_UBYTE4N: return PIPE_FORMAT_R8G8B8A8_UNORM; + case D3DDECLTYPE_SHORT2N: return PIPE_FORMAT_R16G16_SNORM; + case D3DDECLTYPE_SHORT4N: return PIPE_FORMAT_R16G16B16A16_SNORM; + case D3DDECLTYPE_USHORT2N: return PIPE_FORMAT_R16G16_UNORM; + case D3DDECLTYPE_USHORT4N: return PIPE_FORMAT_R16G16B16A16_UNORM; + case D3DDECLTYPE_UDEC3: return PIPE_FORMAT_R10G10B10X2_USCALED; + case D3DDECLTYPE_DEC3N: return PIPE_FORMAT_R10G10B10X2_SNORM; + case D3DDECLTYPE_FLOAT16_2: return PIPE_FORMAT_R16G16_FLOAT; + case D3DDECLTYPE_FLOAT16_4: return PIPE_FORMAT_R16G16B16A16_FLOAT; + default: + assert(!"Implementation error !"); + } + return PIPE_FORMAT_NONE; +} + +static INLINE unsigned decltype_size(BYTE type) +{ + switch (type) { + case D3DDECLTYPE_FLOAT1: return 1 * sizeof(float); + case D3DDECLTYPE_FLOAT2: return 2 * sizeof(float); + case D3DDECLTYPE_FLOAT3: return 3 * sizeof(float); + case D3DDECLTYPE_FLOAT4: return 4 * sizeof(float); + case D3DDECLTYPE_D3DCOLOR: return 1 * sizeof(DWORD); + case D3DDECLTYPE_UBYTE4: return 4 * sizeof(BYTE); + case D3DDECLTYPE_SHORT2: return 2 * sizeof(short); + case D3DDECLTYPE_SHORT4: return 4 * sizeof(short); + case D3DDECLTYPE_UBYTE4N: return 4 * sizeof(BYTE); + case D3DDECLTYPE_SHORT2N: return 2 * sizeof(short); + case D3DDECLTYPE_SHORT4N: return 4 * sizeof(short); + case D3DDECLTYPE_USHORT2N: return 2 * sizeof(short); + case D3DDECLTYPE_USHORT4N: return 4 * sizeof(short); + case D3DDECLTYPE_UDEC3: return 4; + case D3DDECLTYPE_DEC3N: return 4; + case D3DDECLTYPE_FLOAT16_2: return 2 * 2; + case D3DDECLTYPE_FLOAT16_4: return 4 * 2; + default: + assert(!"Implementation error !"); + } + return 0; +} + +/* Actually, arbitrary usage index values are permitted, but a + * simple lookup table won't work in that case. Let's just wait + * with making this more generic until we need it. + */ +static INLINE boolean +nine_d3ddeclusage_check(unsigned usage, unsigned usage_idx) +{ + switch (usage) { + case D3DDECLUSAGE_POSITIONT: + case D3DDECLUSAGE_PSIZE: + case D3DDECLUSAGE_TESSFACTOR: + case D3DDECLUSAGE_DEPTH: + case D3DDECLUSAGE_FOG: + case D3DDECLUSAGE_SAMPLE: + return usage_idx <= 0; + case D3DDECLUSAGE_NORMAL: + case D3DDECLUSAGE_TANGENT: + case D3DDECLUSAGE_BINORMAL: + return usage_idx <= 1; + case D3DDECLUSAGE_POSITION: + case D3DDECLUSAGE_BLENDWEIGHT: + case D3DDECLUSAGE_BLENDINDICES: + case D3DDECLUSAGE_COLOR: + return usage_idx <= 4; + case D3DDECLUSAGE_TEXCOORD: + return usage_idx <= 15; + default: + return FALSE; + } +} + +#define NINE_DECLUSAGE_CASE0(n) case D3DDECLUSAGE_##n: return NINE_DECLUSAGE_##n +#define NINE_DECLUSAGE_CASEi(n) case D3DDECLUSAGE_##n: return NINE_DECLUSAGE_##n(usage_idx) +INLINE unsigned +nine_d3d9_to_nine_declusage(unsigned usage, unsigned usage_idx) +{ + if (!nine_d3ddeclusage_check(usage, usage_idx)) + ERR("D3DDECLUSAGE_%u[%u]\n",usage,usage_idx); + assert(nine_d3ddeclusage_check(usage, usage_idx)); + switch (usage) { + NINE_DECLUSAGE_CASEi(POSITION); + NINE_DECLUSAGE_CASEi(BLENDWEIGHT); + NINE_DECLUSAGE_CASEi(BLENDINDICES); + NINE_DECLUSAGE_CASEi(NORMAL); + NINE_DECLUSAGE_CASE0(PSIZE); + NINE_DECLUSAGE_CASEi(TEXCOORD); + NINE_DECLUSAGE_CASEi(TANGENT); + NINE_DECLUSAGE_CASEi(BINORMAL); + NINE_DECLUSAGE_CASE0(TESSFACTOR); + NINE_DECLUSAGE_CASE0(POSITIONT); + NINE_DECLUSAGE_CASEi(COLOR); + NINE_DECLUSAGE_CASE0(DEPTH); + NINE_DECLUSAGE_CASE0(FOG); + NINE_DECLUSAGE_CASE0(SAMPLE); + default: + assert(!"Invalid DECLUSAGE."); + return NINE_DECLUSAGE_NONE; + } +} + +static const char *nine_declusage_names[] = +{ + [NINE_DECLUSAGE_POSITION(0)] = "POSITION", + [NINE_DECLUSAGE_POSITION(1)] = "POSITION1", + [NINE_DECLUSAGE_POSITION(2)] = "POSITION2", + [NINE_DECLUSAGE_POSITION(3)] = "POSITION3", + [NINE_DECLUSAGE_POSITION(4)] = "POSITION4", + [NINE_DECLUSAGE_BLENDWEIGHT(0)] = "BLENDWEIGHT", + [NINE_DECLUSAGE_BLENDWEIGHT(1)] = "BLENDWEIGHT1", + [NINE_DECLUSAGE_BLENDWEIGHT(2)] = "BLENDWEIGHT2", + [NINE_DECLUSAGE_BLENDWEIGHT(3)] = "BLENDWEIGHT3", + [NINE_DECLUSAGE_BLENDINDICES(0)] = "BLENDINDICES", + [NINE_DECLUSAGE_BLENDINDICES(1)] = "BLENDINDICES1", + [NINE_DECLUSAGE_BLENDINDICES(2)] = "BLENDINDICES2", + [NINE_DECLUSAGE_BLENDINDICES(3)] = "BLENDINDICES3", + [NINE_DECLUSAGE_NORMAL(0)] = "NORMAL", + [NINE_DECLUSAGE_NORMAL(1)] = "NORMAL1", + [NINE_DECLUSAGE_PSIZE] = "PSIZE", + [NINE_DECLUSAGE_TEXCOORD(0)] = "TEXCOORD0", + [NINE_DECLUSAGE_TEXCOORD(1)] = "TEXCOORD1", + [NINE_DECLUSAGE_TEXCOORD(2)] = "TEXCOORD2", + [NINE_DECLUSAGE_TEXCOORD(3)] = "TEXCOORD3", + [NINE_DECLUSAGE_TEXCOORD(4)] = "TEXCOORD4", + [NINE_DECLUSAGE_TEXCOORD(5)] = "TEXCOORD5", + [NINE_DECLUSAGE_TEXCOORD(6)] = "TEXCOORD6", + [NINE_DECLUSAGE_TEXCOORD(7)] = "TEXCOORD7", + [NINE_DECLUSAGE_TEXCOORD(8)] = "TEXCOORD8", + [NINE_DECLUSAGE_TEXCOORD(9)] = "TEXCOORD9", + [NINE_DECLUSAGE_TEXCOORD(10)] = "TEXCOORD10", + [NINE_DECLUSAGE_TEXCOORD(11)] = "TEXCOORD11", + [NINE_DECLUSAGE_TEXCOORD(12)] = "TEXCOORD12", + [NINE_DECLUSAGE_TEXCOORD(13)] = "TEXCOORD13", + [NINE_DECLUSAGE_TEXCOORD(14)] = "TEXCOORD14", + [NINE_DECLUSAGE_TEXCOORD(15)] = "TEXCOORD15", + [NINE_DECLUSAGE_TANGENT(0)] = "TANGENT", + [NINE_DECLUSAGE_TANGENT(1)] = "TANGENT1", + [NINE_DECLUSAGE_BINORMAL(0)] = "BINORMAL", + [NINE_DECLUSAGE_BINORMAL(1)] = "BINORMAL1", + [NINE_DECLUSAGE_TESSFACTOR] = "TESSFACTOR", + [NINE_DECLUSAGE_POSITIONT] = "POSITIONT", + [NINE_DECLUSAGE_COLOR(0)] = "DIFFUSE", + [NINE_DECLUSAGE_COLOR(1)] = "SPECULAR", + [NINE_DECLUSAGE_COLOR(2)] = "COLOR2", + [NINE_DECLUSAGE_COLOR(3)] = "COLOR3", + [NINE_DECLUSAGE_COLOR(4)] = "COLOR4", + [NINE_DECLUSAGE_DEPTH] = "DEPTH", + [NINE_DECLUSAGE_FOG] = "FOG", + [NINE_DECLUSAGE_NONE] = "(NONE)", + [NINE_DECLUSAGE_COUNT] = "(OOB)" +}; +static INLINE const char * +nine_declusage_name(unsigned ndcl) +{ + return nine_declusage_names[MIN2(ndcl, Elements(nine_declusage_names) - 1)]; +} + +HRESULT +NineVertexDeclaration9_ctor( struct NineVertexDeclaration9 *This, + struct NineUnknownParams *pParams, + const D3DVERTEXELEMENT9 *pElements ) +{ + const D3DCAPS9 *caps; + unsigned i; + + HRESULT hr = NineUnknown_ctor(&This->base, pParams); + if (FAILED(hr)) { return hr; } + + for (This->nelems = 0; + pElements[This->nelems].Type != D3DDECLTYPE_UNUSED && + pElements[This->nelems].Stream != 0xFF; /* wine */ + ++This->nelems); + + caps = NineDevice9_GetCaps(This->base.device); + user_assert(This->nelems <= caps->MaxStreams, D3DERR_INVALIDCALL); + + This->decls = CALLOC(This->nelems+1, sizeof(D3DVERTEXELEMENT9)); + This->elems = CALLOC(This->nelems, sizeof(struct pipe_vertex_element)); + if (!This->decls || !This->elems) { return E_OUTOFMEMORY; } + memcpy(This->decls, pElements, sizeof(D3DVERTEXELEMENT9)*(This->nelems+1)); + + memset(This->usage_map, 0xff, sizeof(This->usage_map)); + + for (i = 0; i < This->nelems; ++i) { + uint8_t usage = nine_d3d9_to_nine_declusage(This->decls[i].Usage, + This->decls[i].UsageIndex); + This->usage_map[usage] = i; + + This->elems[i].src_offset = This->decls[i].Offset; + This->elems[i].instance_divisor = 0; + This->elems[i].vertex_buffer_index = This->decls[i].Stream; + This->elems[i].src_format = decltype_format(This->decls[i].Type); + /* XXX Remember Method (tesselation), Usage, UsageIndex */ + + DBG("VERTEXELEMENT[%u]: Stream=%u Offset=%u Type=%s DeclUsage=%s\n", i, + This->decls[i].Stream, + This->decls[i].Offset, + util_format_name(This->elems[i].src_format), + nine_declusage_name(usage)); + } + + return D3D_OK; +} + +void +NineVertexDeclaration9_dtor( struct NineVertexDeclaration9 *This ) +{ + if (This->decls) + FREE(This->decls); + if (This->elems) + FREE(This->elems); + + NineUnknown_dtor(&This->base); +} + +HRESULT WINAPI +NineVertexDeclaration9_GetDeclaration( struct NineVertexDeclaration9 *This, + D3DVERTEXELEMENT9 *pElement, + UINT *pNumElements ) +{ + if (!pElement) { + user_assert(pNumElements, D3DERR_INVALIDCALL); + *pNumElements = This->nelems+1; + return D3D_OK; + } + if (pNumElements) { *pNumElements = This->nelems+1; } + memcpy(pElement, This->decls, sizeof(D3DVERTEXELEMENT9)*(This->nelems+1)); + return D3D_OK; +} + +IDirect3DVertexDeclaration9Vtbl NineVertexDeclaration9_vtable = { + (void *)NineUnknown_QueryInterface, + (void *)NineUnknown_AddRef, + (void *)NineUnknown_Release, + (void *)NineUnknown_GetDevice, /* actually part of VertexDecl9 iface */ + (void *)NineVertexDeclaration9_GetDeclaration +}; + +static const GUID *NineVertexDeclaration9_IIDs[] = { + &IID_IDirect3DVertexDeclaration9, + &IID_IUnknown, + NULL +}; + +HRESULT +NineVertexDeclaration9_new( struct NineDevice9 *pDevice, + const D3DVERTEXELEMENT9 *pElements, + struct NineVertexDeclaration9 **ppOut ) +{ + NINE_DEVICE_CHILD_NEW(VertexDeclaration9, ppOut, /* args */ pDevice, pElements); +} + +HRESULT +NineVertexDeclaration9_new_from_fvf( struct NineDevice9 *pDevice, + DWORD FVF, + struct NineVertexDeclaration9 **ppOut ) +{ + D3DVERTEXELEMENT9 elems[16], decl_end = D3DDECL_END(); + unsigned texcount, i, betas, nelems = 0; + BYTE beta_index = 0xFF; + + switch (FVF & D3DFVF_POSITION_MASK) { + case D3DFVF_XYZ: /* simple XYZ */ + case