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authorAxel Davy <[email protected]>2015-01-18 11:05:34 +0100
committerAxel Davy <[email protected]>2015-02-06 00:07:19 +0100
commitdfe5e84e74b184748c48cf07d58c79c2c5685a2d (patch)
tree29460990d6702f39425d3f52706e6914efb3f303 /src/gallium/state_trackers/nine/nine_state.c
parent8b901e3011c268d0a093a65b072bb51db0dcd251 (diff)
st/nine: Implement fallback behaviour when rts and ds don't match
This seems to be the behaviour on Win. Previous behaviour led to different issues depending on the driver. Reviewed-by: Tiziano Bacocco <[email protected]> Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium/state_trackers/nine/nine_state.c')
-rw-r--r--src/gallium/state_trackers/nine/nine_state.c46
1 files changed, 28 insertions, 18 deletions
diff --git a/src/gallium/state_trackers/nine/nine_state.c b/src/gallium/state_trackers/nine/nine_state.c
index 1e533354d64..02fef9a381d 100644
--- a/src/gallium/state_trackers/nine/nine_state.c
+++ b/src/gallium/state_trackers/nine/nine_state.c
@@ -44,7 +44,10 @@ update_framebuffer(struct NineDevice9 *device)
struct nine_state *state = &device->state;
struct pipe_framebuffer_state *fb = &device->state.fb;
unsigned i;
- unsigned w = 0, h = 0; /* no surface can have width or height 0 */
+ struct NineSurface9 *rt0 = state->rt[0];
+ unsigned w = rt0->desc.Width;
+ unsigned h = rt0->desc.Height;
+ D3DMULTISAMPLE_TYPE nr_samples = rt0->desc.MultiSampleType;
const int sRGB = state->rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
@@ -53,19 +56,31 @@ update_framebuffer(struct NineDevice9 *device)
state->rt_mask = 0x0;
fb->nr_cbufs = 0;
+ /* all render targets must have the same size and the depth buffer must be
+ * bigger. Multisample has to match, according to spec. But some apps do
+ * things wrong there, and no error is returned. The behaviour they get
+ * apparently is that depth buffer is disabled if it doesn't match.
+ * Surely the same for render targets. */
+
+ /* Special case: D3DFMT_NULL is used to bound no real render target,
+ * but render to depth buffer. We have to not take into account the render
+ * target info. TODO: know what should happen when there are several render targers
+ * and the first one is D3DFMT_NULL */
+ if (rt0->desc.Format == D3DFMT_NULL && state->ds) {
+ w = state->ds->desc.Width;
+ h = state->ds->desc.Height;
+ nr_samples = state->ds->desc.MultiSampleType;
+ }
+
for (i = 0; i < device->caps.NumSimultaneousRTs; ++i) {
- if (state->rt[i] && state->rt[i]->desc.Format != D3DFMT_NULL) {
- struct NineSurface9 *rt = state->rt[i];
+ struct NineSurface9 *rt = state->rt[i];
+
+ if (rt && rt->desc.Format != D3DFMT_NULL && rt->desc.Width == w &&
+ rt->desc.Height == h && rt->desc.MultiSampleType == nr_samples) {
fb->cbufs[i] = NineSurface9_GetSurface(rt, sRGB);
state->rt_mask |= 1 << i;
fb->nr_cbufs = i + 1;
- if (w) {
- w = MIN2(w, rt->desc.Width);
- h = MIN2(h, rt->desc.Height);
- } else {
- w = rt->desc.Width;
- h = rt->desc.Height;
- }
+
if (unlikely(rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP)) {
assert(rt->texture == D3DRTYPE_TEXTURE ||
rt->texture == D3DRTYPE_CUBETEXTURE);
@@ -79,15 +94,10 @@ update_framebuffer(struct NineDevice9 *device)
}
}
- if (state->ds) {
+ if (state->ds && state->ds->desc.Width >= w &&
+ state->ds->desc.Height >= h &&
+ state->ds->desc.MultiSampleType == nr_samples) {
fb->zsbuf = NineSurface9_GetSurface(state->ds, 0);
- if (w) {
- w = MIN2(w, state->ds->desc.Width);
- h = MIN2(h, state->ds->desc.Height);
- } else {
- w = state->ds->desc.Width;
- h = state->ds->desc.Height;
- }
} else {
fb->zsbuf = NULL;
}