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authorJoakim Sindholt <[email protected]>2011-08-04 15:14:06 +0200
committerEmil Velikov <[email protected]>2014-11-18 02:02:54 +0000
commitfdd96578ef2dfe9c4ad5aab5858036298d444a64 (patch)
tree3230b0fb321381250a506503825318facb10ca73 /src/gallium/state_trackers/nine/texture9.c
parent7d2573b5376bb4f9ce9a50e0b965e06032b135a9 (diff)
nine: Add state tracker nine for Direct3D9 (v3)
Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr). DRI3 port done by Axel Davy (mannerov). v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk - Nine improvements by Axel Davy (which also fixed some wine tests) - by Emil Velikov: - convert to static/shared drivers - Sort and cleanup the includes - Use AM_CPPFLAGS for the defines - Add the linker garbage collector - Restrict the exported symbols (think llvm) v3: - small nine fixes - build system improvements by Emil Velikov v4: [Emil Velikov] - Do no link against libudev. No longer needed. Acked-by: Jose Fonseca <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Axel Davy <[email protected]> Signed-off-by: David Heidelberg <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/texture9.c')
-rw-r--r--src/gallium/state_trackers/nine/texture9.c342
1 files changed, 342 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/nine/texture9.c b/src/gallium/state_trackers/nine/texture9.c
new file mode 100644
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+++ b/src/gallium/state_trackers/nine/texture9.c
@@ -0,0 +1,342 @@
+/*
+ * Copyright 2011 Joakim Sindholt <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "device9.h"
+#include "surface9.h"
+#include "texture9.h"
+#include "nine_helpers.h"
+#include "nine_pipe.h"
+#include "nine_dump.h"
+
+#include "pipe/p_state.h"
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "util/u_inlines.h"
+#include "util/u_resource.h"
+
+#define DBG_CHANNEL DBG_TEXTURE
+
+static HRESULT
+NineTexture9_ctor( struct NineTexture9 *This,
+ struct NineUnknownParams *pParams,
+ UINT Width, UINT Height, UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ HANDLE *pSharedHandle )
+{
+ struct pipe_screen *screen = pParams->device->screen;
+ struct pipe_resource *info = &This->base.base.info;
+ unsigned l;
+ D3DSURFACE_DESC sfdesc;
+ HRESULT hr;
+ const boolean shared_create = pSharedHandle && !*pSharedHandle;
+
+ DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
+ "pSharedHandle=%p\n", This, Width, Height, Levels,
+ nine_D3DUSAGE_to_str(Usage),
+ d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle);
+
+ user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
+ (Pool != D3DPOOL_SYSTEMMEM && Levels <= 1), D3DERR_INVALIDCALL);
+
+ /* TODO: implement buffer sharing (should work with cross process too)
+ *
+ * Gem names may have fit but they're depreciated and won't work on render-nodes.
+ * One solution is to use shm buffers. We would use a /dev/shm file, fill the first
+ * values to tell it is a nine buffer, the size, which function created it, etc,
+ * and then it would contain the data. The handle would be a number, corresponding to
+ * the file to read (/dev/shm/nine-share-4 for example would be 4).
+ *
+ * Wine just ignores the argument, which works only if the app creates the handle
+ * and won't use it. Instead of failing, we support that situation by putting an
+ * invalid handle, that we would fail to import. Please note that we don't advertise
+ * the flag indicating the support for that feature, but apps seem to not care.
