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authorJoakim Sindholt <[email protected]>2011-08-04 15:14:06 +0200
committerEmil Velikov <[email protected]>2014-11-18 02:02:54 +0000
commitfdd96578ef2dfe9c4ad5aab5858036298d444a64 (patch)
tree3230b0fb321381250a506503825318facb10ca73 /src/gallium/state_trackers/nine/resource9.c
parent7d2573b5376bb4f9ce9a50e0b965e06032b135a9 (diff)
nine: Add state tracker nine for Direct3D9 (v3)
Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr). DRI3 port done by Axel Davy (mannerov). v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk - Nine improvements by Axel Davy (which also fixed some wine tests) - by Emil Velikov: - convert to static/shared drivers - Sort and cleanup the includes - Use AM_CPPFLAGS for the defines - Add the linker garbage collector - Restrict the exported symbols (think llvm) v3: - small nine fixes - build system improvements by Emil Velikov v4: [Emil Velikov] - Do no link against libudev. No longer needed. Acked-by: Jose Fonseca <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Axel Davy <[email protected]> Signed-off-by: David Heidelberg <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/resource9.c')
-rw-r--r--src/gallium/state_trackers/nine/resource9.c230
1 files changed, 230 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/nine/resource9.c b/src/gallium/state_trackers/nine/resource9.c
new file mode 100644
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+++ b/src/gallium/state_trackers/nine/resource9.c
@@ -0,0 +1,230 @@
+/*
+ * Copyright 2011 Joakim Sindholt <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "resource9.h"
+#include "device9.h"
+#include "nine_helpers.h"
+#include "nine_defines.h"
+
+#include "pipe/p_screen.h"
+
+#include "util/u_hash_table.h"
+#include "util/u_inlines.h"
+
+#include "nine_pdata.h"
+
+#define DBG_CHANNEL DBG_RESOURCE
+
+
+HRESULT
+NineResource9_ctor( struct NineResource9 *This,
+ struct NineUnknownParams *pParams,
+ BOOL Allocate,
+ D3DRESOURCETYPE Type,
+ D3DPOOL Pool )
+{
+ struct pipe_screen *screen;
+ HRESULT hr;
+
+ hr = NineUnknown_ctor(&This->base, pParams);
+ if (FAILED(hr))
+ return hr;
+
+ This->info.screen = screen = This->base.device->screen;
+
+ if (Allocate) {
+ DBG("(%p) Creating pipe_resource.\n", This);
+ This->resource = screen->resource_create(screen, &This->info);
+ if (!This->resource)
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+
+ This->data = NULL; /* FIXME remove, rather set it to null in surface9.c*/
+ This->type = Type;
+ This->pool = Pool;
+ This->priority = 0;
+
+ This->pdata = util_hash_table_create(ht_guid_hash, ht_guid_compare);
+ if (!This->pdata)
+ return E_OUTOFMEMORY;
+
+ return D3D_OK;
+}
+
+void
+NineResource9_dtor( struct NineResource9 *This )
+{
+ if (This->pdata) {
+ util_hash_table_foreach(This->pdata, ht_guid_delete, NULL);
+ util_hash_table_destroy(This->pdata);
+ }
+
+ /* NOTE: We do have to use refcounting, the driver might
+ * still hold a reference. */
+ pipe_resource_reference(&This->resource, NULL);
+
+ /* release allocated system memory for non-D3DPOOL_DEFAULT resources */
+ if (This->data)
+ FREE(This->data);
+
+ NineUnknown_dtor(&This->base);
+}
+
+struct pipe_resource *
+NineResource9_GetResource( struct NineResource9 *This )
+{
+ return This->resource;
+}
+
+D3DPOOL
