diff options
author | Marek Olšák <[email protected]> | 2016-08-06 16:41:42 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2016-08-10 01:11:10 +0200 |
commit | 54272e18a682c8b82d4a86b2c07b51c303d8cead (patch) | |
tree | c9c0ac7ad2fb4144ebeb9c7851eaa19a8103973c /src/gallium/state_trackers/nine/swapchain9.c | |
parent | c6043e7d54fc48771856a50235f9141b711151f3 (diff) |
gallium: add a pipe_context parameter to fence_finish
required by glClientWaitSync (GL 4.5 Core spec) that can optionally flush
the context
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/swapchain9.c')
-rw-r--r-- | src/gallium/state_trackers/nine/swapchain9.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/state_trackers/nine/swapchain9.c b/src/gallium/state_trackers/nine/swapchain9.c index bc01c2dd4cf..08ee482f0d3 100644 --- a/src/gallium/state_trackers/nine/swapchain9.c +++ b/src/gallium/state_trackers/nine/swapchain9.c @@ -621,7 +621,7 @@ static void work_present(void *data) { struct end_present_struct *work = data; if (work->fence_to_wait) { - (void) work->screen->fence_finish(work->screen, work->fence_to_wait, PIPE_TIMEOUT_INFINITE); + (void) work->screen->fence_finish(work->screen, NULL, work->fence_to_wait, PIPE_TIMEOUT_INFINITE); work->screen->fence_reference(work->screen, &(work->fence_to_wait), NULL); } ID3DPresent_PresentBuffer(work->present, work->present_handle, work->hDestWindowOverride, NULL, NULL, NULL, 0); @@ -743,7 +743,7 @@ bypass_rendering: BOOL still_draw = FALSE; fence = swap_fences_see_front(This); if (fence) { - still_draw = !This->screen->fence_finish(This->screen, fence, 0); + still_draw = !This->screen->fence_finish(This->screen, NULL, fence, 0); This->screen->fence_reference(This->screen, &fence, NULL); } if (still_draw) @@ -754,7 +754,7 @@ bypass_rendering: This->tasks[0]=NULL; fence = swap_fences_pop_front(This); if (fence) { - (void) This->screen->fence_finish(This->screen, fence, PIPE_TIMEOUT_INFINITE); + (void) This->screen->fence_finish(This->screen, NULL, fence, PIPE_TIMEOUT_INFINITE); This->screen->fence_reference(This->screen, &fence, NULL); } |