+ */
+ user_assert(!pSharedHandle ||
+ Pool == D3DPOOL_SYSTEMMEM ||
+ Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+
+ if (pSharedHandle && Pool == D3DPOOL_DEFAULT) {
+ /* Note: Below there is some implementation to support buffer sharing in
+ * this case, but it won't work for cross-process. Thus just ignore
+ * that code. */
+ if (shared_create) {
+ DBG("Creating Texture with invalid handle. Importing will fail\n.");
+ *pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */
+ pSharedHandle = NULL;
+ } else {
+ ERR("Application tries to use cross-process sharing feature. Nine "
+ "doesn't support it");
+ return D3DERR_INVALIDCALL;
+ }
+ }
+
+ if (Usage & D3DUSAGE_AUTOGENMIPMAP)
+ Levels = 0;
+
+ This->base.format = Format;
+ This->base.base.usage = Usage;
+
+ info->screen = screen;
+ info->target = PIPE_TEXTURE_2D;
+ info->format = d3d9_to_pipe_format(Format);
+ info->width0 = Width;
+ info->height0 = Height;
+ info->depth0 = 1;
+ if (Levels)
+ info->last_level = Levels - 1;
+ else
+ info->last_level = util_logbase2(MAX2(Width, Height));
+ info->array_size = 1;
+ info->nr_samples = 0;
+ info->bind = PIPE_BIND_SAMPLER_VIEW;
+ info->usage = PIPE_USAGE_DEFAULT;
+ info->flags = 0;
+
+ if (Usage & D3DUSAGE_RENDERTARGET)
+ info->bind |= PIPE_BIND_RENDER_TARGET;
+ if (Usage & D3DUSAGE_DEPTHSTENCIL)
+ info->bind |= PIPE_BIND_DEPTH_STENCIL;
+
+ if (Usage & D3DUSAGE_DYNAMIC) {
+ info->usage = PIPE_USAGE_DYNAMIC;
+ info->bind |=
+ PIPE_BIND_TRANSFER_READ |
+ PIPE_BIND_TRANSFER_WRITE;
+ }
+ if (pSharedHandle)
+ info->bind |= PIPE_BIND_SHARED;
+
+ if (Pool == D3DPOOL_SYSTEMMEM)
+ info->usage = PIPE_USAGE_STAGING;
+
+ if (pSharedHandle && !shared_create) {
+ if (Pool == D3DPOOL_SYSTEMMEM) {
+ /* Hack for surface creation. */
+ This->base.base.resource = (struct pipe_resource *)*pSharedHandle;
+ } else {
+ struct pipe_resource *res;
+ res = screen->resource_from_handle(screen, info,
+ (struct winsys_handle *)pSharedHandle);
+ if (!res)
+ return D3DERR_NOTFOUND;
+ This->base.base.resource = res;
+ }
+ }
+
+ This->surfaces = CALLOC(info->last_level + 1, sizeof(*This->surfaces));
+ if (!This->surfaces)
+ return E_OUTOFMEMORY;
+
+ hr = NineBaseTexture9_ctor(&This->base, pParams, D3DRTYPE_TEXTURE, Pool);
+ if (FAILED(hr))
+ return hr;
+ This->base.pstype = (Height == 1) ? 1 : 0;
+
+ /* Create all the surfaces right away.
+ * They manage backing storage, and transfers (LockRect) are deferred
+ * to them.
+ */
+ sfdesc.Format = Format;
+ sfdesc.Type = D3DRTYPE_SURFACE;
+ sfdesc.Usage = Usage;
+ sfdesc.Pool = Pool;
+ sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
+ sfdesc.MultiSampleQuality = 0;
+ for (l = 0; l <= info->last_level; ++l) {
+ sfdesc.Width = u_minify(Width, l);
+ sfdesc.Height = u_minify(Height, l);
+
+ hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
+ This->base.base.resource, D3DRTYPE_TEXTURE, l, 0,
+ &sfdesc, &This->surfaces[l]);
+ if (FAILED(hr))
+ return hr;
+ }
+
+ This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */
+
+ if (pSharedHandle) {
+ if (Pool == D3DPOOL_SYSTEMMEM) {
+ This->base.base.resource = NULL;
+ if (shared_create)
+ *pSharedHandle = This->surfaces[0]->base.data;
+ } else
+ if (shared_create) {
+ boolean ok;
+ ok = screen->resource_get_handle(screen, This->base.base.resource,
+ (struct winsys_handle *)pSharedHandle);
+ if (!ok)
+ return D3DERR_DRIVERINTERNALERROR;
+ }
+ }
+
+ return D3D_OK;
+}
+
+static void
+NineTexture9_dtor( struct NineTexture9 *This )
+{
+ unsigned l;
+
+ if (This->surfaces) {
+ /* The surfaces should have 0 references and be unbound now. */
+ for (l = 0; l <= This->base.base.info.last_level; ++l)
+ NineUnknown_Destroy(&This->surfaces[l]->base.base);
+ FREE(This->surfaces);
+ }
+
+ NineBaseTexture9_dtor(&This->base);
+}
+
+HRESULT WINAPI
