diff options
author | Joakim Sindholt <[email protected]> | 2011-08-04 15:14:06 +0200 |
---|---|---|
committer | Emil Velikov <[email protected]> | 2014-11-18 02:02:54 +0000 |
commit | fdd96578ef2dfe9c4ad5aab5858036298d444a64 (patch) | |
tree | 3230b0fb321381250a506503825318facb10ca73 /src/gallium/state_trackers/nine/nine_state.h | |
parent | 7d2573b5376bb4f9ce9a50e0b965e06032b135a9 (diff) |
nine: Add state tracker nine for Direct3D9 (v3)
Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr).
DRI3 port done by Axel Davy (mannerov).
v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk
- Nine improvements by Axel Davy (which also fixed some wine tests)
- by Emil Velikov:
- convert to static/shared drivers
- Sort and cleanup the includes
- Use AM_CPPFLAGS for the defines
- Add the linker garbage collector
- Restrict the exported symbols (think llvm)
v3: - small nine fixes
- build system improvements by Emil Velikov
v4: [Emil Velikov]
- Do no link against libudev. No longer needed.
Acked-by: Jose Fonseca <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Signed-off-by: David Heidelberg <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/nine_state.h')
-rw-r--r-- | src/gallium/state_trackers/nine/nine_state.h | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/nine/nine_state.h b/src/gallium/state_trackers/nine/nine_state.h new file mode 100644 index 00000000000..3e0162c9dfc --- /dev/null +++ b/src/gallium/state_trackers/nine/nine_state.h @@ -0,0 +1,234 @@ +/* + * Copyright 2011 Joakim Sindholt <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +#ifndef _NINE_STATE_H_ +#define _NINE_STATE_H_ + +#include "d3d9.h" +#include "nine_defines.h" +#include "pipe/p_state.h" +#include "util/u_double_list.h" + +#define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1) +#define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2) + +#define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1) +#define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2) +#define NINED3DRS_ZBIASSCALE (D3DRS_BLENDOPALPHA + 3) + +#define D3DRS_LAST D3DRS_BLENDOPALPHA +#define NINED3DRS_LAST NINED3DRS_ZBIASSCALE /* 212 */ +#define NINED3DSAMP_LAST NINED3DSAMP_SHADOW /* 15 */ +#define NINED3DTSS_LAST D3DTSS_CONSTANT +#define NINED3DTS_LAST D3DTS_WORLDMATRIX(255) + +#define D3DRS_COUNT (D3DRS_LAST + 1) +#define NINED3DRS_COUNT (NINED3DRS_LAST + 1) +#define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1) +#define NINED3DTSS_COUNT (NINED3DTSS_LAST + 1) +#define NINED3DTS_COUNT (NINED3DTS_LAST + 1) + +#define NINE_STATE_FB (1 << 0) +#define NINE_STATE_VIEWPORT (1 << 1) +#define NINE_STATE_SCISSOR (1 << 2) +#define NINE_STATE_RASTERIZER (1 << 3) +#define NINE_STATE_BLEND (1 << 4) +#define NINE_STATE_DSA (1 << 5) +#define NINE_STATE_VS (1 << 6) +#define NINE_STATE_VS_CONST (1 << 7) +#define NINE_STATE_PS (1 << 8) +#define NINE_STATE_PS_CONST (1 << 9) +#define NINE_STATE_TEXTURE (1 << 10) +#define NINE_STATE_SAMPLER (1 << 11) +#define NINE_STATE_VDECL (1 << 12) +#define NINE_STATE_IDXBUF (1 << 13) +#define NINE_STATE_PRIM (1 << 14) +#define NINE_STATE_MATERIAL (1 << 15) +#define NINE_STATE_BLEND_COLOR (1 << 16) +#define NINE_STATE_STENCIL_REF (1 << 17) +#define NINE_STATE_SAMPLE_MASK (1 << 18) +#define NINE_STATE_MISC_CONST (1 << 19) +#define NINE_STATE_FF (0x1f << 20) +#define NINE_STATE_FF_VS (0x17 << 20) +#define NINE_STATE_FF_PS (0x18 << 20) +#define NINE_STATE_FF_LIGHTING (1 << 20) +#define NINE_STATE_FF_MATERIAL (1 << 21) +#define NINE_STATE_FF_VSTRANSF (1 << 22) +#define NINE_STATE_FF_PSSTAGES (1 << 23) +#define NINE_STATE_FF_OTHER (1 << 24) +#define NINE_STATE_ALL 0x1ffffff +#define NINE_STATE_UNHANDLED (1 << 25) + + +#define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4 +#define NINE_MAX_CONST_F 256 +#define NINE_MAX_CONST_I 16 +#define NINE_MAX_CONST_B 16 +#define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */ + +#define NINE_CONST_I_BASE(nconstf) \ + ((nconstf) * 4 * sizeof(float)) +#define NINE_CONST_B_BASE(nconstf) \ + ((nconstf) * 4 * sizeof(float) + \ + NINE_MAX_CONST_I * 4 * sizeof(int)) + +#define NINE_CONSTBUF_SIZE(nconstf) \ + ((nconstf) * 4 * sizeof(float) + \ + NINE_MAX_CONST_I * 4 * sizeof(int) + \ + NINE_MAX_CONST_B * 1 * sizeof(float)) + + +#define NINE_MAX_LIGHTS 65536 +#define NINE_MAX_LIGHTS_ACTIVE 8 + +#define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1) + +#define NINE_MAX_SAMPLERS_PS 16 +#define NINE_MAX_SAMPLERS_VS 4 +#define NINE_MAX_SAMPLERS 21 /* PS + DMAP + VS */ +#define NINE_SAMPLER_PS(s) ( 0 + (s)) +#define NINE_SAMPLER_DMAP 16 +#define NINE_SAMPLER_VS(s) (17 + (s)) +#define NINE_PS_SAMPLERS_MASK 0x00ffff +#define NINE_VS_SAMPLERS_MASK 0x1e0000 + +struct nine_state +{ + struct { + uint32_t group; + uint32_t rs[(NINED3DRS_COUNT + 31) / 32]; + uint32_t vtxbuf; + uint32_t stream_freq; + uint32_t texture; + uint16_t sampler[NINE_MAX_SAMPLERS]; + struct nine_range *vs_const_f; + struct nine_range *ps_const_f; + uint16_t vs_const_i; /* NINE_MAX_CONST_I == 16 */ + uint16_t ps_const_i; + uint16_t vs_const_b; /* NINE_MAX_CONST_B == 16 */ + uint16_t ps_const_b; + uint8_t ucp; + } changed; + + struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS]; + struct NineSurface9 *ds; + + D3DVIEWPORT9 viewport; + + struct pipe_scissor_state scissor; + + /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead + * (XXX: or is it better to reference FF shaders here, too ?) + * NOTE: const_f contains extra space for const_i,b to use as user constbuf + */ + struct NineVertexShader9 *vs; + float *vs_const_f; + int vs_const_i[NINE_MAX_CONST_I][4]; + BOOL vs_const_b[NINE_MAX_CONST_B]; + uint32_t vs_key; + + struct NinePixelShader9 *ps; + float *ps_const_f; + int ps_const_i[NINE_MAX_CONST_I][4]; + BOOL ps_const_b[NINE_MAX_CONST_B]; + uint32_t ps_key; + + struct { + void *vs; + void *ps; + } cso; + + struct NineVertexDeclaration9 *vdecl; + + struct NineIndexBuffer9 *idxbuf; + struct NineVertexBuffer9 *stream[PIPE_MAX_ATTRIBS]; + struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; + UINT stream_freq[PIPE_MAX_ATTRIBS]; + uint32_t stream_instancedata_mask; /* derived from stream_freq */ + uint32_t stream_usage_mask; /* derived from VS and vdecl */ + + struct pipe_clip_state clip; + struct pipe_framebuffer_state fb; + uint8_t rt_mask; + + DWORD rs[NINED3DRS_COUNT]; + + struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */ + + DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT]; + uint32_t samplers_shadow; + + struct { + struct { + uint32_t group; + uint32_t tex_stage[NINE_MAX_SAMPLERS][(NINED3DTSS_COUNT + 31) / 32]; + uint32_t transform[(NINED3DTS_COUNT + 31) / 32]; + } changed; + struct { + boolean vs_const; + boolean ps_const; + } clobber; + + D3DMATRIX *transform; /* access only via nine_state_access_transform */ + unsigned num_transforms; + + /* XXX: Do state blocks just change the set of active lights or do we + * have to store which lights have been disabled, too ? + */ + D3DLIGHT9 *light; + uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */ + unsigned num_lights; + unsigned num_lights_active; + + D3DMATERIAL9 material; + + DWORD tex_stage[NINE_MAX_SAMPLERS][NINED3DTSS_COUNT]; + } ff; +}; + +/* map D3DRS -> NINE_STATE_x + */ +extern const uint32_t nine_render_state_group[NINED3DRS_COUNT]; + +/* for D3DSBT_PIXEL/VERTEX: + */ +extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32]; +extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32]; + +struct NineDevice9; + +boolean nine_update_state(struct NineDevice9 *, uint32_t group_mask); + +void nine_state_set_defaults(struct nine_state *, const D3DCAPS9 *, + boolean is_reset); +void nine_state_clear(struct nine_state *, const boolean device); + +/* If @alloc is FALSE, the return value may be a const identity matrix. + * Therefore, do not modify if you set alloc to FALSE ! + */ +D3DMATRIX * +nine_state_access_transform(struct nine_state *, D3DTRANSFORMSTATETYPE, + boolean alloc); + +const char *nine_d3drs_to_string(DWORD State); + +#endif /* _NINE_STATE_H_ */ |