diff options
author | Joakim Sindholt <[email protected]> | 2011-08-04 15:14:06 +0200 |
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committer | Emil Velikov <[email protected]> | 2014-11-18 02:02:54 +0000 |
commit | fdd96578ef2dfe9c4ad5aab5858036298d444a64 (patch) | |
tree | 3230b0fb321381250a506503825318facb10ca73 /src/gallium/state_trackers/nine/texture9.c | |
parent | 7d2573b5376bb4f9ce9a50e0b965e06032b135a9 (diff) |
nine: Add state tracker nine for Direct3D9 (v3)
Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr).
DRI3 port done by Axel Davy (mannerov).
v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk
- Nine improvements by Axel Davy (which also fixed some wine tests)
- by Emil Velikov:
- convert to static/shared drivers
- Sort and cleanup the includes
- Use AM_CPPFLAGS for the defines
- Add the linker garbage collector
- Restrict the exported symbols (think llvm)
v3: - small nine fixes
- build system improvements by Emil Velikov
v4: [Emil Velikov]
- Do no link against libudev. No longer needed.
Acked-by: Jose Fonseca <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Signed-off-by: David Heidelberg <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/texture9.c')
-rw-r--r-- | src/gallium/state_trackers/nine/texture9.c | 342 |
1 files changed, 342 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/nine/texture9.c b/src/gallium/state_trackers/nine/texture9.c new file mode 100644 index 00000000000..c13268db9fd --- /dev/null +++ b/src/gallium/state_trackers/nine/texture9.c @@ -0,0 +1,342 @@ +/* + * Copyright 2011 Joakim Sindholt <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +#include "device9.h" +#include "surface9.h" +#include "texture9.h" +#include "nine_helpers.h" +#include "nine_pipe.h" +#include "nine_dump.h" + +#include "pipe/p_state.h" +#include "pipe/p_context.h" +#include "pipe/p_screen.h" +#include "util/u_inlines.h" +#include "util/u_resource.h" + +#define DBG_CHANNEL DBG_TEXTURE + +static HRESULT +NineTexture9_ctor( struct NineTexture9 *This, + struct NineUnknownParams *pParams, + UINT Width, UINT Height, UINT Levels, + DWORD Usage, + D3DFORMAT Format, + D3DPOOL Pool, + HANDLE *pSharedHandle ) +{ + struct pipe_screen *screen = pParams->device->screen; + struct pipe_resource *info = &This->base.base.info; + unsigned l; + D3DSURFACE_DESC sfdesc; + HRESULT hr; + const boolean shared_create = pSharedHandle && !*pSharedHandle; + + DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s " + "pSharedHandle=%p\n", This, Width, Height, Levels, + nine_D3DUSAGE_to_str(Usage), + d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle); + + user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) || + (Pool != D3DPOOL_SYSTEMMEM && Levels <= 1), D3DERR_INVALIDCALL); + + /* TODO: implement buffer sharing (should work with cross process too) + * + * Gem names may have fit but they're depreciated and won't work on render-nodes. + * One solution is to use shm buffers. We would use a /dev/shm file, fill the first + * values to tell it is a nine buffer, the size, which function created it, etc, + * and then it would contain the data. The handle would be a number, corresponding to + * the file to read (/dev/shm/nine-share-4 for example would be 4). + * + * Wine just ignores the argument, which works only if the app creates the handle + * and won't use it. Instead of failing, we support that situation by putting an + * invalid handle, that we would fail to import. Please note that we don't advertise + * the flag indicating the support for that feature, but apps seem to not care. + */ + user_assert(!pSharedHandle || + Pool == D3DPOOL_SYSTEMMEM || + Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); + + if (pSharedHandle && Pool == D3DPOOL_DEFAULT) { + /* Note: Below there is some implementation to support buffer sharing in + * this case, but it won't work for cross-process. Thus just ignore + * that code. */ + if (shared_create) { + DBG("Creating Texture with invalid handle. Importing will fail\n."); + *pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */ + pSharedHandle = NULL; + } else { + ERR("Application tries to use cross-process sharing feature. Nine " + "doesn't support it"); + return D3DERR_INVALIDCALL; + } + } + + if (Usage & D3DUSAGE_AUTOGENMIPMAP) + Levels = 0; + + This->base.format = Format; + This->base.base.usage = Usage; + + info->screen = screen; + info->target = PIPE_TEXTURE_2D; + info->format = d3d9_to_pipe_format(Format); + info->width0 = Width; + info->height0 = Height; + info->depth0 = 1; + if (Levels) + info->last_level = Levels - 1; + else + info->last_level = util_logbase2(MAX2(Width, Height)); + info->array_size = 1; + info->nr_samples = 0; + info->bind = PIPE_BIND_SAMPLER_VIEW; + info->usage = PIPE_USAGE_DEFAULT; + info->flags = 0; + + if (Usage & D3DUSAGE_RENDERTARGET) + info->bind |= PIPE_BIND_RENDER_TARGET; + if (Usage & D3DUSAGE_DEPTHSTENCIL) + info->bind |= PIPE_BIND_DEPTH_STENCIL; + + if (Usage & D3DUSAGE_DYNAMIC) { + info->usage = PIPE_USAGE_DYNAMIC; + info->bind |= + PIPE_BIND_TRANSFER_READ | + PIPE_BIND_TRANSFER_WRITE; + } + if (pSharedHandle) + info->bind |= PIPE_BIND_SHARED; + + if (Pool == D3DPOOL_SYSTEMMEM) + info->usage = PIPE_USAGE_STAGING; + + if (pSharedHandle && !shared_create) { + if (Pool == D3DPOOL_SYSTEMMEM) { + /* Hack for surface creation. */ + This->base.base.resource = (struct pipe_resource *)*pSharedHandle; + } else { + struct pipe_resource *res; + res = screen->resource_from_handle(screen, info, + (struct winsys_handle *)pSharedHandle); + if (!res) + return D3DERR_NOTFOUND; + This->base.base.resource = res; + } + } + + This->surfaces = CALLOC(info->last_level + 1, sizeof(*This->surfaces)); + if (!This->surfaces) + return E_OUTOFMEMORY; + + hr = NineBaseTexture9_ctor(&This->base, pParams, D3DRTYPE_TEXTURE, Pool); + if (FAILED(hr)) + return hr; + This->base.pstype = (Height == 1) ? 1 : 0; + + /* Create all the surfaces right away. + * They manage backing storage, and transfers (LockRect) are deferred + * to them. + */ + sfdesc.Format = Format; + sfdesc.Type = D3DRTYPE_SURFACE; + sfdesc.Usage = Usage; + sfdesc.Pool = Pool; + sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE; + sfdesc.MultiSampleQuality = 0; + for (l = 0; l <= info->last_level; ++l) { + sfdesc.Width = u_minify(Width, l); + sfdesc.Height = u_minify(Height, l); + + hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This), + This->base.base.resource, D3DRTYPE_TEXTURE, l, 0, + &sfdesc, &This->surfaces[l]); + if (FAILED(hr)) + return hr; + } + + This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */ + + if (pSharedHandle) { + if (Pool == D3DPOOL_SYSTEMMEM) { + This->base.base.resource = NULL; + if (shared_create) + *pSharedHandle = This->surfaces[0]->base.data; + } else + if (shared_create) { + boolean ok; + ok = screen->resource_get_handle(screen, This->base.base.resource, + (struct winsys_handle *)pSharedHandle); + if (!ok) + return D3DERR_DRIVERINTERNALERROR; + } + } + + return D3D_OK; +} + +static void +NineTexture9_dtor( struct NineTexture9 *This ) +{ + unsigned l; + + if (This->surfaces) { + /* The surfaces should have 0 references and be unbound now. */ + for (l = 0; l <= This->base.base.info.last_level; ++l) + NineUnknown_Destroy(&This->surfaces[l]->base.base); + FREE(This->surfaces); + } + + NineBaseTexture9_dtor(&This->base); +} + +HRESULT WINAPI +NineTexture9_GetLevelDesc( struct NineTexture9 *This, + UINT