+NineTexture9_GetLevelDesc( struct NineTexture9 *This,
+ UINT Level,
+ D3DSURFACE_DESC *pDesc )
+{
+ user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
+ user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
+ D3DERR_INVALIDCALL);
+
+ *pDesc = This->surfaces[Level]->desc;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineTexture9_GetSurfaceLevel( struct NineTexture9 *This,
+ UINT Level,
+ IDirect3DSurface9 **ppSurfaceLevel )
+{
+ user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
+ user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
+ D3DERR_INVALIDCALL);
+
+ NineUnknown_AddRef(NineUnknown(This->surfaces[Level]));
+ *ppSurfaceLevel = (IDirect3DSurface9 *)This->surfaces[Level];
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineTexture9_LockRect( struct NineTexture9 *This,
+ UINT Level,
+ D3DLOCKED_RECT *pLockedRect,
+ const RECT *pRect,
+ DWORD Flags )
+{
+ user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
+ user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
+ D3DERR_INVALIDCALL);
+
+ return NineSurface9_LockRect(This->surfaces[Level], pLockedRect,
+ pRect, Flags);
+}
+
+HRESULT WINAPI
+NineTexture9_UnlockRect( struct NineTexture9 *This,
+ UINT Level )
+{
+ user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
+
+ return NineSurface9_UnlockRect(This->surfaces[Level]);
+}
+
+HRESULT WINAPI
+NineTexture9_AddDirtyRect( struct NineTexture9 *This,
+ const RECT *pDirtyRect )
+{
+ DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This, pDirtyRect,
+ pDirtyRect ? pDirtyRect->left : 0, pDirtyRect ? pDirtyRect->top : 0,
+ pDirtyRect ? pDirtyRect->right : 0, pDirtyRect ? pDirtyRect->bottom : 0);
+
+ /* Tracking dirty regions on DEFAULT or SYSTEMMEM resources is pointless,
+ * because we always write to the final storage. Just marked it dirty in
+ * case we need to generate mip maps.
+ */
+ if (This->base.base.pool != D3DPOOL_MANAGED) {
+ if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP)
+ This->base.dirty_mip = TRUE;
+ return D3D_OK;
+ }
+ This->base.dirty = TRUE;
+
+ BASETEX_REGISTER_UPDATE(&This->base);
+
+ if (!pDirtyRect) {
+ u_box_origin_2d(This->base.base.info.width0,
+ This->base.base.info.height0, &This->dirty_rect);
+ } else {
+ struct pipe_box box;
+ rect_to_pipe_box_clamp(&box, pDirtyRect);
+ u_box_union_2d(&This->dirty_rect, &This->dirty_rect, &box);
+ }
+ return D3D_OK;
+}
+
+IDirect3DTexture9Vtbl NineTexture9_vtable = {
+ (void *)NineUnknown_QueryInterface,
+ (void *)NineUnknown_AddRef,
+ (void *)NineUnknown_Release,
+ (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
+ (void *)NineResource9_SetPrivateData,
+ (void *)NineResource9_GetPrivateData,
+ (void *)NineResource9_FreePrivateData,
+ (void *)NineResource9_SetPriority,
+ (void *)NineResource9_GetPriority,
+ (void *)NineBaseTexture9_PreLoad,
+ (void *)NineResource9_GetType,
+ (void *)NineBaseTexture9_SetLOD,
+ (void *)NineBaseTexture9_GetLOD,
+ (void *)NineBaseTexture9_GetLevelCount,
+ (void *)NineBaseTexture9_SetAutoGenFilterType,
+ (void *)NineBaseTexture9_GetAutoGenFilterType,
+ (void *)NineBaseTexture9_GenerateMipSubLevels,
+ (void *)NineTexture9_GetLevelDesc,
+ (void *)NineTexture9_GetSurfaceLevel,
+ (void *)NineTexture9_LockRect,
+ (void *)NineTexture9_UnlockRect,
+ (void *)NineTexture9_AddDirtyRect
+};
+
+static const GUID *NineTexture9_IIDs[] = {
+ &IID_IDirect3DTexture9,
+ &IID_IDirect3DBaseTexture9,
+ &IID_IDirect3DResource9,
+ &IID_IUnknown,
+ NULL
+};
+
+HRESULT
+NineTexture9_new( struct NineDevice9 *pDevice,
+ UINT Width, UINT Height, UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ struct NineTexture9 **ppOut,
+ HANDLE *pSharedHandle )
+{
+ NINE_DEVICE_CHILD_NEW(Texture9, ppOut, pDevice,
+ Width, Height, Levels,
+ Usage, Format, Pool, pSharedHandle);
+}