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authorPatrick Rudolph <[email protected]>2016-02-10 19:41:12 +0100
committerAxel Davy <[email protected]>2016-05-18 23:37:14 +0200
commit72be473ad17893ecc4697644e88defa38b35f126 (patch)
tree5f19c74f889851319232f8c8fc129bf7beee0bbd /src/gallium/state_trackers/nine/threadpool.h
parentc673c46ccf1ed78eaf68011f32bfb1696f765966 (diff)
st/nine: Don't present if window is occluded
The problem is that if one d3d present call fails, because of our occlusion check in present method, the next presentation call will send the same pixmap to the Xserver again, without waiting it is released, which is wrong. Move the present call after occlusion check to return and prevent Xpixmaps errors. Signed-off-by: Patrick Rudolph <[email protected]> Reviewed-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/threadpool.h')
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