D3DFVF_XYZB1: + case D3DFVF_XYZB2: + case D3DFVF_XYZB3: + case D3DFVF_XYZB4: + case D3DFVF_XYZB5: /* XYZ with beta values */ + elems[nelems].Type = D3DDECLTYPE_FLOAT3; + elems[nelems].Usage = D3DDECLUSAGE_POSITION; + elems[nelems].UsageIndex = 0; + ++nelems; + /* simple XYZ has no beta values. break. */ + if ((FVF & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) { break; } + + betas = (((FVF & D3DFVF_XYZB5)-D3DFVF_XYZB1)>>1)+1; + if (FVF & D3DFVF_LASTBETA_D3DCOLOR) { + beta_index = D3DDECLTYPE_D3DCOLOR; + } else if (FVF & D3DFVF_LASTBETA_UBYTE4) { + beta_index = D3DDECLTYPE_UBYTE4; + } else if ((FVF & D3DFVF_XYZB5) == D3DFVF_XYZB5) { + beta_index = D3DDECLTYPE_FLOAT1; + } + if (beta_index != 0xFF) { --betas; } + + if (betas > 0) { + switch (betas) { + case 1: elems[nelems].Type = D3DDECLTYPE_FLOAT1; break; + case 2: elems[nelems].Type = D3DDECLTYPE_FLOAT2; break; + case 3: elems[nelems].Type = D3DDECLTYPE_FLOAT3; break; + case 4: elems[nelems].Type = D3DDECLTYPE_FLOAT4; break; + default: + assert(!"Implementation error!"); + } + elems[nelems].Usage = D3DDECLUSAGE_BLENDWEIGHT; + elems[nelems].UsageIndex = 0; + ++nelems; + } + + if (beta_index != 0xFF) { + elems[nelems].Type = beta_index; + elems[nelems].Usage = D3DDECLUSAGE_BLENDINDICES; + elems[nelems].UsageIndex = 0; + ++nelems; + } + break; + + case D3DFVF_XYZW: /* simple XYZW */ + case D3DFVF_XYZRHW: /* pretransformed XYZW */ + elems[nelems].Type = D3DDECLTYPE_FLOAT4; + elems[nelems].Usage = + ((FVF & D3DFVF_POSITION_MASK) == D3DFVF_XYZW) ? + D3DDECLUSAGE_POSITION : D3DDECLUSAGE_POSITIONT; + elems[nelems].UsageIndex = 0; + ++nelems; + break; + + default: + (void)user_error(!"Position doesn't match any known combination"); + } + + /* normals, psize and colors */ + if (FVF & D3DFVF_NORMAL) { + elems[nelems].Type = D3DDECLTYPE_FLOAT3; + elems[nelems].Usage = D3DDECLUSAGE_NORMAL; + elems[nelems].UsageIndex = 0; + ++nelems; + } + if (FVF & D3DFVF_PSIZE) { + elems[nelems].Type = D3DDECLTYPE_FLOAT1; + elems[nelems].Usage = D3DDECLUSAGE_PSIZE; + elems[nelems].UsageIndex = 0; + ++nelems; + } + if (FVF & D3DFVF_DIFFUSE) { + elems[nelems].Type = D3DDECLTYPE_D3DCOLOR; + elems[nelems].Usage = D3DDECLUSAGE_COLOR; + elems[nelems].UsageIndex = 0; + ++nelems; + } + if (FVF & D3DFVF_SPECULAR) { + elems[nelems].Type = D3DDECLTYPE_D3DCOLOR; + elems[nelems].Usage = D3DDECLUSAGE_COLOR; + elems[nelems].UsageIndex = 1; + ++nelems; + } + + /* textures */ + texcount = (FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT; + if (user_error(texcount <= 8)) { texcount = 8; } + + for (i = 0; i < texcount; ++i) { + switch ((FVF >> (16+i*2)) & 0x3) { + case D3DFVF_TEXTUREFORMAT1: + elems[nelems].Type = D3DDECLTYPE_FLOAT1; + break; + + case D3DFVF_TEXTUREFORMAT2: + elems[nelems].Type = D3DDECLTYPE_FLOAT2; + break; + + case D3DFVF_TEXTUREFORMAT3: + elems[nelems].Type = D3DDECLTYPE_FLOAT3; + break; + + case D3DFVF_TEXTUREFORMAT4: + elems[nelems].Type = D3DDECLTYPE_FLOAT4; + break; + + default: + assert(!"Implementation error!"); + } + elems[nelems].Usage = D3DDECLUSAGE_TEXCOORD; + elems[nelems].UsageIndex = i; + ++nelems; + } + + /* fill out remaining data */ + for (i = 0; i < nelems; ++i) { + elems[i].Stream = 0; + elems[i].Offset = (i == 0) ? 