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authorAxel Davy <[email protected]>2014-11-25 00:38:03 +0100
committerEmil Velikov <[email protected]>2014-12-03 22:58:39 +0000
commitc0e0de45dc3e04538cc861ec0bb160d2bed9e999 (patch)
tree967f84aa77c9257d9bc4cf21ae96555da4f4b9d6 /src/gallium/state_trackers/nine/surface9.c
parentb75a2856335939ae314b701341169fa4a36e5a43 (diff)
st/nine: rework the way D3DPOOL_SYSTEMMEM is handled
This patch moves the data field from Resource9 to Surface9 and cleans D3DPOOL_SYSTEMMEM handling in Texture9. This fixes HL2 lost coast. It also removes in Texture9 some code written to support importing and exporting non D3DPOOL_SYSTEMMEM shared buffers. This code hadn't the design required to support the feature and wasn't used. Cc: "10.4" <[email protected]> Tested-by: David Heidelberg <[email protected]> Signed-off-by: Axel Davy <[email protected]> (cherry picked from commit 6aeae7442d1d5a8b1ff77b6f50f4ac7333cd22b0)
Diffstat (limited to 'src/gallium/state_trackers/nine/surface9.c')
-rw-r--r--src/gallium/state_trackers/nine/surface9.c106
1 files changed, 26 insertions, 80 deletions
diff --git a/src/gallium/state_trackers/nine/surface9.c b/src/gallium/state_trackers/nine/surface9.c
index 94b4d07a900..aa791125319 100644
--- a/src/gallium/state_trackers/nine/surface9.c
+++ b/src/gallium/state_trackers/nine/surface9.c
@@ -43,6 +43,7 @@ NineSurface9_ctor( struct NineSurface9 *This,
struct NineUnknownParams *pParams,
struct NineUnknown *pContainer,
struct pipe_resource *pResource,
+ void *user_buffer,
uint8_t TextureType,
unsigned Level,
unsigned Layer,
@@ -62,6 +63,8 @@ NineSurface9_ctor( struct NineSurface9 *This,
assert(pResource ||
pDesc->Pool != D3DPOOL_DEFAULT || pDesc->Format == D3DFMT_NULL);
+ assert(!pResource || !user_buffer);
+
This->base.info.screen = pParams->device->screen;
This->base.info.target = PIPE_TEXTURE_2D;
This->base.info.format = d3d9_to_pipe_format(pDesc->Format);
@@ -82,9 +85,8 @@ NineSurface9_ctor( struct NineSurface9 *This,
if (pDesc->Pool == D3DPOOL_SYSTEMMEM) {
This->base.info.usage = PIPE_USAGE_STAGING;
- if (pResource)
- This->base.data = (uint8_t *)pResource; /* this is *pSharedHandle */
- pResource = NULL;
+ This->data = (uint8_t *)user_buffer; /* this is *pSharedHandle */
+ assert(!pResource);
} else {
if (pResource && (pDesc->Usage & D3DUSAGE_DYNAMIC))
pResource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
@@ -107,13 +109,20 @@ NineSurface9_ctor( struct NineSurface9 *This,
This->stride = util_format_get_stride(This->base.info.format, pDesc->Width);
This->stride = align(This->stride, 4);
- if (!pResource && !This->base.data) {
- hr = NineSurface9_AllocateData(This);
- if (FAILED(hr))
- return hr;
+ if (!pResource && !This->data) {
+ const unsigned size = This->stride *
+ util_format_get_nblocksy(This->base.info.format, This->desc.Height);
+
+ DBG("(%p(This=%p),level=%u) Allocating 0x%x bytes of system memory.\n",
+ This->base.base.container, This, This->level, size);
+
+ This->data = (uint8_t *)MALLOC(size);
+ if (!This->data)
+ return E_OUTOFMEMORY;
+ This->manage_data = TRUE;
} else {
if (pResource && NineSurface9_IsOffscreenPlain(This))
- pResource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
+ pResource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; /* why setting this flag there ? too late ? should be before NineResource9_ctor call perhaps ? */
}
NineSurface9_Dump(This);
@@ -131,6 +140,9 @@ NineSurface9_dtor( struct NineSurface9 *This )
pipe_surface_reference(&This->surface[0], NULL);
pipe_surface_reference(&This->surface[1], NULL);
+ /* release allocated system memory for non-D3DPOOL_DEFAULT resources */