+NineResource9_GetPool( struct NineResource9 *This )
+{
+ return This->pool;
+}
+
+HRESULT WINAPI
+NineResource9_SetPrivateData( struct NineResource9 *This,
+ REFGUID refguid,
+ const void *pData,
+ DWORD SizeOfData,
+ DWORD Flags )
+{
+ enum pipe_error err;
+ struct pheader *header;
+ const void *user_data = pData;
+
+ DBG("This=%p refguid=%p pData=%p SizeOfData=%u Flags=%x\n",
+ This, refguid, pData, SizeOfData, Flags);
+
+ if (Flags & D3DSPD_IUNKNOWN)
+ user_assert(SizeOfData == sizeof(IUnknown *), D3DERR_INVALIDCALL);
+
+ /* data consists of a header and the actual data. avoiding 2 mallocs */
+ header = CALLOC_VARIANT_LENGTH_STRUCT(pheader, SizeOfData-1);
+ if (!header) { return E_OUTOFMEMORY; }
+ header->unknown = (Flags & D3DSPD_IUNKNOWN) ? TRUE : FALSE;
+
+ /* if the refguid already exists, delete it */
+ NineResource9_FreePrivateData(This, refguid);
+
+ /* IUnknown special case */
+ if (header->unknown) {
+ /* here the pointer doesn't point to the data we want, so point at the
+ * pointer making what we eventually copy is the pointer itself */
+ user_data = &pData;
+ }
+
+ header->size = SizeOfData;
+ memcpy(header->data, user_data, header->size);
+
+ err = util_hash_table_set(This->pdata, refguid, header);
+ if (err == PIPE_OK) {
+ if (header->unknown) { IUnknown_AddRef(*(IUnknown **)header->data); }
+ return D3D_OK;
+ }
+
+ FREE(header);
+ if (err == PIPE_ERROR_OUT_OF_MEMORY) { return E_OUTOFMEMORY; }
+
+ return D3DERR_DRIVERINTERNALERROR;
+}
+
+HRESULT WINAPI
+NineResource9_GetPrivateData( struct NineResource9 *This,
+ REFGUID refguid,
+ void *pData,
+ DWORD *pSizeOfData )
+{
+ struct pheader *header;
+
+ DBG("This=%p refguid=%p pData=%p pSizeOfData=%p\n",
+ This, refguid, pData, pSizeOfData);
+
+ user_assert(pSizeOfData, E_POINTER);
+
+ header = util_hash_table_get(This->pdata, refguid);
+ if (!header) { return D3DERR_NOTFOUND; }
+
+ if (!pData) {
+ *pSizeOfData = header->size;
+ return D3D_OK;
+ }
+ if (*pSizeOfData < header->size) {
+ return D3DERR_MOREDATA;
+ }
+
+ if (header->unknown) { IUnknown_AddRef(*(IUnknown **)header->data); }
+ memcpy(pData, header->data, header->size);
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineResource9_FreePrivateData( struct NineResource9 *This,
+ REFGUID refguid )
+{
+ struct pheader *header;
+
+ DBG("This=%p refguid=%p\n", This, refguid);
+
+ header = util_hash_table_get(This->pdata, refguid);
+ if (!header)
+ return D3DERR_NOTFOUND;
+
+ ht_guid_delete(NULL, header, NULL);
+ util_hash_table_remove(This->pdata, refguid);
+
+ return D3D_OK;
+}
+
+DWORD WINAPI
+NineResource9_SetPriority( struct NineResource9 *This,
+ DWORD PriorityNew )
+{
+ DWORD prev = This->priority;
+ This->priority = PriorityNew;
+ return prev;
+}
+
+DWORD WINAPI
+NineResource9_GetPriority( struct NineResource9 *This )
+{
+ return This->priority;
+}
+
+/* NOTE: Don't forget to adjust locked vtable if you change this ! */
+void WINAPI
+NineResource9_PreLoad( struct NineResource9 *This )
+{
+ if (This->pool != D3DPOOL_MANAGED)
+ return;
+ /* We don't treat managed vertex or index buffers different from
+ * default ones (are managed vertex buffers even allowed ?), and
+ * the PreLoad for textures is overridden by superclass.
+ */
+}
+
+D3DRESOURCETYPE WINAPI
+NineResource9_GetType( struct NineResource9 *This )
+{
+ return This->type;
+}