Level, + D3DSURFACE_DESC *pDesc ) +{ + user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); + user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP), + D3DERR_INVALIDCALL); + + *pDesc = This->surfaces[Level]->desc; + + return D3D_OK; +} + +HRESULT WINAPI +NineTexture9_GetSurfaceLevel( struct NineTexture9 *This, + UINT Level, + IDirect3DSurface9 **ppSurfaceLevel ) +{ + user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); + user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP), + D3DERR_INVALIDCALL); + + NineUnknown_AddRef(NineUnknown(This->surfaces[Level])); + *ppSurfaceLevel = (IDirect3DSurface9 *)This->surfaces[Level]; + + return D3D_OK; +} + +HRESULT WINAPI +NineTexture9_LockRect( struct NineTexture9 *This, + UINT Level, + D3DLOCKED_RECT *pLockedRect, + const RECT *pRect, + DWORD Flags ) +{ + user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); + user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP), + D3DERR_INVALIDCALL); + + return NineSurface9_LockRect(This->surfaces[Level], pLockedRect, + pRect, Flags); +} + +HRESULT WINAPI +NineTexture9_UnlockRect( struct NineTexture9 *This, + UINT Level ) +{ + user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); + + return NineSurface9_UnlockRect(This->surfaces[Level]); +} + +HRESULT WINAPI +NineTexture9_AddDirtyRect( struct NineTexture9 *This, + const RECT *pDirtyRect ) +{ + DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This, pDirtyRect, + pDirtyRect ? pDirtyRect->left : 0, pDirtyRect ? pDirtyRect->top : 0, + pDirtyRect ? pDirtyRect->right : 0, pDirtyRect ? pDirtyRect->bottom : 0); + + /* Tracking dirty regions on DEFAULT or SYSTEMMEM resources is pointless, + * because we always write to the final storage. Just marked it dirty in + * case we need to generate mip maps. + */ + if (This->base.base.pool != D3DPOOL_MANAGED) { + if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) + This->base.dirty_mip = TRUE; + return D3D_OK; + } + This->base.dirty = TRUE; + + BASETEX_REGISTER_UPDATE(&This->base); + + if (!pDirtyRect) { + u_box_origin_2d(This->base.base.info.width0, + This->base.base.info.height0, &This->dirty_rect); + } else { + struct pipe_box box; + rect_to_pipe_box_clamp(&box, pDirtyRect); + u_box_union_2d(&This->dirty_rect, &This->dirty_rect, &box); + } + return D3D_OK; +} + +IDirect3DTexture9Vtbl NineTexture9_vtable = { + (void *)NineUnknown_QueryInterface, + (void *)NineUnknown_AddRef, + (void *)NineUnknown_Release, + (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */ + (void *)NineResource9_SetPrivateData, + (void *)NineResource9_GetPrivateData, + (void *)NineResource9_FreePrivateData, + (void *)NineResource9_SetPriority, + (void *)NineResource9_GetPriority, + (void *)NineBaseTexture9_PreLoad, + (void *)NineResource9_GetType, + (void *)NineBaseTexture9_SetLOD, + (void *)NineBaseTexture9_GetLOD, + (void *)NineBaseTexture9_GetLevelCount, + (void *)NineBaseTexture9_SetAutoGenFilterType, + (void *)NineBaseTexture9_GetAutoGenFilterType, + (void *)NineBaseTexture9_GenerateMipSubLevels, + (void *)NineTexture9_GetLevelDesc, + (void *)NineTexture9_GetSurfaceLevel, + (void *)NineTexture9_LockRect, + (void *)NineTexture9_UnlockRect, + (void *)NineTexture9_AddDirtyRect +}; + +static const GUID *NineTexture9_IIDs[] = { + &IID_IDirect3DTexture9, + &IID_IDirect3DBaseTexture9, + &IID_IDirect3DResource9, + &IID_IUnknown, + NULL +}; + +HRESULT +NineTexture9_new( struct NineDevice9 *pDevice, + UINT Width, UINT Height, UINT Levels, + DWORD Usage, + D3DFORMAT Format, + D3DPOOL Pool, + struct NineTexture9 **ppOut, + HANDLE *pSharedHandle ) +{ + NINE_DEVICE_CHILD_NEW(Texture9, ppOut, pDevice, + Width, Height, Levels, + Usage, Format, Pool, pSharedHandle); +} |