+ if (This->manage_data && This->data)
+ FREE(This->data);
NineResource9_dtor(&This->base);
}
@@ -165,7 +177,7 @@ NineSurface9_Dump( struct NineSurface9 *This )
DBG("\nNineSurface9(%p->%p/%p): Pool=%s Type=%s Usage=%s\n"
"Dims=%ux%u Format=%s Stride=%u Lockable=%i\n"
- "Level=%u(%u), Layer=%u\n", This, This->base.resource, This->base.data,
+ "Level=%u(%u), Layer=%u\n", This, This->base.resource, This->data,
nine_D3DPOOL_to_str(This->desc.Pool),
nine_D3DRTYPE_to_str(This->desc.Type),
nine_D3DUSAGE_to_str(This->desc.Usage),
@@ -284,8 +296,8 @@ NineSurface9_GetSystemMemPointer(struct NineSurface9 *This, int x, int y)
y = util_format_get_nblocksy(This->base.info.format, y);
- assert(This->base.data);
- return This->base.data + (y * This->stride + x_offset);
+ assert(This->data);
+ return This->data + (y * This->stride + x_offset);
}
HRESULT WINAPI
@@ -358,7 +370,7 @@ NineSurface9_LockRect( struct NineSurface9 *This,
user_warn(This->desc.Format == D3DFMT_NULL);
- if (This->base.data) {
+ if (This->data) {
DBG("returning system memory\n");
pLockedRect->Pitch = This->stride;
@@ -417,73 +429,6 @@ NineSurface9_ReleaseDC( struct NineSurface9 *This,
STUB(D3DERR_INVALIDCALL);
}
-/* nine private */
-
-HRESULT
-NineSurface9_AllocateData( struct NineSurface9 *This )
-{
-#if 0
- struct pipe_screen *screen = This->base.info.screen;
- /* XXX: Can't use staging resource because apparently apps expect
- * memory offsets to be the same across locks.
- * NV50 doesn't support direct mapping yet so only enable this if
- * everything else works.
- */
- if (This->base.pool == D3DPOOL_SYSTEMMEM) {
- /* Allocate a staging resource to save a copy:
- * user -> staging resource
- * staging resource -> (blit) -> video memory
- *
- * Instead of:
- * user -> system memory
- * system memory -> transfer staging area
- * transfer -> video memory
- *
- * Does this work if we "lose" the device ?
- */
- struct pipe_resource *resource;
- struct pipe_resource templ;
-
- templ.target = PIPE_TEXTURE_2D;
- templ.format = This->base.info.format;
- templ.width0 = This->desc.Width;
- templ.height0 = This->desc.Height;
- templ.depth0 = 1;
- templ.array_size = 1;
- templ.last_level = 0;
- templ.nr_samples = 0;
- templ.usage = PIPE_USAGE_STAGING;
- templ.bind =
- PIPE_BIND_SAMPLER_VIEW |
- PIPE_BIND_TRANSFER_WRITE |
- PIPE_BIND_TRANSFER_READ;
- templ.flags = 0;
-
- DBG("(%p(This=%p),level=%u) Allocating staging resource.\n",
- This->base.base.container, This, This->level);
-
- resource = screen->resource_create(screen, &templ);
- if (!resource)
- DBG("Failed to allocate staging resource.\n");
-
- /* Also deallocate old staging resource. */
- pipe_resource_reference(&This->base.resource, resource);
- }
-#endif
- if (!This->base.resource) {
- const unsigned size = This->stride *
- util_format_get_nblocksy(This->base.info.format, This->desc.Height);
-
- DBG("(%p(This=%p),level=%u) Allocating 0x%x bytes of system memory.\n",
- This->base.base.container, This, This->level, size);
-
- This->base.data = (uint8_t *)MALLOC(size);
- if (!This->base.data)
- return E_OUTOFMEMORY;
- }
- return D3D_OK;
-}
-
IDirect3DSurface9Vtbl NineSurface9_vtable = {
(void *)NineUnknown_QueryInterface,
(void *)NineUnknown_AddRef,
@@ -697,6 +642,7 @@ HRESULT
NineSurface9_new( struct NineDevice9 *pDevice,
struct NineUnknown *pContainer,
struct pipe_resource *pResource,
+ void *user_buffer,
uint8_t TextureType,
unsigned Level,
unsigned Layer,
@@ -704,6 +650,6 @@ NineSurface9_new( struct NineDevice9 *pDevice,
struct NineSurface9 **ppOut )
{
NINE_DEVICE_CHILD_NEW(Surface9, ppOut, pDevice, /* args */
- pContainer, pResource,
+ pContainer, pResource, user_buffer,
TextureType, Level, Layer, pDesc);
}