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authorJoakim Sindholt <[email protected]>2011-08-04 15:14:06 +0200
committerEmil Velikov <[email protected]>2014-11-18 02:02:54 +0000
commitfdd96578ef2dfe9c4ad5aab5858036298d444a64 (patch)
tree3230b0fb321381250a506503825318facb10ca73 /src/gallium/state_trackers/nine/nine_state.h
parent7d2573b5376bb4f9ce9a50e0b965e06032b135a9 (diff)
nine: Add state tracker nine for Direct3D9 (v3)
Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr). DRI3 port done by Axel Davy (mannerov). v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk - Nine improvements by Axel Davy (which also fixed some wine tests) - by Emil Velikov: - convert to static/shared drivers - Sort and cleanup the includes - Use AM_CPPFLAGS for the defines - Add the linker garbage collector - Restrict the exported symbols (think llvm) v3: - small nine fixes - build system improvements by Emil Velikov v4: [Emil Velikov] - Do no link against libudev. No longer needed. Acked-by: Jose Fonseca <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Axel Davy <[email protected]> Signed-off-by: David Heidelberg <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/nine_state.h')
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diff --git a/src/gallium/state_trackers/nine/nine_state.h b/src/gallium/state_trackers/nine/nine_state.h
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+/*
+ * Copyright 2011 Joakim Sindholt <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _NINE_STATE_H_
+#define _NINE_STATE_H_
+
+#include "d3d9.h"
+#include "nine_defines.h"
+#include "pipe/p_state.h"
+#include "util/u_double_list.h"
+
+#define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1)
+#define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2)
+
+#define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1)
+#define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2)
+#define NINED3DRS_ZBIASSCALE (D3DRS_BLENDOPALPHA + 3)
+
+#define D3DRS_LAST D3DRS_BLENDOPALPHA
+#define NINED3DRS_LAST NINED3DRS_ZBIASSCALE /* 212 */
+#define NINED3DSAMP_LAST NINED3DSAMP_SHADOW /* 15 */
+#define NINED3DTSS_LAST D3DTSS_CONSTANT
+#define NINED3DTS_LAST D3DTS_WORLDMATRIX(255)
+
+#define D3DRS_COUNT (D3DRS_LAST + 1)
+#define NINED3DRS_COUNT (NINED3DRS_LAST + 1)
+#define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1)
+#define NINED3DTSS_COUNT (NINED3DTSS_LAST + 1)
+#define NINED3DTS_COUNT (NINED3DTS_LAST + 1)
+
+#define NINE_STATE_FB (1 << 0)
+#define NINE_STATE_VIEWPORT (1 << 1)
+#define NINE_STATE_SCISSOR (1 << 2)
+#define NINE_STATE_RASTERIZER (1 << 3)
+#define NINE_STATE_BLEND (1 << 4)
+#define NINE_STATE_DSA (1 << 5)
+#define NINE_STATE_VS (1 << 6)
+#define NINE_STATE_VS_CONST (1 << 7)
+#define NINE_STATE_PS (1 << 8)
+#define NINE_STATE_PS_CONST (1 << 9)
+#define NINE_STATE_TEXTURE (1 << 10)
+#define NINE_STATE_SAMPLER (1 << 11)
+#define NINE_STATE_VDECL (1 << 12)
+#define NINE_STATE_IDXBUF (1 << 13)
+#define NINE_STATE_PRIM (1 << 14)
+#define NINE_STATE_MATERIAL (1 << 15)
+#define NINE_STATE_BLEND_COLOR (1 << 16)
+#define NINE_STATE_STENCIL_REF (1 << 17)
+#define NINE_STATE_SAMPLE_MASK (1 << 18)
+#define NINE_STATE_MISC_CONST (1 << 19)
+#define NINE_STATE_FF (0x1f << 20)
+#define NINE_STATE_FF_VS (0x17 << 20)
+#define NINE_STATE_FF_PS (0x18 << 20)
+#define NINE_STATE_FF_LIGHTING (1 << 20)
+#define NINE_STATE_FF_MATERIAL (1 << 21)
+#define NINE_STATE_FF_VSTRANSF (1 << 22)
+#define NINE_STATE_FF_PSSTAGES (1 << 23)
+#define NINE_STATE_FF_OTHER (1 << 24)
+#define NINE_STATE_ALL 0x1ffffff
+#define NINE_STATE_UNHANDLED (1 << 25)
+
+
+#define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4
+#define NINE_MAX_CONST_F 256
+#define NINE_MAX_CONST_I 16
+#define NINE_MAX_CONST_B 16
+#define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */
+
+#define NINE_CONST_I_BASE(nconstf) \
+ ((nconstf) * 4 * sizeof(float))
+#define NINE_CONST_B_BASE(nconstf) \
+ ((nconstf) * 4 * sizeof(float) + \
