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author | Axel Davy <[email protected]> | 2015-02-19 11:21:12 +0100 |
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committer | Axel Davy <[email protected]> | 2015-04-29 08:28:11 +0200 |
commit | 35fe920e1ec877d487e5dd33c9aea7e1ec1dbe11 (patch) | |
tree | 81d5fb39858295ed6655b13bad93744f67261d6f /src/gallium/state_trackers/nine/surface9.h | |
parent | 54f8e8a18da58c85a2f515d5fd0552fa4f5547bb (diff) |
st/nine: Rework texture data allocation
Some applications assume the memory for multilevel
textures is allocated per continuous blocks.
This patch implements that behaviour.
v2: cache offsets
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/surface9.h')
-rw-r--r-- | src/gallium/state_trackers/nine/surface9.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/nine/surface9.h b/src/gallium/state_trackers/nine/surface9.h index 32e17222f10..7d6932a0f17 100644 --- a/src/gallium/state_trackers/nine/surface9.h +++ b/src/gallium/state_trackers/nine/surface9.h @@ -48,7 +48,6 @@ struct NineSurface9 D3DSURFACE_DESC desc; uint8_t *data; /* system memory backing */ - boolean manage_data; unsigned stride; /* for system memory backing */ /* wine doesn't even use these, 2 will be enough */ |