0 : (elems[i-1].Offset + + decltype_size(elems[i-1].Type)); + elems[i].Method = D3DDECLMETHOD_DEFAULT; + } + elems[nelems++] = decl_end; + + NINE_DEVICE_CHILD_NEW(VertexDeclaration9, ppOut, /* args */ pDevice, elems); +} + +/* ProcessVertices runs stream output into a temporary buffer to capture + * all outputs. + * Now we have to convert them to the format and order set by the vertex + * declaration, for which we use u_translate. + * This is necessary if the vertex declaration contains elements using a + * non float32 format, because stream output only supports f32/u32/s32. + */ +HRESULT +NineVertexDeclaration9_ConvertStreamOutput( + struct NineVertexDeclaration9 *This, + struct NineVertexBuffer9 *pDstBuf, + UINT DestIndex, + UINT VertexCount, + struct pipe_resource *pSrcBuf, + const struct pipe_stream_output_info *so ) +{ + struct pipe_context *pipe = This->base.device->pipe; + struct pipe_transfer *transfer = NULL; + struct translate *translate; + struct translate_key transkey; + struct pipe_box box; + HRESULT hr; + unsigned i; + void *src_map; + void *dst_map; + + transkey.output_stride = 0; + for (i = 0; i < This->nelems; ++i) { + enum pipe_format format; + + switch (so->output[i].num_components) { + case 1: format = PIPE_FORMAT_R32_FLOAT; break; + case 2: format = PIPE_FORMAT_R32G32_FLOAT; break; + case 3: format = PIPE_FORMAT_R32G32B32_FLOAT; break; + default: + assert(so->output[i].num_components == 4); + format = PIPE_FORMAT_R32G32B32A32_FLOAT; + break; + } + transkey.element[i].type = TRANSLATE_ELEMENT_NORMAL; + transkey.element[i].input_format = format; + transkey.element[i].input_buffer = 0; + transkey.element[i].input_offset = so->output[i].dst_offset * 4; + transkey.element[i].instance_divisor = 0; + + transkey.element[i].output_format = This->elems[i].src_format; + transkey.element[i].output_offset = This->elems[i].src_offset; + transkey.output_stride += + util_format_get_blocksize(This->elems[i].src_format); + + assert(!(transkey.output_stride & 3)); + } + transkey.nr_elements = This->nelems; + + translate = translate_create(&transkey); + if (!translate) + return E_OUTOFMEMORY; + + hr = NineVertexBuffer9_Lock(pDstBuf, + transkey.output_stride * DestIndex, + transkey.output_stride * VertexCount, + &dst_map, D3DLOCK_DISCARD); + if (FAILED(hr)) + goto out; + + src_map = pipe->transfer_map(pipe, pSrcBuf, 0, PIPE_TRANSFER_READ, &box, + &transfer); + if (!src_map) { + hr = D3DERR_DRIVERINTERNALERROR; + goto out; + } + translate->set_buffer(translate, 0, src_map, so->stride[0], ~0); + + translate->run(translate, 0, VertexCount, 0, 0, dst_map); + + NineVertexBuffer9_Unlock(pDstBuf); +out: + if (transfer) + pipe->transfer_unmap(pipe, transfer); + translate->release(translate); /* TODO: cache these */ + return hr; +} |