+ NINE_MAX_CONST_I * 4 * sizeof(int))
+
+#define NINE_CONSTBUF_SIZE(nconstf) \
+ ((nconstf) * 4 * sizeof(float) + \
+ NINE_MAX_CONST_I * 4 * sizeof(int) + \
+ NINE_MAX_CONST_B * 1 * sizeof(float))
+
+
+#define NINE_MAX_LIGHTS 65536
+#define NINE_MAX_LIGHTS_ACTIVE 8
+
+#define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1)
+
+#define NINE_MAX_SAMPLERS_PS 16
+#define NINE_MAX_SAMPLERS_VS 4
+#define NINE_MAX_SAMPLERS 21 /* PS + DMAP + VS */
+#define NINE_SAMPLER_PS(s) ( 0 + (s))
+#define NINE_SAMPLER_DMAP 16
+#define NINE_SAMPLER_VS(s) (17 + (s))
+#define NINE_PS_SAMPLERS_MASK 0x00ffff
+#define NINE_VS_SAMPLERS_MASK 0x1e0000
+
+struct nine_state
+{
+ struct {
+ uint32_t group;
+ uint32_t rs[(NINED3DRS_COUNT + 31) / 32];
+ uint32_t vtxbuf;
+ uint32_t stream_freq;
+ uint32_t texture;
+ uint16_t sampler[NINE_MAX_SAMPLERS];
+ struct nine_range *vs_const_f;
+ struct nine_range *ps_const_f;
+ uint16_t vs_const_i; /* NINE_MAX_CONST_I == 16 */
+ uint16_t ps_const_i;
+ uint16_t vs_const_b; /* NINE_MAX_CONST_B == 16 */
+ uint16_t ps_const_b;
+ uint8_t ucp;
+ } changed;
+
+ struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
+ struct NineSurface9 *ds;
+
+ D3DVIEWPORT9 viewport;
+
+ struct pipe_scissor_state scissor;
+
+ /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead
+ * (XXX: or is it better to reference FF shaders here, too ?)
+ * NOTE: const_f contains extra space for const_i,b to use as user constbuf
+ */
+ struct NineVertexShader9 *vs;
+ float *vs_const_f;
+ int vs_const_i[NINE_MAX_CONST_I][4];
+ BOOL vs_const_b[NINE_MAX_CONST_B];
+ uint32_t vs_key;
+
+ struct NinePixelShader9 *ps;
+ float *ps_const_f;
+ int ps_const_i[NINE_MAX_CONST_I][4];
+ BOOL ps_const_b[NINE_MAX_CONST_B];
+ uint32_t ps_key;
+
+ struct {
+ void *vs;
+ void *ps;
+ } cso;
+
+ struct NineVertexDeclaration9 *vdecl;
+
+ struct NineIndexBuffer9 *idxbuf;
+ struct NineVertexBuffer9 *stream[PIPE_MAX_ATTRIBS];
+ struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
+ UINT stream_freq[PIPE_MAX_ATTRIBS];
+ uint32_t stream_instancedata_mask; /* derived from stream_freq */
+ uint32_t stream_usage_mask; /* derived from VS and vdecl */
+
+ struct pipe_clip_state clip;
+ struct pipe_framebuffer_state fb;
+ uint8_t rt_mask;
+
+ DWORD rs[NINED3DRS_COUNT];
+
+ struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */
+
+ DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT];
+ uint32_t samplers_shadow;
+
+ struct {
+ struct {
+ uint32_t group;
+ uint32_t tex_stage[NINE_MAX_SAMPLERS][(NINED3DTSS_COUNT + 31) / 32];
+ uint32_t transform[(NINED3DTS_COUNT + 31) / 32];
+ } changed;
+ struct {
+ boolean vs_const;
+ boolean ps_const;
+ } clobber;
+
+ D3DMATRIX *transform; /* access only via nine_state_access_transform */
+ unsigned num_transforms;
+
+ /* XXX: Do state blocks just change the set of active lights or do we
+ * have to store which lights have been disabled, too ?
+ */
+ D3DLIGHT9 *light;
+ uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */
+ unsigned num_lights;
+ unsigned num_lights_active;
+
+ D3DMATERIAL9 material;
+
+ DWORD tex_stage[NINE_MAX_SAMPLERS][NINED3DTSS_COUNT];
+ } ff;
+};
+
+/* map D3DRS -> NINE_STATE_x
+ */
+extern const uint32_t nine_render_state_group[NINED3DRS_COUNT];
+
+/* for D3DSBT_PIXEL/VERTEX:
+ */
+extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32];
+extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32];
+
+struct NineDevice9;
+
+boolean nine_update_state(struct NineDevice9 *, uint32_t group_mask);
+
+void nine_state_set_defaults(struct nine_state *, const D3DCAPS9 *,
+ boolean is_reset);
+void nine_state_clear(struct nine_state *, const boolean device);
+
+/* If @alloc is FALSE, the return value may be a const identity matrix.
+ * Therefore, do not modify if you set alloc to FALSE !
+ */
+D3DMATRIX *
+nine_state_access_transform(struct nine_state *, D3DTRANSFORMSTATETYPE,
+ boolean alloc);
+
+const char *nine_d3drs_to_string(DWORD State);
+
+#endif /* _NINE_STATE_H_ */