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authorAxel Davy <[email protected]>2015-02-19 11:21:12 +0100
committerAxel Davy <[email protected]>2015-04-29 08:28:11 +0200
commit35fe920e1ec877d487e5dd33c9aea7e1ec1dbe11 (patch)
tree81d5fb39858295ed6655b13bad93744f67261d6f /src/gallium/state_trackers/nine/surface9.h
parent54f8e8a18da58c85a2f515d5fd0552fa4f5547bb (diff)
st/nine: Rework texture data allocation
Some applications assume the memory for multilevel textures is allocated per continuous blocks. This patch implements that behaviour. v2: cache offsets Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/surface9.h')
-rw-r--r--src/gallium/state_trackers/nine/surface9.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/nine/surface9.h b/src/gallium/state_trackers/nine/surface9.h
index 32e17222f10..7d6932a0f17 100644
--- a/src/gallium/state_trackers/nine/surface9.h
+++ b/src/gallium/state_trackers/nine/surface9.h
@@ -48,7 +48,6 @@ struct NineSurface9
D3DSURFACE_DESC desc;
uint8_t *data; /* system memory backing */
- boolean manage_data;
unsigned stride; /* for system memory backing */
/* wine doesn't even use these, 2 will be enough */