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authorAxel Davy <[email protected]>2014-11-25 00:38:03 +0100
committerEmil Velikov <[email protected]>2014-11-26 20:09:10 +0000
commit6aeae7442d1d5a8b1ff77b6f50f4ac7333cd22b0 (patch)
treed39b6e4e69407b1b93d25a0b3aa79bd30ad0e7e1 /src/gallium/state_trackers/nine/resource9.c
parent133b2087c5ba9942527bc1b218a32205fb7a10a6 (diff)
st/nine: rework the way D3DPOOL_SYSTEMMEM is handled
This patch moves the data field from Resource9 to Surface9 and cleans D3DPOOL_SYSTEMMEM handling in Texture9. This fixes HL2 lost coast. It also removes in Texture9 some code written to support importing and exporting non D3DPOOL_SYSTEMMEM shared buffers. This code hadn't the design required to support the feature and wasn't used. Cc: "10.4" <[email protected]> Tested-by: David Heidelberg <[email protected]> Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/resource9.c')
-rw-r--r--src/gallium/state_trackers/nine/resource9.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/gallium/state_trackers/nine/resource9.c b/src/gallium/state_trackers/nine/resource9.c
index c82180be37c..6bdc1d08bac 100644
--- a/src/gallium/state_trackers/nine/resource9.c
+++ b/src/gallium/state_trackers/nine/resource9.c
@@ -63,7 +63,6 @@ NineResource9_ctor( struct NineResource9 *This,
return D3DERR_OUTOFVIDEOMEMORY;
}
- This->data = NULL; /* FIXME remove, rather set it to null in surface9.c*/
This->type = Type;
This->pool = Pool;
This->usage = Usage;
@@ -88,10 +87,6 @@ NineResource9_dtor( struct NineResource9 *This )
* still hold a reference. */
pipe_resource_reference(&This->resource, NULL);
- /* release allocated system memory for non-D3DPOOL_DEFAULT resources */
- if (This->data)
- FREE(This->data);
-
NineUnknown_dtor(&This->base);
}