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authorAxel Davy <[email protected]>2016-02-07 12:29:45 +0100
committerAxel Davy <[email protected]>2016-02-12 23:26:36 +0100
commit77d6c11f8fa87ba1070028cb036807dc8a115633 (patch)
treee1b16872220df1c94b7dbc2d790d374e386e13a7 /src/gallium/state_trackers/nine/vertexbuffer9.h
parentd7a5468da9796af193e65cd5823525b97dfed2df (diff)
st/nine: Align stack for entry points
For 32 bits, incoming stack is 4-byte aligned. We need to realign the stack to 16-byte at some point, or there are issues later (crash with SSE, llvm, etc). This patch chooses to align the stack at API entry points. Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/vertexbuffer9.h')
-rw-r--r--src/gallium/state_trackers/nine/vertexbuffer9.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/state_trackers/nine/vertexbuffer9.h b/src/gallium/state_trackers/nine/vertexbuffer9.h
index 859402b925b..6caa9bfe326 100644
--- a/src/gallium/state_trackers/nine/vertexbuffer9.h
+++ b/src/gallium/state_trackers/nine/vertexbuffer9.h
@@ -62,17 +62,17 @@ NineVertexBuffer9_GetResource( struct NineVertexBuffer9 *This );
/*** Direct3D public ***/
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineVertexBuffer9_Lock( struct NineVertexBuffer9 *This,
UINT OffsetToLock,
UINT SizeToLock,
void **ppbData,
DWORD Flags );
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineVertexBuffer9_Unlock( struct NineVertexBuffer9 *This );
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineVertexBuffer9_GetDesc( struct NineVertexBuffer9 *This,
D3DVERTEXBUFFER_DESC *pDesc );