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authorAxel Davy <[email protected]>2016-10-21 17:27:10 +0200
committerAxel Davy <[email protected]>2016-10-24 21:56:44 +0200
commit942778099ea597ee6b04ebdc74f506667fc7782c (patch)
tree85f64d52a5221be68421a7d5d6cc48f29037407e /src/gallium/state_trackers/nine/texture9.c
parent54010cf8b6da71a1b14c0dc586bb7e6be27052de (diff)
st/nine: Use align_calloc instead of align_malloc
We are not sure exactly what needs to be 0 initialized, but we are missing some cases. 0 initialize all our current aligned allocation. Fixes Tree of Savior visual issues. Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/texture9.c')
-rw-r--r--src/gallium/state_trackers/nine/texture9.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/nine/texture9.c b/src/gallium/state_trackers/nine/texture9.c
index a13d7f4e48c..bf054cc3059 100644
--- a/src/gallium/state_trackers/nine/texture9.c
+++ b/src/gallium/state_trackers/nine/texture9.c
@@ -161,7 +161,7 @@ NineTexture9_ctor( struct NineTexture9 *This,
* apps access sublevels of texture even if they locked only first
* level) */
level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
- user_buffer = align_malloc(
+ user_buffer = align_calloc(
nine_format_get_size_and_offsets(pf, level_offsets,
Width, Height,
info->last_level), 32);