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authorAxel Davy <[email protected]>2014-11-25 00:38:03 +0100
committerEmil Velikov <[email protected]>2014-11-26 20:09:10 +0000
commit6aeae7442d1d5a8b1ff77b6f50f4ac7333cd22b0 (patch)
treed39b6e4e69407b1b93d25a0b3aa79bd30ad0e7e1 /src/gallium/state_trackers/nine/resource9.h
parent133b2087c5ba9942527bc1b218a32205fb7a10a6 (diff)
st/nine: rework the way D3DPOOL_SYSTEMMEM is handled
This patch moves the data field from Resource9 to Surface9 and cleans D3DPOOL_SYSTEMMEM handling in Texture9. This fixes HL2 lost coast. It also removes in Texture9 some code written to support importing and exporting non D3DPOOL_SYSTEMMEM shared buffers. This code hadn't the design required to support the feature and wasn't used. Cc: "10.4" <[email protected]> Tested-by: David Heidelberg <[email protected]> Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/resource9.h')
-rw-r--r--src/gallium/state_trackers/nine/resource9.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/state_trackers/nine/resource9.h b/src/gallium/state_trackers/nine/resource9.h
index d18f0cf2287..da1dd6320e0 100644
--- a/src/gallium/state_trackers/nine/resource9.h
+++ b/src/gallium/state_trackers/nine/resource9.h
@@ -36,8 +36,6 @@ struct NineResource9
struct pipe_resource *resource; /* device resource */
- uint8_t *data; /* system memory backing */
-
D3DRESOURCETYPE type;
D3DPOOL pool;
DWORD priority;